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Coil Turn-Undead [[:Endless Doves|Endless Doves]]

Turn-Undead is a Halloween turn-based game released on October 7, 2014 as a browser game, on October 25, 2017 on the App Store, and November 1, 2017 on Google Play. The player controls a vampire hunter who is in search of his evil nemesis, Dracula.[2]

This game was first announced on September 18, 2014, and is Nitrome's first Halloween game since Stumped. The game was made Nitrome Touchy compatible upon release.

Gameplay

Gameplay in Turn-Undead is similar to other Nitrome puzzle platformers such as Dirk Valentine and the Final Ninja series. However, the player can only move in sprite-wide increments, known as 'turns', and everything else on the screen - enemies, projectiles, and platforms - move only when the player moves in these turns. The player also carries two golden crossbows that fire wooden stakes, which kill most of the undead enemies in the game, but also abide by the turn-based movement style. They can be fired at certain walls for use in climbing.

In each level the player can pick up a cross that doubles the amount of points the receives at the end of that level, though this cross is often position in difficult to reach areas.

Levels

Level 1

Input

Left x3 Up Space Up x2 Left Right x7 Up Right x3 Up x2 Right x6 Up Right x2 Space Right x4 Up Right x3

Level 1 introduces crosses and vampires. To completely the level the player should jump over a platform to climb a ladder and then proceed right while jumping over all obstacles in their way. To collect the cross in the level, the player should shoot stakes into the platform with the cross on it to create a ladder which they can use to climb up and take the cross.

Click [show] to see this video


Level 2

Input

Space Right x8 Down x2 Up Down Up Down x2 Left Space x2 Left x6 Down Space Down Right x12 Up Space Left x2 Up Space Up x2 Space Up x2 Space Up x2 Space Up x2 Left x3 Right x5 Up x3 Space Up Right x3

To complete the level, the player simply needs to climb down two ladders while shooting enemies they come in contact with, shoot stakes into the platform on which the exit is placed, climb up those stakes and walk into the exit. To collect the cross in this level, the player needs to shoot stakes into both walls near the exit to create a ladder then use the head of one goblin to climb up the ladder for the platform which contains the cross.

Click [show] to see this video


Level 3

Input

Right x4 Up Right Up Space Up Right x2 Space Right x9 Up x3 Space Right x2 Up Right x3 Up Space Up Right x4 Down x2 Right x4 Left x4 Up x2 Left x4 Down x2 Right x6 Left x2 Up x2 Right Up Space Up x2 Right x6

Level 3 introduces movable objects, buttons, and gates. To complete the level the player needs to push the crate to the wall, hop on top of it, fire a stake to get on top of the platform, and then fall downwards. The player then has to go right a climb a ladder with the option of either killing or avoiding the enemies they encounter, jump over the side of the platform, push the nearby pumpkin onto the button present in the level, climb up a ladder, fire stakes into the wall to get to the gate, and then fall through the gate and walk into the exit.

To obtain the cross in this level, the player needs to get to the area with the pumpkin, fire a stake into the platform above the pumpkin and go upwards, then climb down the ladder and touch the cross.

Click [show] to see this video


Level 4

Input

Right x4 Left Right Left Right Left Right Left Up Left x2 Right Up Space Up Right x10 Left x10 Down x2 Right x6 Left Right x3 Left Right x12 Left Right x2 Up Space Up Left x6

Level 4 introduces doors. To complete the level the player needs to proceed right while either destroying or avoiding all vampires in their path, shoot stakes into the wall on the far right to make a ladder, climb up that ladder, jump to the platform on the left, and walk into the exit. To collect the cross in this level the player should fire three stakes into the wall and climb up them, use up turns till all vampires are on the ground, walk on top of one and use it to get to the raised platform, jump up and fire a stake into the platform, and use that stake to get to the raised platform and then touch the cross.

Click [show] to see this video

Level 5

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Input

Space Right x6 Up Right x2 Space Right x6 Left Space Left x4 Right Up Space Up x2 Right Space Right Space Right x3 Up Right x2 Space Right x3 Up Right x7 Up Right x2 Up Space Up Right x3

To complete level 5 the player needs to proceed forward and jump over top or kill the nearby zombie, fire a stake into the raised platform, then climb upward to get onto the ledge on the raised platform. The player then needs to either kill or avoid the vampire, jump over a ledge, kill or avoid the next vampire, and then go over the side of that platform while either timing to land on top of the zombies below or avoid them. The player then needs to jump over top of the zombies (achieved by jumping onto the head of one then jumping again and moving one space forward), use stakes as a ladder to climb up the far right platform, and walk into the exit.

