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Canary Test Subject Blue Chisel 2

Test Subject Blue is a puzzle-platform game released on March 2, 2011. The player controls a lab experiment enzyme named Blue who has to make his way to the food pill by collecting the designated keycard in the container.

This game, along with all the currently released installments of the Test Subject series, were made Nitrome Touchy compatible on August 16th 2013. This game, along with twelve other games, was made a distributable game on August 25th, 2011, and was one of the first distributable games. An HTML5 port was released on Nitrome.com during the time period of November 12 - 13, 2020[1].

Controls[]

Adobe Flash[]

Up - Jump
Left Right - Move
Down - Crouch
Space - Shoot

Nitrome Touchy[]

D-pad - Move
Button one - Jump
Button two - shoot

Levels[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

There are twenty five levels in Test Subject Blue, each beginning with a report from the scientist who uses Blue as a lab experiment, which also offers several game tips before the actual game begins. Blue is then inserted into a mechanic suit, and has to walk around in the level, locating the key card in order to reach the food pill. As he does this, the scientist observes, taking notes and tapping the container from time to time.

In order to reach the end of each level, the end being the food pill destination, the player must make good use of the teleporters as well as Blue's shooting weapon in order to make it to the finish.

Level 1[]

Report:

Day 1:- 
My work on the new Blue sample is complete. 
I must create a number of tests to evaluate the abilities of the enzyme. 
My first test will be to see if a sample can utilize the green teleports.

Video:

Click [show] to see this video
Test_Subject_Blue_Level_1

Level 2[]

Report:

Day 2:- 
The first test was a huge success! 
So much so that I think I will add some danger to the scenario! 
orange enzyme bullets will harm the blue enzyme.

Video:

Click [show] to see this video
Test_Subject_Blue_Level_2

Level 3[]

Report:

Day 3:- 
The Blue enzyme is proving to be quite a intelligent little blighter! 
I must see if a more complicated use of teleports can be arranged.

Video:

Click [show] to see this video
Test_Subject_Blue_Level_3

Level 4[]

Report:

Day 4:- 
Today I will introduce a sample from my earlier experiments... Orange.
A simple form of combat should illustrate the early development potential of Blue. 
Blue will need to use the proton cannon with the "space bar".

Video:

Click [show] to see this video
Test_Subject_Blue_Level_4

Level 5[]

Report:

Day 5:- 
This is all very exciting! maybe I should spice things up again today!...
Very exciting indeed! wall and floor mines can't be destroyed, 
but will hurt Blue if contact is made.

Video:

Click [show] to see this video
Test_Subject_Blue_Level_5

Level 6[]

Report:

Day 6:- 
I need to examine the intelligence of Blue more closely.
I will introduce a more defensive orange sample today. Agility alone won't be 
enough for this test. 
I will deduct points from the test score each time Blue is killed.

Video:

Click [show] to see this video
Test_Subject_Blue_Level_6

Level 7[]

Report:

Day 7:- 
The test scores are to not only the number of times Blue is killed but also to the number 
of enemies he kills and time it takes to complete a test. 
More haste, less speed I think for today's test. 

Video:

Click [show] to see this video
Test_Subject_Blue_Level_7

Level 8[]

Report:

Day 8:- 
I am introducing a new item today.
This will open the possibilities for danger and puzzles to solve.
Blue is becoming quite adept at solving my little tests! 
He really is quite special! 

Video:

Click [show] to see this video
Test_Subject_Blue_Level_8

Level 9[]

Report:

Day 9:- 
If the teleports are testing the intelligence of Blue... wait until I introduce 
today's test. 
Hehehe... I do love my work sometimes! Blue must shoot the switches to progress.

Video:

Click [show] to see this video
Test_Subject_Blue_Level_9

Level 10[]

Report:

Day 10:- 
Blue is progressing well. 
Not only is Blue agile but it seems the sample understands that sometimes it is 
easier to destroy the cannons and other objects to progress quickly.

