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Enemy 585 Preceded by Super Treadmill Followed by Bad Ice-Cream
Super Treadmill
Ico supertreadmill
Description
Help Billy burn his fat by exercising on uncle Rico's Super Treadmill.
Released November 19, 2010
Play It Nitrome.com
Levels 24
Genre Platformer, Action
Websites Nitrome.com
Controls
Instr-keyboard

← → - Move
↑ - Jump

Credits Artwork
Jay D Smith
Programming
Ignatus Zuk
Music
Dave Cowen
Music
Menu
Super Treadmill Menu
Game
Super Treadmill Main
Special First NES released game.
Avatars
Avatars related to this game:
Full avatar-8


Full avatar-22

Super Treadmill is an action platform game released on November 19, 2010. This game was made a distributable game on July 4th, 2012.


Controls

Left Right Left and right arrow keys - Move

Up Up key - Jump

Levels

The Moon Apple Logo Incomplete section

This section is incomplete. You can help by adding the missing info.

The levels select screen of the game is a calendar, in the month of Novtober, which is a combination of November and October.

A camera on a day indicates a cutscene where Uncle Rico tries to take a photo of a thin Billy, but somehow Billy becomes overweight again due to being nervous.

Introduction

Billy is overweight. Inspired by his Uncle Rico to become famous, he trains everyday on a very dangerous treadmill, called Super Treadmill, as he strives to burn fat.

Super Treadmill - Introduction01:20

Super Treadmill - Introduction

The introduction of Super Treadmill

Level 1

The player has to jump onto objects such as televisions, trash cans, and drawers.

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Super Treadmill - Day 104:17

Super Treadmill - Day 1


Level 2

Introduces cacti as hazards in the game.

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Super Treadmill - Day 203:16

Super Treadmill - Day 2

Level 3

Introduces sofas as interactive objects.

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Super Treadmill - Day 303:54

Super Treadmill - Day 3

Level 4

Introduces bombs as hazards in the game.

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Super Treadmill - Day 403:20

Super Treadmill - Day 4

Level 5

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Super Treadmill - Day 503:03

Super Treadmill - Day 5

Level 6

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Super Treadmill - Day 600:44

Super Treadmill - Day 6

Level 7

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Super Treadmill - Day 703:39

Super Treadmill - Day 7

Level 8

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Super Treadmill - Day 803:35

Super Treadmill - Day 8

Level 9

Introduces bird cages. The player has to be careful as to not be hit by a bird or else they might fall off of the treadmill.

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Super Treadmill - Day 902:49

Super Treadmill - Day 9

Level 10

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Super Treadmill - Day 1003:07

Super Treadmill - Day 10

Level 11

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Super Treadmill - Day 1102:41

Super Treadmill - Day 11

Level 12

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Super Treadmill - Day 1202:53

Super Treadmill - Day 12

Level 13

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Super Treadmill - Day 13-000:53

Super Treadmill - Day 13-0

Level 14

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Super Treadmill - Day 1404:13

Super Treadmill - Day 14

Level 15

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Super Treadmill - Day 1502:16

Super Treadmill - Day 15

Level 16

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Super Treadmill - Day 1603:51

Super Treadmill - Day 16

Level 17

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Super Treadmill - Day 17-000:54

Super Treadmill - Day 17-0

Level 18

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Super Treadmill - Day 1803:48

Super Treadmill - Day 18

Level 19

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Super Treadmill - Day 1902:53

Super Treadmill - Day 19

Level 20

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Super Treadmill - Day 2002:15

Super Treadmill - Day 20

Level 21

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Super Treadmill - Day 2102:36

Super Treadmill - Day 21

Level 22

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Super Treadmill - Day 2202:28

Super Treadmill - Day 22

Level 23

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Super Treadmill - Day 2303:07

Super Treadmill - Day 23

Level 24

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Super Treadmill - Day 24-000:53

Super Treadmill - Day 24-0

Level 25

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Super Treadmill - Day 2503:39

Super Treadmill - Day 25

Level 26

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Super Treadmill - Day 2602:26

Super Treadmill - Day 26

Level 27

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Super Treadmill - Day 2702:11

Super Treadmill - Day 27

Level 28

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Super Treadmill - Day 28 Ending02:37

Super Treadmill - Day 28 Ending


Ending

Penguin 1

This navigational box contains a spoiler. Click [show] to open the box.

