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Stretch Dungeon
Stretch Dungeon icon
Developer Nitrome
Release date Apple App Store: September 7th, 2016
Google Play: September 7th, 2016
Requirements iOS: iOS 6.0 or later
Android: Android 3.0 and up
Current version Apple App Store: 1.0.1
Google Play: 1.0
Latest release Apple App Store: September 7th, 2016
Google Play: September 7th, 2016
Levels Endless, with four different areas
Platforms Apple App Store, Google Play, Amazon App Store[1], browser[1]
Download it Apple App Store, Google Play
Genres Platformer
Credits Programming
Romain Macré
Art
Helm
Music
Dave Cowen
Music
Title
Stretch Dungeon Menu

Game
Stretch Dungeon Main
Special First endless game to have stages

Stretch Dungeon is an endless platforming game that was released for iOS on the Apple App Store and for Android on Google Play on September 7th, 2016[2][3]. The game is planned to be released on the Amazon App Store[1] and on browser[1].

Controls

  • Tap the screen - Enlarge the walls

Gameplay

In Stretch Dungeon, the player can enlarge certain surfaces of each stage to guide a prisoner past obstacles. Points are granted based on the numbered markers that the prisoner passes through. Once the player reaches a certain amount of points, the prisoner is transferred to a next stage, with a change in environment as well as the hazards and interactive objects that appear. The presentation and order of the obstacles is randomised and changes when the player restarts a new playthrough.

Players have the option of unlocking shortcuts to start at the beginning of another stage. This requires that players will have passed the required number of checkpoints in the previous stage, as well as paying a certain amount of gems to make the shortcut accessible. Scoring will only count from the stage in which they start at.

Stages

The Moon Apple Logo Incomplete section

This section is incomplete. You can help by adding the missing info.
Needed: Description of each stage and the hazards encountered in the stage.

There are a total of four stages in Stretch Dungeon. Each stage has its own set of level designs, hazards and obstacles, though some components from previous stages may carry over to subsequent ones. Each stage will continue for a certain amount of points before leading the player to a pipe, which will take them to the next stage.

Although the player must pass the necessary number of markers to view the ending, players have the option of continuing the game after this point, cycling from the first stage again to the final endlessly until the prisoner dies or the player quits.

Stage Needed to unlock the next stage/ending
Points Gems
Stage 1: The Oubliette 15 200
Stage 2: Clock Tower 20 400
Stage 3: Ruined Aqueduct 25 600
Stage 4: Prison Vault 30 N/A

Stage 1: The Oubliette

The default stage where the game starts. The stage lasts for 15 points.

Stage 2: Clock Tower

This stage lasts for 20 points. The shortcut to this stage can be unlocked by paying 200 gems.

Stage 3: Ruined Aqueduct

This stage takes a place in a sewer. The shortcut to this stage can be unlocked for 400 gems. This stage lasts for 25 points.

Stage 4: Prison Vault

The final layout in the game, taking a place in a dark dungeon. The shortcut to this stage can be unlocked for 600 gems. This stage lasts for 30 points, whereupon the ending is encountered. After this, the game continues from the first stage.

Ending

Penguin 1

This navigational box contains a spoiler. Click [show] to open the box.

The prisoner wakes up finding himself from the office zooming out showing same looking workers.


Announcements

  • February 6th, 2016 - Two images of Stretch Dungeon were shared by Romain Macré on his Twitter account.
  • February 12th, 2016 - Stretch Dungeon is revealed on Nitrome's Twitter account and a video if it is posted.
  • July 1st, 2016 - Nitrome posted on Twitter a video preview of Stretch Dungeon.
  • September 5th, 2016 - Nitrome posted on Twitter that the game would be released during the week.
  • November 27th, 2016 - Jon Annal posts on Twitter that the game has been featured in the Apple App Store in the section "Our Favorite Action Games".

Hazards

Main article: Hazards (Stretch Dungeon)

Interactive objects

  • Pots - Can contain gems, spiky balls or nothing.
  • Gems - Can be used to unlock shortcuts or buy continues.
  • Metal - Cannot be stretched.
  • Gem Dispensers - Hitting this box grants gems. Hitting it five times makes it break.
  • Springs - Springs the player in the direction the spring is facing.
  • Switches - Opens spiked gates.
  • Slime - Causes the prisoner to slide faster.
  • Treasure chests - Never contains hazards.

