| This is an article about an upcoming game
The information on this article will be expanded and changed upon the game's release.
|Super Feed Me|
The logo seen on version one of Super Feed Me.com
|Release date||On hold|
|Website||Super Feed Me.com|
|Series||Feed Me series|
Super Feed Me is an action platforming mobile game. Although the game's core gameplay is not yet know, it is known that the player plays as a venus fly trap navigating it through levels. Super Feed Me will expand on the core idea of Feed Me (released in 2006), Super Feed Me introducing new features and enemies.
Development started in September 2009, the game unveiled at the Flash Gaming Summit on March 8 2010. Despite optimism for the game poor management of the project and a long development time caused it to be put on hold in 2012 in favour of Icebreaker A Viking Voyage, though post-release Nitrome's enjoyment with developing other games caused disinterest in returning to Super Feed Me. Nitrome is not ruling out that they will ever return to the game.
All controls for the game are not currently known.
- Tap screen - cause venus fly trap's head to bite in that direction
- Press on screen - causes venus fly trap's head to bite in that direction, causes venus fly trap's head to bite and hold platform/object
Super Feed Me is a platforming game that is level based, the player trying to reach a designated end point in each level.
The player controls a venus fly trap, which consists of a head connected to a linear green neck, this neck attached to a brown pot.
Tapping anywhere on the screen will cause the venus fly trap to move its head and bite in the direction of the area the player tapped. Tapping somewhere on the screen and then ceasing pressure on the tapped area (letting go of the tapped area) will cause the venus fly trap's head to recede back in a similar position it was prior to the player tapping.
The longer the player presses on the screen, the closer the venus fly trap's head will approach to where the player tapped. If the player taps and holds, and the venus fly trap's head reaches where the player tapped, the venus fly trap will bite and hold on to the place the player tapped, and will hold on to this place until the player ceases pressure (lets go) of the tapped area. The venus fly trap will complete its bite only if it reaches the place the player taps.
Biting allows the venus fly trap to bite and hold on to platforms, eat bugs, and also interact with certain objects through biting them. Biting on to the top of a lever allows the player to pull back or push forward the lever. Also, the player can bite and hold small objects in the venus fly trap's mouth, these objects able to be spit out again. It is not known what actions the player has to perform to spit out other objects.
Bugs in Super Feed Me can be eaten by biting them, although it is not known if the amount of bites to eat enemies will vary. The player will not be able to increase the length of the venus fly trap's neck.
Neck and pot
Super Feed Me's physics engine allows for more fluid movements of sprites, along with sprites being able to react more fluidly to impact with the environment and other solid objects. With this addition, the venus fly trap's neck has more freedom in movement and is able to bounce, bend, and move based on the movements of the player's head. At a certain point in the game, the player will be able to grow a second head.
Since Super Feed Me has a new physics engine, the venus fly trap's pot is capable of moving, instead of being completely stationary, as in Feed Me. In Super Feed Me, the player 'spot will be able to tilt, rotate, and move based on their and also those of the environment.
The venus fly trap can be damaged, however, it is not known how much health the venus fly trap has or the properties of its health, such as if it can be increased. The venus fly trap's weak point for being harmed is the green part of its pot and its neck. When inured, the venus fly trap's green body will flash, but not its pot.
The venus fly trap traverses levels by constantly biting and holding on to platforms, biting on to platforms, pulling itself towards where the spot it bit, then biting somewhere else to pull itself in that direction. The venus fly trap's head is the only way of moving the venus fly trap. When it bites somewhere, the venus fly trap will always be able to bite areas that are next to the venus fly trap's head, such as to the left or right of the head (if biting on to a horizontal side platform), or above the head (if biting on to a vertical side of a platform).
The venus fly trap's pot serves as weight for the venus fly trap, causing the venus fly trap as a whole to be pulled down while in air and water, and for the pot to be dragged along while the venus fly trap is pulling itself across the ground. While in water, the venus fly trap will be able to move very quickly, but also will also fall down slowly.
Biting in a far away direction will cause the venus fly trap's pot to tilt in that direction, or move, even though the player has not bitten on to anything.
The levels of Super Feed Me are filled with interactive objects for the player to use, along with lots of bugs, and sometimes hazards. Bugs in a level will likely either be harmful or non-harmful, these bugs able to be eaten. Levels of the game will take the player to different places, such as the greenhouse, a desert, and an underground cave/sewer, with area-specific objects and enemies.
Development of Super Feed Me started in September 2009. Nitrome decision to create their (at the time) first mobile game using the Feed Me series instead of a platforming game was because they wanted to create something that worked naturally on iPhone/iPad, and thus wanted to avoid virtual d-pads. The next extension function of Feed Me was not used in Super Feed Me because it did not add much to the gameplay of the original Feed Me. 
The game's trailer was unveiled on March 8 2010 during the Flash Gaming Summit.. Prior to the game's unveiling, an iPhone game was hinted around Nitrome.com in the form of an advertisement of an iPhone with a question mark on it. Following the game's reveal at the Flash Gaming Summit, the game was unveiled on the Nitrome blog on Nitrome.com. Although the game was less than 20% complete at the time, Nitrome was optimistic about the game being released by the end of the year.
The game's trailer caught the eye of Apple, who would consider promoting the game if it "played as good as it looked", although Nitrome had to unfortunately turn down this offer due to the inability to make a working demo in a short time, and also because levels were incomplete and some components required further development.