One year after the month of Novtober, Billy goes to find Uncle Rico fat and extremely overweight. He says that he was in a bet that said if he couldn't get a picture of Billy thin, he had to eat 20 times his body weight. Billy then forces Uncle Rico to get on Super Treadmill and get thin again. The game ends by saying "END?".
Super Treadmill - Ending01:39

Super Treadmill - Ending

The ending of Super Treadmill


Storyline

Super Treadmill contains a storyline, made up of several short video clips that are shown to the player every few levels. The storyline begins with the introduction and ends with the ending.

Introduction

Super Treadmill - Introduction01:20

Super Treadmill - Introduction

The introduction of Super Treadmill

Day Six

Super Treadmill - Day Six00:41

Super Treadmill - Day Six

Day Six of Super Treadmill

Day Thirteen

Super Treadmill - Day 1300:50

Super Treadmill - Day 13

Day Thirteen of Super Treadmill

Day Seventeen

Super Treadmill - Day 1700:53

Super Treadmill - Day 17

Day Seventeen of Super Treadmill

Day Twenty-four

Super Treadmill - Day 2400:51

Super Treadmill - Day 24

Day Twenty-four of Super Treadmill

Ending

Penguin 1

This navigational box contains a spoiler. Click [show] to open the box.

Super Treadmill - Ending01:39

Super Treadmill - Ending

The ending of Super Treadmill


Interactive Objects

Main article: Interactive Objects (Super Treadmill)



These are objects Billy can interact with.

  • Sofas - They will bounce Billy when he lands on them.
    • Enlarged Sofas - Will bounce Billy twice the height of a regular Sofa.
  • Beds - Like Sofas, will bounce Billy.
    • Bunk Beds - Like Enlarged Sofas, bounce Billy twice the height.

Pickups

  • Blue Powershake - Gives Billy 200 extra points once picked up.
  • Brown Powershake - Gives Billy 200 extra points once picked up.

Hazards

Main article: Hazards (Super Treadmill)
These will stun Billy for a short time.

  • Cactuses - Brown cactuses in pots. They are small with smiley faces, and Billy will sometimes have to jump over gaps with them at the bottom.
  • Candles - Dropped in pairs of 2. They are hard to avoid, and Billy will usually land on them.
  • Dogs - Will run onto the screen from off-screen. They are hard to kill, since they are coming from the opposite direction Billy is running. If they catch up to Billy, they will grab Billy, and shake him around, holding him in one spot.
  • Young Dogs - Young dogs that drop poop instead of biting Billy. The poop will stun Billy longer.
  • Interferences - The parts of the screen will turn a light gray, and the level will slow down. This is good if the conveyor belt is moving fast. The screen will also sometimes go black with AV in the corner.
  • Grills - These will burn Billy if he lands on it.
  • Bombs - When dropped, they will explode not too soon later. When they explode, almost the entire screen is turned white. If Billy is right next to it, he will become stunned.
  • Birds - They are dropped in a cage, but once the cage meets a platform, they fly out. These are introduced in Level 10 (St Burger's Day)

Cameos

  • On level 10, St. Burger Day, there are some modern Nitrome characters that Billy can use as platforms. One is the Blue Troll from Square Meal. The other is MagneBoy standing on various videogaming consoles and hand-helds.
  • Also, on level 11, one of the things dropped is a blue Cable Car and a Double-Deckered bus with the words "Skywire" on it.
  • Many Nintendo consoles and arcade games are seen throughout Level 12. The hand-helds shown are the Game Boy, and a pink Nintendo DS Lite. One of the home consoles shown is a Nintendo Entertainment System. 4 Arcade Games are also shown, Pac-Man, Space Invaders, Pong, and Super Mario Bros.

Awards

Site/Event Year Contest Prize Outcome
Edge 2011 Internet Game of the Month Internet Game of the Month Won[1]

Trivia

  • There is an easter egg that if the player presses "X" on their keyboard, things that fall from the sky will be blocks. Green blocks are platforms, orange means the block can be bounced on, yellow means that Billy can pass through the block and red indicates hazards.
  • Spoiler
    Uncle Rico breaks the fourth wall in the ending by mentioning the "last two cutscenes".
  • Novtober, the month in this game, is a combination of October and November.

Notes


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