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Twang

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Pest Control ← Preceded by - Twang - Followed by → Thin Ice
Logo Twang
Twangicon
Released 2007
Play It Nitrome
Levels 25
Game Type Main Game
Genre Platform
Websites Nitrome.com, MTV Arcade
Controls
Instr-keyboard

Mouse - Move strings

Credits Artwork
Mat Annal, Jon Annal
Programming
Chris Burt-Brown
Music
Lee Nicklen
Music Menu
Twang Menu
Game
Twang Main
Avatars
Avatars related to this game:
Full avatar-17

Twang is a platform main game that Nitrome released for MTV Arcade in 2007. The player helps the main character, Black Ball, cross a magic ocean with the various colored lines that appear in each of the 25 levels.


Controls

PC Mouse Left Click Click mouse button on line faces - move lines around.

Levels

Twang has 25 levels. Each level involves the player trying to get Black Ball to the end of the level by moving lines.

Level 1

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Level 2

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Level 3

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Level 4

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Level 5

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Level 6

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Secret room

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Level 7

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Level 7 begins at 0:58 in the below video

Level 8

Intended way

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Level 8 begins at 2:37 in the below video

Unintended way (water wheel passed via glitch)

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Level 9

Intended way

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Level 9 begins at 2:33 in the below video

Alternative way

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Danger sign
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Level 9 begins at 4:27 in the below video

Level 10

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Level 10 begins at 5:31 in the below video

Level 11

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Level 12

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Level 12 begins at 0:53 in the below video

Level 13

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Level 13 begins at 3:39 in the below video

Level 14

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Level 14 begins at 4:55 in the below video

Level 15

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Level 16

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Level 17

Click [show] to see this video
Level 17 begins at 1:10 in the below video

Level 18

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Level 18 begins at 3:23 in the below video

Level 19

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Level 19 begins at 4:41 in the below video

Level 20

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Level 21

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Danger sign

Level 22

Click [show] to see this video
Danger sign
Level 22 begins at 1:23 in the below video

Level 23

Click [show] to see this video
Danger sign
Level 23 begins at 1:56 in the below video

Level 24

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Danger sign
Level 24 begins at 2:43 in the below video

Level 25

Intended way to complete the level:

Click [show] to see this video
Danger sign
Level 25 begins at 3:13 in the below video

Unintended, quicker way to win the level:

Click [show] to see this video

Ending

This navigational box contains a spoiler. To open the box, click the [show] tag.

Twang


Enemies

The Moon Apple Logo Incomplete section

This section is incomplete. You can help by adding the missing info.

Lines

The Moon Apple Logo Incomplete section

This section is incomplete. You can help by adding the missing info.

Main article: Lines (Twang)

Lines can usually be moved by holding the heads and moving them with the mouse. Using these, the player can move Black Ball around. Some of them have certain abilities.

  • Red lines - Can be stretched in all directions
  • Blue lines - Cannot be stretched, spinning in some stages
  • Cyan lines - Cyan lines cannot be stretched, but moving one causes all the cyan lines connected to it to also move
  • Purple lines - These lines can be inserted into holes
  • Green lines - When the player stretches these, Black Ball is flung extra high
  • Orange lines - These lines disappear for a short amount of time, then become solid, infinitely repeating this
  • Ghost lines - These lines cannot be interacted with by the player, but enemies walk on them
  • Finish line - Black ball's primary target, which will end the level once it reaches the line

Interactive objects

The Moon Apple Logo Incomplete section

This section is incomplete. You can help by adding the missing info.

  • Stars - can be collected for points
  • Thumper bumpers - Black ball just bumps back from bumpers when hitting them

Hazards

Development

Throughout its development, Twang went through several major redesigns having to do with the background colour of the game. Background features included some red tones, which were then changed to purple shades.[1]

Awards

Site/Event Year Contest Prize Outcome
Flash Forward Film Festival[2] 2008 Flash Forward Film Festival - Games Peoples choice Won[3]
Jay is Games 2008 Jay is Games Best of Casual Gameplay 2007 Action or Arcade game (Browser games) of 2007 Nominated

Beta elements

Twang contains three unused objects: possible placeholder text, an arrow, and an unused interactive object.

Text

The placeholder text appears as an image that reads "fdasfdas", which is not an actual word bit gibberish.It is likely that this would have been used as text placed on a hovering sign where no text has been assigned, or text is planned to be assigned.

Arrow

The second unused object is a simple arrow that is not drawn like any other object in the game. This arrow is identified internally as "background auto scrolling", this likely meaning it is an arrow that causes the screen to automatically scroll on the menu, or to automatically scroll the background when the player moves to the edge of the screen.

Motor

The final unused object appears as a black ball that has a white circle on it, and in this circle being an isosceles triangle that points either left or right, in the direction it is pointing being an arrow either at the top-right (if pointing right) or top-left (if pointing left) side of the ball.

TW3
Right motor, one triangle
TW4
Left motor, one triangle
TW5
Right motor, two triangles
TW6
Left motor, two triangles
TW7
Right motor, three triangles
TW8
Left motor, three triangles

Six sprites exist for this object, three for each direction. All three sprites are the same for each direction, except that the first, second, and third sprite have one, two, and three triangles (respectively) for both the sphere and the corner of the sphere.

Internally, this object is identified as "Motor", this name given by the only animation in the game for it, as all other images are still images. Considering how this object is circular, and the only other spherical object in Twang is a thumper bumper that is interacted with by touching it, it seems as though that Black Ball would have interacted with Motors by colliding with one.

However, no sprite exists in Twang for it being hit, unlike how the thumper bumper has an image that is used for it being hit. Furthermore, no other transparent image exists in Twang that could be placed over the Motor to show that it has been hit when it is hit, possibly showing that this object was cut from the game early in development.

The Motor likely would have functioned as an object that would change the speeds of moving objects, such as moving lines (as is seen in later levels). The presence of sideways triangles placed in front of each other in a straight line further supports this, as triangles placed in ways such as these are commonly used for buttons that increase speed.

Only one sprite of this exists, that sprite going through all versions of the Motor.

One, two, and three triangles may have been used to indicate slow, medium, and fast (respectively), or one triangle may indicate regular speed and more triangles may indicate faster speeds. It is possible that Motors are in fact used, but placed off screen so the player cannot see them, as adjustable speeds likely would have been exploited by the player in order to get past difficult sections that use these objects, and these objects could be adjusted in a level editor to determine the movement of objects.

A possibility for them being cut was possibly that no good use could be found for them, or they could be easily exploited by the player to get past difficult sections that use these objects.


Trivia

Gallery

References

  1. Nitrome blog post: Memory Lane - Twang! posted 14 Feb 2012
  2. Nitrome blog: - Flash Forward Nominations
  3. Nitrome blog: - Twang wins an award!



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