Video:

Click [show] to see this video
Test_Subject_Blue_Level_10

Level 11[]

Report:

Day 11:-
My word, Blue is becoming very resourceful!
It is difficult not to become attached to this enzyme, it never gives up! 
Indeed quite a character! 
This test should challenge the Blue 

Video:

Click [show] to see this video
Test_Subject_Blue_Level_11

Level 12[]

Report:

Day 12:- 
The detection proton cannons must be introduced today. 
The range of the cannons do vary but they show signs when they have spotted a target or 
they are searching. 
I am also introducing a new form of orange enzyme... Dodge.

Video:

Click [show] to see this video
Test_Subject_Blue_Level_12

Level 13[]

Report:

Day 13:- 
Dodge is a simple enzyme, very good at avoiding Blue's proton cannon. 
However it is a little slow at getting up after crouching?! 
Blue must fire the cannon wisely, as it's greatest asset could become it's greatest danger!

Video:

Click [show] to see this video
Test_Subject_Blue_Level_13

Level 14[]

Report:

Day 14:- 
Speed and agility are often ways to keep out of trouble. 
But sometimes attack is the best form of defence! the roof detection proton cannons 
are powerful but have very weak defences. 

Video:

Click [show] to see this video
Test_Subject_Blue_Level_14

Level 15[]

Report:

Day 15:- 
It seems to me, the simplicity of the "running" orange enzyme is understood by Blue.
Mixing it with proton cannons should prove a challenge for Blue. Knowing when to hide 
and when to attack will be vital for a successful test.

Video:

Click [show] to see this video
Test_Subject_Blue_Level_15

Level 16[]

Report:

Day 16:- 
Oooh... I am very excited about today's test! 
Lots of challenge for Blue. 
The only way Blue will survive is to move quickly and attack whenever it can. 
Fast times give Blue higher 


Video:

Click [show] to see this video
Test_Subject_Blue_Level_16

Level 17[]

Report:

Day 17:- 
Timing is key today. 
Blue must learn to know when to and when not to attempt to progress further.Destroying 
the proton cannons will make Blue's journey far easier.


Video:

Click [show] to see this video
Test_Subject_Blue_Level_17

Level 18[]

Report:

Day 18:- 
There is always a solution to every test but can Blue figure it out? 
A different orange enzyme is included in today's test. it can't be harmed by Blue's 
cannon. But when it spits at Blue the teleports must be used to beat it.


Video:

Click [show] to see this video
Test_Subject_Blue_Level_18

Level 19[]

Report:

Day 19:- 
I am able to create quite elaborate tests nowadays... Blue is exceeding all my expectations! 
It must be careful in this test, or it will be it's own worst enemy! all Blue's skills 
will be be required today!


Video:

Click [show] to see this video
Test_Subject_Blue_Level_19

Level 20[]

Report:

Day 20:- 
Today's test is a deceptive one... 
...Simple is not always easy! timing the jump is key.


Video:

Click [show] to see this video
Test_Subject_Blue_Level_20

Level 21[]

Report:

Day 21:- 
The speed of the orange enzyme has always interested me. 
It does seem that Blue can move(or fall) more quickly. 
Can Blue set 2 orange enemies against each other?


Video:

Click [show] to see this video
Test_Subject_Blue_Level_21

Level 22[]

Report:

Day 22:- 
The mines in my tests have always played a supporting role. 
However they do allow me to examine the agility of Blue.


Video:

Click [show] to see this video
Test_Subject_Blue_Level_22

Level 23[]

Report:

Day 23:- 
Today's test reminds me of my childhood. 
Many hours were spent playing Space Invaders, or is it Galaxian?


Video:

Click [show] to see this video
Test_Subject_Blue_Level_23

Level 24[]

Report:

Day 24:- 
It is not always the clock you must race. 
With Blue's intelligence I am sure it will make it to the final test.


Video:

Click [show] to see this video
Test_Subject_Blue_Level_24

Level 25[]

Report:

Penguin 1

This navigational box contains a spoiler. Click [show] to open the box.

