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Flash Cat Twin Shot Mirror Image

Twin Shot is a cooperative platform-shooter game released February 6, 2009. The player controls the angels who defend their homeland from invaders by using bows and arrows. The levels end when the player has destroyed all of the enemies. This game was made a distributable game on June 14th, 2012.

Controls[]

  • Player 1
    • Left Right Left/right arrow keys - Move
    • Up Up arrow key - Jump
    • Space Space bar - Fire an arrow
  • Player 2
    • A key D key A/D keys - Move
    • W key W key - Jump
    • F key - Fire an arrow

Levels[]

There are fifty levels in Twin Shot, which are displayed as "stages". When all the enemies are destroyed, the player will move on to the next level.

Stage 1[]

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Twin_Shot_level_1

Enemies: Three green slimes

Maximum Score: 900

The first level of Twin Shot is simply a flat, rock platform with two raised up areas on either side. The player only has to jump down, over the three green slimes, and and shoot them.

Stage 2[]

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Enemies:

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Twin_Shot_level_2


Stage 3[]

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There are two basic dark creatures and one green slime.

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Twin_Shot_level_2

Stage 4[]

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Enemies:

Bouncing platforms are introduced.

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Twin_Shot_level_4


Stage 5[]

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There is a dark creature, a flying blue creature, and three green slimes.

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Twin_Shot_level_5

Stage 6[]

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Helmet dark creatures are introduced. There are four here, all which must be shot when they lift their helmets off or else the arrow will bounce off them.

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Twin_Shot_level_6

Stage 7[]

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Blue rocks are introduced. They cannot be jumped or walked through. Some have spikes, too. A red slime is at the lowest level, below four green slimes. There are four columns.

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Twin_Shot_level_7

Stage 8[]

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Thieves are introduced. There are two of them, and four green slimes at the lower part. There are crumbling blocks in the middle.

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Twin_Shot_level_8

Stage 9[]

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There are two green slimes at the top of the level, and two helmet dark creatures in the side. They must be reached by jumping through their rooms' floors or falling through crumbling boxes.

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Twin_Shot_level_9

Stage 10[]

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There are four helmet dark creatures, the blue variation of the carrier dark creatures, and a flying blue creature.

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Twin_Shot_level_10

Stage 11[]

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Two flying blue creatures are at the top. In the middle reside two green slimes and a blue carrier dark creature.

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Nitrome_-_Twin_Shot_Level_11

Stage 12[]

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There are a total of eight green slimes, but the angels must fall and shoot to kill them.

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Twin_Shot_level_12

Stage 13[]

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There are five platforms in this level. Four of them have one rider dark creatures on them, and two flying blue creatures are at the lowest part. One-way blocks are introduced, and they only go down.

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Nitrome_-_Twin_Shot_Level_13

Stage 14[]

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There are only four green slimes in this level, but all of them need to be reached with the "eye" platforms, which are only there half the time.

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Twin_Shot_level_14

Stage 15[]

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The level has four sections separated by eye platforms. There is a blue carrier dark creature and a rider dark creature on top, a rider dark creature on the bottom, and one green slime on the left and right segments.

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Twin_Shot_level_15

Stage 16[]

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A new enemy called the strong creature is here. There are also three green slimes and one flying blue creature. The green slimes can only be accessed by going through the flying blue creature's "cave".

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Twin_Shot_level_16

Stage 17[]

In the top is a strong creature and two flying blue creatures. In the lower level there is another strong creature and three green slimes.

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Twin_Shot_level_17

Stage 18[]

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In this level, the angel must use arrows to climb the pillars and kill three flying blue creatures.

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Twin_Shot_level_18

Stage 19[]

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This level involves a lot of climbing, and has two flying blue creatures on the towers, two green slimes on the lowest level, and a rider dark creature in a "pocket".

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Twin_Shot_level_19

Stage 20[]

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At the top of this level is a rider dark creature. In the lower box, there is a strong creature and four dark creatures. Also, the strong creature can now use a long-distance attack by throwing the dark creatures.

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Twin_Shot_level_20

Stage 21[]

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There are four shield dark creatures and three flying blue creatures in this level. They need to be reached with climbing with the player's arrows.

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Twin_Shot_level_21

Stage 22[]

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Here are four levels above the ground. The first one has nothing, but the one above that has shield dark creatures, the one above that helmet dark creatures, and the top one green slimes, two of each on each level.

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Twin_Shot_level_22

Stage 23[]

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There is a green slime, a red slime, a dark creature, and rider and blue carrier variations of the dark creature scattered throughout the level.

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Twin_Shot_level_23

Stage 24[]

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This level looks like a maze. Inside are three green slimes, a red slimes, and spikes.

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Twin_Shot_level_24

Stage 25[]

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Here, a large number of flying blue creatures are flying and the bouncy platforms must be used to kill them.

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Twin_Shot_level_25

Stage 26[]

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There are four towers each containing two flying blue creatures. The towers must be fallen through.

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Twin_Shot_level_26

Stage 27[]

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This level there are two dark creatures and three flying blue creatures.

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Twin_Shot_level_27

Stage 28[]

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Here, there is a blue carrier dark creature and two flying blue creatures. They must be reached with the eye platforms, which only stay for half the time before switching with other ones.

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Twin_Shot_level_28

Stage 29[]

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A moving platform functions as an elevator in this level, and take the angel to the lower section where two strong creatures and two dark creatures are.