In summer 2010, Nitrome devoted a lot of time and effort to working on Super Feed Me, with a large amount of the Nitrome team working on the project This development stretched from late July to early October, and was evident due to the lack of any blog posts on the Nitrome blog during this time.
Although development on the game progressed a lot, Nitrome unfortunately had to momentarily cease work on the game after these two months, as at this point Nitrome's revenue and site visitors were declining. Nitrome decided at that point to not work on Super Feed Me until they had a steady release of flash games.
On May 31st 2011, Nitrome released a video updating Nitromians about the state of Super Feed Me. Nitrome shared that they were looking for an iPhone programmer, who would allow for Nitrome to continue work on Super Feed Me without affecting the development of other projects. At the time of publishing the video, Nitrome said that they did have time to work on Super Feed Me, however, they did not state whether development was currently ongoing or not. Despite this, they did state the development of Super Feed Me was "going to go on at some point" and that the game had been worked on considerably since the release of the trailer.
Put on hold
No information on Super Feed Me was disclosed, until July 17th 2012 when Nitrome announced on Touch Arcade that Super Feed Me had been put on hold to work on Icebreaker: A Viking Voyage. Nitrome also revealed that they may continue work on Super Feed Me if Icebreaker generates enough revenue ("if we do well enough from Icebreaker.").
Reasons for Super Feed Me being put on hold were not only so that work could be concentrated on Icebreaker A Viking Voyage, but also because the development of Super Feed Me was poorly managed and was taking a long time. It lacked organization, a set plan and a designated end point. The project was also hindered by its endlessly stopping and starting, which ultimately caused key members to lose faith in the project. Along with this, not all of the Nitrome team were working on the game.
Although Super Feed Me was no longer being developed at that time, Apple was still interested in the game even at the release of Icebreaker A Viking Voyage.
Currently Nitrome is not working on Super Feed Me mainly due to wanting to work on other games and also because they currently do not have any time to work on it. However, the game is not cancelled. When Nitrome does return to making the game, development will be restarted and the graphics overhauled, though Nitrome will still use some content made prior to the game being put on hold.  In addition, the game will likely be made for both iOS and Android.
From the updated website, the player is trying to get a venus flytrap out of captivity, however, it has not been announced if this is the same venus flytrap as seen in Feed Me, or if it takes place after or prior to the events of Feed Me.
In the Super Feed Me Update video, what is likely the very start of the game is seen at 6:53. From what has been seen, the player starts out in a small alcove in which they are one of three plants. The player, who is a fully developed venus fly trap that is planted in the ground, has to bite on to a rotating wheel that will pull them up out of the ground, over the wheel, and drop them into a pot.
Five areas of Super Feed Me are known: the upper part of the greenhouse, the lower part of the greenhouse, an underground cave area, an industrial gear area, and a beehive.
- Upper part: This location is the location primarily seen in content relating to Super Feed Me. The upper part of the greenhouse is filled with lots of plants and bugs; visible in the background is glass with silhouettes of plants. Minimal mechanical objects are seen.
- Lower part: This part of the greenhouse is housed underground and contains tools and equipment to be used by the staff of the greenhouse. This area is dark compared to the upper part of the greenhouse. The background and platforms are made primarily out of bricks. There are few bugs or plants in this part of the greenhouse.
- Cave: An underground area that has different bugs and objects. Purple stalactites are visible in the background, along with the common occurrence of purple glowing plants behind platforms; the platforms in this location are primarily green coloured. Water occupies a large portion of the cave.
- Desert: A vast sandy wasteland that is outside the greenhouse. Prominently visible in the background is the greenhouse, which is placed among large dunes of sand. Cacti are commonly found here, along with raised dirt platforms. Prominently present are leeches, who dig through the ground and also leap through the air; their prominence has caused the placement of danger signs throughout the area.
- Beehive: Set in a beehive, this location is comprised of large yellow hexagonal platforms that constantly rotate on a dark orange-brown background. Bee related creatures are found in the beehive, the most common being the regular bee, who is often calm and stationary, but will react and attack if the player is near.
Nitrome has said in the Super Feed Me Update video that they may release a demo version of Super Feed Me on Nitrome.com in order to promote the game. This demo version will be made in flash and be playable on a computer, and will have some levels from the full Super Feed Me game.
This demo will be different from demo games released on Nitrome.com, as these current types of demos are created and released in order to gain feedback on the game while Nitrome is making it. Considering Nitrome's opinion that demo versions of their premium apps (excluding Nitrome Touchy) would harm paid downloads, it is likely that something like this will not be done when Nitrome's returns to making the game.
Help our pot bound hero escape from captivity. Chomp, Swing, Throw and Devour your way through epic environments in this truly unique platforming adventure.
Based on a popular flash game with over one million views on its YouTube trailer to date. Developed from the ground up specially for iOS devices.
- Chomp and tear apart any enemies that stand in your way.
- Unique platform mechanics perfectly crafted for iOS devices.
- Epic landscapes teaming with enemies, traps and wildlife.
- Huge boss encounters like you have never experienced before.
- Unlockable secrets and bonuses.
- Stunning pixel art and animations.
- Explorable map.
- Set pieces.
- More fun than pulling legs off a spider or burning ants with a magnifying glass.
- There are three known cameos, these found in the underground part of the greenhouse.
Beta elementsWhen Nitrome Touchy was released, a trailer for Nitrome Touchy was released. This trailer used music originally composed for Super Feed Me, this music composed by Lee Nicklen.