Day 25:-

Wow... today is the day.

The final test... wait... what if?... I think I have an idea?

If Blue completes this final test I must use it for my next experiment!

if I combine the intelligence of Blue and Orange...

Video:

Click [show] to see this video
Test_Subject_Blue_Level_25


Ending[]

Penguin 1

This navigational box contains a spoiler. Click [show] to open the box.

Wow! Blue has done it!

Now for my next experiment...

If I mix the Blue enzyme's intelligence with the strength of the Orange, it should create a new super enzyme.

I just hope the 2 compounds infuse together in a manner in which I foresee!

Here goes...

Enemies[]

The only enemies in Test Subject Blue are different types of orange enzymes.

  • Walking orange enzymes - Orange enzymes spawned from a mine like object that will walk completely straight, exploding when either it touches a wall or is shot by Blue's mechanical suit.
  • Shield orange enzymes - Orange enzymes which carry a shield and are only vulnerable from their back. Since they are always looking at blue if he is close enough, if the player has to shoot it when in its vision the player has to use teleporters to hit them from behind.
  • Dodge orange enzymes - Orange enzymes which will adjust themselves to evade Blue's bullets fired from his suit. They can also expand themselves to prevent Blue from passing them.
  • Flying orange enzymes - Flying orange enzymes that fly in a straight line to the same level as Blue (unless there is a barrier in its path), and can only be hurt with their own attack. The player must use green teleporters to destroy these enzymes.

Hazards[]

  • Orange enzyme bullets - Orange bullets fired out of a turret. They take three shots to destroy.
  • Mines - Mines that explode on contact, and are either planted on the floor or in mid-air. Whenever they explode, they reappear.
  • Detection proton cannons - Cannons which follow Blue's movements before firing. They can be destroyed with a single shot.

Interactive objects[]

  • Key card - A card that deactivates the glass capsule around the Food Pill.
  • Food pill - A pill that completes the level Blue is on once he gets to it.
  • Green teleporter - Teleporters that will spawn Blue out of another teleporter once he enters it.
  • Mirrors - Mirrors that will reflect blue and orange energy bullets.
  • Spawn cylinder - A cylinder Blue is spawned in and can occasionally light up to spawn from another located in the level.
  • Buttons - Buttons deactivate all green teleporters for a short period of time once activated.

Glitches[]

  • Turnaround clipping - A way to end up on the wrong end of a teleporter upon entering it by using repeated movement inputs.
  • Super jump - A glitch that allows the player to get a huge vertical boost when re-spawning.
  • Turnaround sliding - An animation glitch that freezes Blue's sprite while he walks.
  • Idle walking - An animation glitch that makes Blue stay in his walking animation despite not moving.

Awards[]

Site/Event Year Contest Prize Outcome
Jay is Games 2012 Best of Casual Gameplay 2011 Best Action-Platform game of 2011 (Browser games) Nominated - Third place

Beta elements[]

Test Subject Blue Beta

The beta screenshot

A beta screenshot of Test Subject Blue shows blue firing a blue proton bullet, only this bullet is more spherical. This type of bullet is not used at all in the game, although it is possible this is a type of cut power up.

Unusually, an image of Test Subject Complete - the third installment of the Test Subject series - shows these types of bullets presumably being fired by detection proton cannons, only they are orange. It is not known why these bullets are absent from Test Subject Blue and Green but are included in Test Subject Complete.

Preview images[]

Trivia[]

  • This game, and the series in general, is influenced by the Portal series of video games.
  • On Day 23, the Scientist mentions Galaxian and Space Invaders.
  • The wait between Test Subject Blue and Test Subject Green holds the record for the shortest amount of time waited until a sequel was made for a game, with a waiting period of 2 months.


  1. Archive.is: Nitrome - Play Free Games, 12 Nov 20, retrieved N/A. (no games)

    Nitrome - Play Free Games on the Wayback Machine (archived 13 Nov 20 from the original) (games are present)
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