To obtain the cross in this level, the player simply needs to kill the zombie near the raised platform when they are close to the enemy, walk over and touch the cross, then kill the zombie again and complete the level.

Click [show] to see this video
Level 5 begins at 1:30

Level 6

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Input

Space Right x5 Space Right Up x2 Space Up Space Right x3 Space Right Up x2 Right Space Right Up x2 Right Space Right Up Right x2 Up Space Up Right Up Right Up Space Up Right Up Right x2 Space x4 Right x6 Up Right x3

Click [show] to see this video

Level 7

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Input

Right x2 Up Right Space Right Space Right x5 Up x2 Right Space Right x2 Left Right Space x2 Right Up x3 Space x2 Up Left Up Right Up x2 Space Right Up Down Up x3 Right x2 Left Space x2 Left x8 Up Left Space x2 Left x2 Up Down Up Left Up Left Up Left Up x3 Right x2 Up Space Up Right x2 Space Right x3 Up Space Up Right x5

Click [show] to see this video

Level 8

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Input

Up Right x3 Up Right x3 Space Up x2 Space Up Space Right x3 Up Right Up Right x2 Up Right x2 Space Right x3 Up Space Up x2 Space Up Down x2 Space Up x3 Space Down x3 Up x5 Space Up Left Right Down x3 Left Right Left Up Left Up Left x3 Space Left x6 Space Right x2 Left Space x3 Left Space x2 Left x6 Up x2 Space Up Right x3 Space Right x3 Up Right x5

Click [show] to see this video

Level 9

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Input

Right Space Right x7 Up x3 Right x2 Up Space Right Up Right x5 Up x2 Right Space x2 Right Space x2 Right x6 Space x2 Right x2 Left x3 Space x2 Right Up Right x2 Up Space Up Right Up x2 Down Up Left Up Left x16Space Up x2 Space Up Left x2 Down x2 Space x3 Left x6 Up Left x2 Space Right x18

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Level 10

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Input

Space Up Space Right x3 Up x2 Space Up x2 Space Up Left Space Up Space Left x2 Up Space Up x4 Right x3 Up Left x3 Up Space Up x3 Right Up Space Right Up Right Up x2 Space Up x2 Left x3 Up Space Up Right x2 Space Right Up Right Left Space Up Right Space Right x3 Left Up Space x2 Up Left Up x2 Space Up x2 Left Right Space Up Left x2 Up Left Up Left x2 Down x2 Right x5 Up Right Up Right Left x2 Down x5 Right x3 Down Space Down x2 Left x3 Right x3 Down x3 Left

Click [show] to see this video


Level 11

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Input

Left Up Space Up x2 Space Up Right x5 Space x2 Right x3 Up x2 Right x2 Space Right x4 Down x2 Space x2 Left x4 Down x3 Right x3 Up Right x2 Left x6 Up Left Right x2 Left x3 Up Left x5

Click [show] to see this video

Level 12

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Input

Right x5 Up Right Up Right Up Right Up Right x2 Up Space Up Right Up x2 Right x7 Space Right x6 Up Right x3 Up Right x3 Up Right Space x2 Right Up Right Space x2 Right Up Right Space x3 Right Up Right Space x3 Right Up Right x2 Up Right Up x2 Right x2 Space Right Up Space Up x2 Right x3 Left x3 Up Left x3 Up Space x2 Up Right x2 Space x2 Right x2 Space Right Space Right x3 Down x5 Right x3

Click [show] to see this video

Level 13

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Input

Right x4 Space x2 Right x8 Space x2 Right x4 Up x4 Left x12 Space x2 Left x4 Up x4 Right Up Right x2 Left x3 Up Left Up Left Right x5 Space Right Space Right x4 Space Right x4 Space Right x4

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Level 14

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Input

Space Right x4 Up x4 Right Up Right Up Right Up Right Up Right x3 Space x3 Right x6 Up Space Up x2 Space Up Right x5 Up Right x2 Down x2 Space Down Left Space Left x4 Right x5 Up x3 Right x2 Up Right x2 Left x3 Up Left Up x4 Left Up Left Up Left Up Left Up x2 Right x2

Click [show] to see this video

Level 15

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Input

Right x5 Space Right x7 Up Right Up Right Up Right x2 Up Space Up Left Up Right Up x2 Space Up Right Left Space Left x2 Up Space Up Down Up Left Up Left x11 Up Left Up Left Up x2 Right Up Right x2 Space Up Left x2 Up Left Right x13 Up Right x3