Development

Development of Stretch Dungeon had started by December 25th, 2015[4]. Images of Stretch Dungeon were first shared by Romain Macré on his Twitter account on February 6th, 2016[5]. The game was revealed by Nitrome on February 12th, 2016, in the form of a short video[6]. The game had been finished by May 30th, 2016[7] and had been submitted to the app store it was going to be released on by June 13th, 2016[8]. On July 1st, 2016, Nitrome posted on Twitter a short video of gameplay from Stretch Dungeon[9]. On September 5th, 2015, Nitrome posted on Twitter that the game would be released during the week and posted a video of the game[10] The game was released on September 7th, 2016 on the Apple App Store and Google Play[3][2].

Reception

On September 8th, 2016, Helm posted on his Twitter account that Stretch Dungeon had been featured on the front page of the Apple App Store and in the section "New Games We Love"[11].

On November 17th, 2016, Jon Annal posted on his Twitter account that Stretch Dungeon had been featured in the Apple App Store in the section "Our Favorite Action Games"[12].

References

  1. 1.0 1.1 1.2 1.3 1.4 Game Developer's Blog - Nitrome: Green Ninja Web build live! → comment chain by NOBODY and Nitrome: NOBODY: Plod was going to be released for mobile (iOS, Google Play, and Amazon) and browser, right?

    Nitrome: Yes that's the plan for all games going forward that are made in house...'', 20 Sept 15, retrieved 20 Sept 15.
  2. 2.0 2.1 2.2 Stretch Dungeon on the app Store on the Wayback Machine (archived 15 Sept 16)
  3. 3.0 3.1 3.2 Nitrome - Android Apps on Google Play on the Wayback Machine (archived 7 Sept 16 14:07:14 UTC) (no Stretch Dungeon)
    Nitrome - Android Apps on Google Play on the Wayback Machine (archived 7 Sept 16 15:55:53 UTC) (Stretch Dungeon is present)
  4. Romain Macre on Twitter: [1]: NOBODY: 25 Dec 15 http://www.nitrome.com/blog/articles/1398/ "We have 3 games in the works that we are not talking about yet at Nitrome." This [Silly Sausage Doggy Dessert] one of them?

    Romain Macre: I believe it's not, from the date of the blog post. Stretch Dungeon was one., 23 Sep 16, retrieved 16 Dec 16.
  5. Romain Macre on Twitter: [2], 6 Feb 16, retrieved 12 Feb 16.
  6. Nitrome on Twitter: [3]: Check out Stretch Dungeon in Dev! #pixelart #gamedev #onetouchgaming #beard, 12 Feb 16, retrieved 12 Feb 16.
  7. Game Developer's Blog - Nitrome: Leap Day OUT NOW!: Stretch Dungeon is finished so you should hear more about it soon., 30 May 16, retrieved 1 Jun 16.
  8. Game Developer's Blog - Nitrome: Leap Day - Update 1! → comment by Nitrome: We have 2 published games and 1 internal game [Stretch Dungeon] ready to launch., 13 Jun 16, retrieved 24 Jul 16.

    Romain Macré on Twitter: [4]: NOBODY: Also, is this [Stretch Dungeon] the "1 internal game ready for launch"? http://www.nitrome.com/comments/?hid=&pid=881432&t=2&id=1412

    Romain Macré: yes it is, 2 Jul 16, retrieved 24 Jul 16.
  9. Nitrome on Twitter: [5]: Our upcoming game where you have the power to stretch the walls! [video] , 1 Jul 16, retrieved 1 Jul 16.
  10. Nitrome on Twitter: [6]: #StretchDungeon with its unique wall bending ability is coming THIS WEEK! #gamedev #pixelart #humanpinball, 5 Sep 16, retrieved 5 Sep 16.
  11. Helm on Twitter: [7]: This is pretty cool placement. [8], 8 Sept 16, retrieved 16 Dec 16.
  12. Jonathan Annal on Twitter: [9]: Feeling the @AppStore love today. Both #stretchdungeon and #magictouch in the Favourite indie and action game categories! [10], 17 Nov 16, retrieved 16 Dec 16.

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