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Super Snot Put

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Cave Chaos 2 ← Preceded by - Super Snot Put - Followed by → Hot Air Jr
Logo Super Snot Put
Ico Super SnotPut
Released Flash: June 7th 2012
Nitrome Touchy
  • iPhone: October 31st 2012
  • Android: November 21st 2012
Play It Nitrome.com

Facebook

Levels 1
Game Type Mini Game
Websites Nitrome.com
Controls
Instr-keyboard

mouse

Prequel/Sequel Snot Put
Credits Artwork

Stefan Ählin
Legacy Art
Mat Annal
Programming
Aaron Steed
Music
Dave Cowen

Special First Nitrome game with Facebook interaction
Avatars
Avatars related to this game:
Full avatar-14

Super Snot Put, released on June 7th 2012 and re-relased on June 13th 2012, is a sequel to the game Snot Put. Just like in the prequel, the player must throw a snot droplet as far as possible. Unlike the prequel, It has improved graphics.

Super Snot Put also has Facebook interaction, being able to be played even on Facebook, enabling two players to play simultaneously across two computers. The game was one of the 10 launch titles of the iPhone and Android version of the Nitrome Touchy, and was the only title that was free to play at launch[1].

This game was one of the launch titles for the iPhone and Android Nitrome Touchy, released on November 21st 2012 for Android, and October 31st 2012 for iPhone.


Controls

Flash

PC Mouse Left Click - Pick up snot, move in circular motion, let go to send flying

Nitrome Touchy

Nitrome announced two methods of playing the game on the Nitrome Touchy: Wii Motion Plus style control method, or the swipe screen control method.

Wii Motion Plus style control method

This method involves use of the gyroscopic capabilities of the iPhone and Android smartphones. The player has to simply touch their phone to grab the snot, then wave their phone around to get "stretchy momentum", then release the snot on the phone. This style is named for its similarity with the actions one would perform with a Wii Remote.

Condensed

  • IPhone-motionHold snot, move smartphone in circular motion, let go - fling snot

Swipe screen control method

This method is a simpler, "non athletic" version of playing Super Snot Put. The player has to position their finger on the smartphone, grab the Snot out of the nose, and wave their finger around to gain momentum, then release to send the snot flying.

Condensed

  • Grab snot, fling around, let go - fling snot

Gameplay

The player has to grab a snot put that drops out of a metalic nose, and fling it as far as possible. This is exactly like the prequel's objective.

Strategy

To get highscores on this game, it's all about the throw. The player needs to get lots of momentum and height to compliment the speed. There are a lot of throw techniques, but the three most known and used is clockwise, counter-clockwise and straight throw.

Clockwise focuses on, as the name implies, spinning the snot in a clockwise movement, not hitting the walls. After some spins, the player can throw the snot when it is on a top-left or top-right position.

Counter-clockwise is the same as the last one, only in reverse. The style focuses on height, but isn't very effective, as there is little speed to go with it.

The last style is the straight throw. Make a left and right motion diagonally. Let go at the peak of the right of the screen. This one is based open both height and momentum, but lacks control; it is best to use this method with trial and error. However, this strategy is proven to be worthy. The below video uses the straight throw strategy, and its worth is proven in the video.

Click [show] to see this video
Super Snot Put Tricks (and space)00:55

Super Snot Put Tricks (and space)


Lines/Flags

The lines and flags play the same role as flags in the prequel. While in mid-air, the player can see the lines, an when landing close to one, the flag can be seen.

  • Blue - Marks the player's previous throw.
  • Red: Marks the player's best throw of the day.
  • Yellow: Marks the best score of the player's friend list.
  • Green: Marks the farthest some friend has threw it.

Bells

Bell SSP

A bell

Each 10,000 centimeters, a bell sounds. Under the invisible line that makes the bell sound, the character can find the it. If the players touches the bell, it will move.

Maintenance

7 June 2012
Shortly after Super Snot Put was released, the game was taken down as problems prevented it from being played on Facebook. Invites sent out to play the game did not work properly. Nitrome was working on resolving the error, and it was not known when the game would be re-released.
June 13 2012
The game was brought back online, however, problems may still be encountered in the Facebook version when played in an Opera browser.

Differences

The Moon Apple Logo Incomplete section

This section is incomplete. You can help by adding the missing info.

Some things about Super Snot Put were the same as it's preceder, but many things were different.

  • In the original Snot Put, the distance was measured in meters. In Super Snot Put, it is measured in centimeters.
  • In Super Snot Put, the snot can be flung into space, wher in Snot Put, this is not possible.
  • Super Snot Put is Nitrome Touchy compatible, while Snot Put is not.
  • Super Snot Put can be played on Nitrome's Facebook page, while Snot Put cannot.
  • The screen size for Super Snot Put is bigger (specifically, taller) than Snot Put's.
  • Bells are included in Super Snot Put, while in Snot Put, there are none.

Nitrome Touchy version

Super Snot Put was the first game to be Nitrome Touchy compatible without the premium purchase. Upon playing, two methods of control are presented: touch and motion.

With motion control, the player can fling the snot by pressing the screen and moving it continuously in a circular motion. When the player releases their contact on the screen, the snot is flung into the air. Alternatively, touch screen controls allow the player to fling the snot by moving it around in a circular motion and swiping to release it.

Gallery

Beta

Super Snot Put was originally meant to support four people playing simultaneously, however, although this idea was seen in early images, it was ultimately scrapped, possibly due to dividing up the screen having to be mandatory for multiplayer play, and this causing each player's screen to be small.

Altitudes

In Super Snot Put, there are different levels of elevation, discerned by their background. The lowest is the ground, and then is the regular background, then a background of just pipes. After this comes scattered clouds, and then one huge cloud that will completely cover the player. After this comes light blue sky, and then, darker sky, and then space, the highest level known.

Trivia

  • This game was a surprise to many players, since Nitrome did not post any teasers on their blog before the release date.
  • This game is the first game to be a sequel to a mini game.
  • This game is also the second game to be taken down soon after it was released, the first being Steamlands.
  • If the player throws up enough, the snot will go to clouds, and even space.
    Space Snot

    The snot in space.

  • When the snot passes a bell, it will make a musical note in chronological order. Example: The 10,000cm bell is the note "C" and the 20,000cm bell is the note "D".
  • This is the first mini game in two years, since Squawk.
  • On the front page of Nitrome.com, Nitrome stated that Super Snot Put could be played on Twitter. Within a few days, this line was removed.

Notes

  1. Nitrome Touchy website: We thought, what better way to start off the experience with the super addictive - Super Snotput. This will be free to play on the Nitrome Touchy.

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