Click [show] to see this video

Level 16

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Input

Space x2 Right x11 Up Space Up x2 Right x3 Space x2 Right x8 Up x2 Space Up x2 Space Up Space x2 Left x2 Space Up Left x2 Up Left x2 Space Left x3 Up x2 Left x2 Space x3 Left x4 Up Left Space x6 Left x7 Up Left Right Up Space Up Right Space x3 Right x5 Up Right Up Down Up Down Up Down Up Down Space Up Down Up Down Right x2 Up Right Up Space Up Right x2 Up Right x3 Space x2 Right x7

Click [show] to see this video

Level 17

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Input

Space x2 Right x5 Up x3 Right Up Right Up Space Left Space Up x2 Down Up Down Up Down Right Up Right Up Right Up Right Left x3 Space Right x2 Up Right x2 Up Right x3 Up Right x2 Space x3 Up Left x2 Right x6 Up Right x2 Up Right x6 Up Down Up Right Left Up x4 Right Space x3 Right Up Down Up Down Up Left x2 Right x3 Left x3 Down x3 Left Right Up Right x2 Up Right x2 Up Right Up Right x3

Click [show] to see this video

Level 18

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Input

Space x2 Left x3 Up Left Up x6 Right Space Left Up Space Down x6 Left Right Space Right x18 Up Space Up Right x5 Up Right Space Right x2 Up x4 Right Left Up Right Left Up Right Left Up Right Left Up Right Left Up Right Left Up Right Left Up Right Left Up Right Left Up Space Right Up Right Up Down Right Left x3 Down x2 Right x2 Space Right Space Right Up Right Up Space Right Up x3 Right Left Up Space Up x2 Space Up Left Up Left x2 Right x2 Up Right Up Space Up Right Up Right x3 Up Space Up Right x2 Down x7 Left x2

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Level 19

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Input

Right x2 Up Right x2 Space Up Left x2 Space x2 Right Up Right x10Up x3 Left Space Left x9 UpLeft x2 Right x2 Left x3 Down x2 Left x2 Right x5 Space Right x10Space x3 Left x17 Up Space Up x7 Left x2

Click [show] to see this video

Level 20

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Click [show] to see this video

Level 21

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Input

Right Up x3 Right x8 Up Right x4 Up x6 Left x4 Up Space x5 Down Space Up x3 Space Left Right Space x4 Left x2 Up Space Up Left Right Left Right Left Right Up Left x7 Up x2 Right x3

Click [show] to see this video

Level 22

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Level 23

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Level 24

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Input

Space Right x4 Up Right Space Right x2 Space Up Down x2 Left Space x2 Left Up Left x4 Up Right Up Space Down Left x3 Right x3 Up x3 Right Up Down Left Down x2 Right Space Right x4 Up x2 Right Up Right Up x6 Right Up Right Up Right x6 Down x3 Right Space Up Right x3 Up Down Up Down Up Down Left x3 Up Left Up x3 Left x4 Right Left x2 Right x2 Left x2 Right

Click [show] to see this video

Ending

Spoiler
Turn-undead ending

"Story has it that a stranger once passed through the land cleansing it of all evil. Though he was born from darkness, he earned his place amongst those of the light....

Only to eventually dominate them. Muhuhahaha!!!"

This ending shows the vampire hunter with an evil grin and with wings behind his back.


Enemies

  • Vampires - Harms the player upon contact and can be killed by a single stake.
  • Zombies - Harms the player upon contact and once killed by a stake they will respawn in the exact area after two turns.
  • Werewolves - Harms the player on contact and move two spaces for every one move the player makes.
  • Bats - Move in a set pattern indicated by purple nodes. The player can use them as platforms if they stand on the head of a bat otherwise bats function as a hazard killing the player on contact.
  • Blobs - Move like a typical enemy and, when pierced by a stake, will melt the exact platform they are on.
  • Dracula - Chases the player and harms them on contact.
    Spoiler
    Cannot be killed on any levels it appears on save for level 24.

Hazards

  • Skulls - Move in a set line and harm the player upon contact.
  • Spikes - Appear covering certain surfaces and kill the player upon contact.
  • Fire breathing skulls - Faces one direction and after three turns sends out a fireball that harms the player on contact.
  • Angels - Moves only when the player is looking away from their direction.

Interactive objects

  • Crosses - Appear once per level and give the player a x2 once collected.
  • Stakes - Kill enemies upon contact and can also function as ladders when lodged in a platform. The use up three turns when fired.
  • Ladders - Allow the player to reach higher areas.
  • Movable objects - Can be moved ahead on space by the player pushing against it. These objects also function as platforms when the player stands upon them.
  • Exits - Allow the player to proceed to the next level.
  • Doors - Bar enemies from going past them. When the player touches a door, it will open and stay open till the player walks back across it.
  • Buttons - Activate gates and the water container. Buttons that open gates must be held for a certain amount of turns to fully open a gate.
  • Coffins - Spawn vampires a turn after the player has touched it.
Penguin 1

This navigational box contains a spoiler. Click [show] to open the box.