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Twin_Shot_level_29

Stage 30[]

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There are six total dark creatures in this level, and they can be fought by either falling through the platforms or flipping the switch.

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Twin_Shot_level_30

Stage 31[]

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Here there are five flying blue creatures and no floor. Instead there is a lot of bouncing platforms to use, but a player could also fall and shoot, which creates a loop that sends an onslaught of arrows at the enemies.

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Twin_Shot_level_31

Stage 32[]

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This level has two blue and four red helmet dark creatures and each is in its own section. It takes a little exploring, but all six are easily accessible.

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Twin_Shot_level_32

Stage 33[]

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There is a mouth dark creature, a rider dark creature, and two helmet dark creatures.

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Twin_Shot_level_33

Stage 34[]

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There are two shield dark creatures, one green slime, and three flying blue creatures. Their platforms must be reached by shooting the brown, upwards-moving column and jumping on the arrow for use as an elevator.

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Twin_Shot_level_34

Stage 35[]

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There is a flying blue creature, a blue carrier dark creature, and a new purple carrier dark creature, which can spawn green slimes.

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Twin_Shot_level_35

Stage 36[]

At the lowest part of this level (which really functions as the top), there is a purple carrier dark creature. It spits slimes onto the conveyer belt the angel is on, and the angel must climb crumbling blocks to shoot the purple carrier. There is, however, an easier way.

The angel must shoot the green slimes until one drops a wing power-up. then all it needs to do is fly up. Also, this level is great for getting on the high scores because the Angel can shoot a lot of slimes without shooting the creator, and the coins come right to it.

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Twin_Shot_level_36

Stage 37[]

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There are three flying blue creatures and one rider dark creature. The angel must fall a couple of times to access them all.

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Twin_Shot_level_37

Stage 38[]

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Enemies: One helmet dark creature, two blue carrier dark creatures, and two flying blue creatures.

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Twin_Shot_level_38

Stage 39[]

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There are two green slimes, four red slimes, and one shield dark creature. if some are missed a bouncing platform at the top will take the angel back to the bottom.

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Twin_Shot_level_39

Stage 40[]

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There are two flying blue creatures and one mouth dark creature. All of them must be accessed with the bouncing platforms.

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Twin_Shot_level_40

Stage 41[]

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There is a mouth dark creature and one of each type of carrier dark creature. This level is also done in a stair format.

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Twin_Shot_level_41

Stage 42[]

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There is a thief and two mouth dark creatures.

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Twin_Shot_level_42

Stage 43[]

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The middle must be accessed by falling through the gray blocks on top. There are two helmet dark creatures and one mouth dark creature.

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Twin_Shot_level_43

Stage 44[]

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This level requires a lot of climbing. There are four mouth dark creatures, three dark creatures and one red slime.

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Twin_Shot_level_44

Stage 45[]

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There is a green slime and three flying blue creatures. There are bouncing platforms and spikes on the floor and switching platforms in the air.

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Twin_Shot_level_45

Stage 46[]

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There are four dark creatures and two strong creatures. The floor has a lot of red bouncing platforms and walls.

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Twin_Shot_level_46

Stage 47[]

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In the lower part of the level there are four flying blue creatures, and there are two mouth dark creatures on the upper part.

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Twin_Shot_level_47

Stage 48[]

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There are five dark creatures in cages, which will be set free if any switch is hit. It is advised that the three strong creatures on the floor are defeated first, though.

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Twin_Shot_level_48

Stage 49[]

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There are a lots of red and green slimes on the conveyor belts and gray blocks between them.

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Twin_Shot_level_49

Stage 50[]

In the final level, there are four flying blue creatures and three blue carrier dark creatures.

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Twin_Shot_level_50

Ending[]

Penguin 1

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The two angels or one angel are seen holding a trophy and the player's score is shown. There are two variations of the ending: one with only one angel (seen when playing one player mode) and one with two angels (seen when playing two player mode)TS1 ending

Twin Shot 2player ending

Enemies[]

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Pickups[]

Items can be obtained by defeating enemies, hitting a block with an arrow, or by random happenings.

  • Coins - Silver - 50 points ,Gold - 100 points
  • Gems - 500 points
  • Treasure chest - When shot with an arrow, it reveals many coins which players can collect.

Power-ups[]

Sometimes, power-ups randomly appear during gameplay. They can be obtained to gain certain abilities for a limited amount of time or kept unitl hit by an enemy (Super Speed, Wings)

  • Wings - Allows the angels to fly anywhere around the stage until a life is lost.
  • Invincibility - Allows the angels to touch monsters and walk on hazards for a short amount of time.
  • Speed - Allows the angels to move faster.

Beta elements[]

Twin Shot proto-enemies

Designs for enemies

Nitrome revealed in a Memory Lane post on March 20, 2012 a large image of designs for characters. These characters never made it into the game, but some enemies vaguely resemble enemies that did make it into Twin Shot.

Trivia[]

  • The key for shooting arrows used to be Ctrl key for player 2, but was changed due to the problems caused by key combinations.[citation needed]
  • Judging by the angels' appearances, and the fact that it was released around Valentine's Day, the players and the plot seem to be based on Cupid and Roman Mythology itself.
  • Twin Shot is similar to Nitrome Must Die in that Twin Shot supports multiplayer, and each level's objective is to kill all enemies. Also, the other objective is to have more score.
  • In all levels of Twin Shot and Twin Shot 2, there is a glitch where the dark creatures get stuck on the player's arrow, staying in one place while looking side to side. This makes both of them easier to kill.


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