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Twin Shot is a Cooperative platform-shooter game released February 6, 2009. The player controls the angels who defend themselves from enemies using arrows. The levels end when the player has destroyed all of the enemies.
The first level of Twin Shot is simply a flat, rock platform with two raised up areas on either side. The player only has to jump down, over the three green slimes, and and shoot them.
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Helmet dark creatures are introduced. There are four here, all which must be shot when they lift their helmets off or else the arrow will bounce off them.
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Blue rocks are introduced. They cannot be jumped or walked through. Some have spikes, too. A red slime is at the lowest level, below four green slimes. There are four columns.
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There are two green slimes at the top of the level, and two helmet dark creatures in the side. They must be reached by jumping through their rooms' floors or falling through crumbling boxes.
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There are three rider dark creatures on each platform, and two flying blue creatures are at the lowest part. One-way blocks are introduced, and they only go down.
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The level has four sections separated by eye platforms. There is a blue carrier dark creature and a rider dark creature on top, a rider dark creature on the bottom, and one green slime on the left and right segments.
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A new enemy called the strong creature is here. There are also three green slimes and one flying blue creature. The green slimes can only be accessed by going through the flying blue creature's "cave".
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This level involves a lot of climbing, and has two flying blue creatures on the towers, two green slimes on the lowest level, and a rider dark creature in a "pocket".
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At the top of this level is a rider dark creature. In the lower box, there is a strong creature and four dark creatures. Also, the strong creature can now use a long-distance attack by throwing the dark creatures.
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Here are four levels above the ground. The first one has nothing, but the one above that has shield dark creatures, the one above that helmet dark creatures, and the top one green slimes, two of each on each level.
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Here, there is a blue carrier dark creature and two flying blue creatures. They must be reached with the eye platforms, which only stay for half the time before switching with other ones.
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A moving platform functions as an elevator in this level, and take the angel to the lower section where two strong creatures and two dark creatures are.
This collapsible box contains a video walkthrough for this level in Twin Shot. If you would like to view it, click the[show]tag.
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Here there are five flying blue creatures and no floor. Instead there is a lot of bouncing platforms to use, but a player could also fall and shoot, which creates a loop that sends an onslaught of arrows at the enemies.
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This level has two blue and four red helmet dark creatures and each is in its own section. It takes a little exploring, but all six are easily accessible.
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There are two shield dark creatures, one green slime, and three flying blue creatures. Their platforms must be reached by shooting the brown, upwards-moving column and jumping on the arrow for use as an elevator.
This collapsible box contains a video walkthrough for this level in Twin Shot. If you would like to view it, click the[show]tag.
At the lowest part of this level (which really functions as the top), there is a purple carrier dark creature. It spits slimes onto the conveyer belt the angel is on, and the angel must climb crumbling blocks to shoot the purple carrier. There is, however, an easier way.
The angel must shoot the green slimes until one drops a wing power-up. then all it needs to do is fly up. Also, this level is great for getting on the high scores because the Angel can shoot a lot of slimes without shooting the creator, and the coins come right to it.
This collapsible box contains a video walkthrough for this level in Twin Shot. If you would like to view it, click the[show]tag.
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There are two green slimes, four red slimes, and one shield dark creature. if some are missed a bouncing platform at the top will take the angel back to the bottom.
This collapsible box contains a video walkthrough for this level in Twin Shot. If you would like to view it, click the[show]tag.
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There are five dark creatures in cages, which will be set free if any switch is hit. It is advised that the three strong creatures on the floor are defeated first, though.
This collapsible box contains a video walkthrough for this level in Twin Shot. If you would like to view it, click the[show]tag.
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The two angels or one angel are seen holding a trophy and the player's score is shown. There are two variations of the ending: one with only one angel (seen when playing one player mode) and one with two angels (seen when playing two player mode)
Sometimes, Power Ups randomly appear during gameplay. They can be obtained to gain certain abilities for a limited amount of time (invincibility) or kept unitl hit by an enemy (Super Speed, Wings)
Wings - Allows the player to fly anywhere around the stage until a life is lost.
Invincibility - Allows the player to touch monsters and walk on hazards for a short amount of time.
Nitrome revealed in a Memory Lane post on March 20th 2012 a large image of designs for characters (meaning enemies and possibly the main character). These characters never made it into the game, but some enemies vaguely resemble enemies that did make it into Twin Shot.
The key for shooting arrows used to be Ctrl key for player 2, but was changed due to the problems caused by key combinations.[citation needed]
Judging by the players' appearances, and the fact that it was released around Valentine's Day, the players and the plot are likely based on Cupid and Roman Mythology itself.[citation needed]
Twin Shot is similar to Nitrome Must Die in that Twin Shot supports multiplayer, and each level's objective is to kill all enemies. Also, the other objective is to have more score.
In all levels of Twin Shot and Twin Shot 2, there is a glitch where the dark thing(s) or mouth dark thing(s) get stuck on the player's arrow, staying in one place looking side to side. This makes both of them very easy to kill.