Water container - Activated by a button and drops one droplet of water per button press. These droplets will kill Dracula upon contact.

Obstacles

  • Steel blocks - Destroy stakes upon contact.
  • Gates - Activated by buttons and come in two sizes the first being small with the player simply needing to stand on the button to keep them open and the second being larger and requiring the player to wait a certain amount of turns before they can pass by safely.

Announcements

  • September 18, 2014 - Turn-Undead is announced to be in development, an image for it is shown in a Nitrome blog post.
  • September 30, 2014 - A short video of Turn-Undead is shown.

Glitches

Game over/Level complete pause glitch

If the player pauses the level when the "game over/level complete" screen is shown, the screen will disappear. The player will not be in the level, and cannot interact with anything. The pause menu will only contain the music, sound and resume buttons. This forces the player to refresh the page the game is being played on, as they are unable to continue the game. This is similar to the glitch in changeType().


Nitrome Touchy version

Turn-Undead was made Nitrome Touchy compatible upon release, and used the same controls as changeType().

Turn Undead: Monster Hunter

Turn Undead: Monster Hunter is a mobile port[3] of the game released on the App Store on October 25, 2017[4] and on Google Play on November 1, 2017[5]. Porting of the game was handled by Thomas Ferrer.

Changes

  • Crosses spin.
  • The cross collected icon is different.
  • Some parts of levels were graphically redone with a castle design.
  • Gargoyles that shoot fireballs were introduced.

Version history

Release version

This version was released on the App Store on October 25, 2017, and on Google Play on November 1, 2017, and is labelled Version 1.0 on the App Store and 0.1 on Google Play. It is the initial version of the game.

App Store update version 1

This update was released on October 27, 2017, and is labelled Version 1.1. This update fixes some glitches, add achievements, and adds a remove ads in-app purchase[6]

App Store update version 2

This update was released on November 23rd, 2017, and is labelled Version 1.2. This update fixes minor bugs and adds iPhone X support[7].

Development

Turn-Undead took 6 weeks to develop.[1] The angels in the game were based off Boos from the Mario games and Weeping Angels from Doctor Who.[8]

Beta elements

On Markus Heinel's website in his portfolio[9] is an example of art he did for Turn-Undead, and in this example Dracula appears to have lighter skin, no red outline, and be in a walking stance. In the final game Dracula has slightly darker skin, a red outline, and consistently hovers.

Trivia

  • The menu for Turn-Undead is notable for having part of the game's story in it, "Count Dracula... I'm coming for you!" seen when accessing the menu.
  • Turn-Undead is a combination of the words "Turn" (referencing the game's turn based genre) and "Undead".
    • In other words, this could also mean "turning" undead when a person in a story involving zombies gets infected.
  • Spoiler
    On December 8th, Nitrome put an avatar in level 12 and also added a skull to the level.

References

  1. 1.0 1.1 1.2 Markus Heinel on Twitter: [1]: The #nitrome game I've been working on for the past 6 weeks!, 3 Oct 2014, retrieved 7 Oct 2014.
  2. Game Developer's Blog - Nitrome: What have we been up to?: You play as a vampire/monster hunter in search for your evil nemesis Dracula., 18 Sep 2014, retrieved 7 Oct 2014.
  3. Nitrome on Twitter: [2]: Yes its a port of the original, with new additions, sounds, graphics, achievements etc, 26 Oct 17, retrieved 26 Oct 17.
  4. Turn Undead: Monster Hunter on the App Store on the Wayback Machine (archived 26 Oct 17 )
  5. Nitrome on Twitter: [3]: [Turn Undead is] out on GooglePlay now too!, 1 Nov 17, retrieved 1 Nov 17.
  6. Nitrome on Twitter: [4]: We also have an update in the pipeline which will fix some small bugs. It also adds an IAP to get rid if adverts., 26 Oct 17, retrieved 27 Oct 17.
  7. Turn Undead: Monster hunter on the App Store on the Wayback Machine (archived 23 Nov 17 )
  8. Game Developer's Blog - Nitrome: Play Turn-Undead! → Comment by Nitrome: I don't think we saw this though...it's [Turn-Undead angel enemy] inspired by the boos in Mario and the Doctor Who blink [referring to the Doctor Who episode Weeping Angels first appear in] enemy., 7 Oct 2014, retrieved 11 Oct 2014.
  9. Markus Heinel's website: Turn Undead, 2015, retrieved 2 May 15.

Template:Turn Undead

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