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Frost Bite Preceded by Skywire Followed by Space Hopper

Skywire is an action game released in March 2007. The player controls a cable car while trying to get at least one of the three passengers to the finish platform. Nitrome considers Skywire their first very popular game[2]. It is the tenth Nitrome Flash game.

Controls

Up Up arrow key - Moves the cable car forward

Down Down arrow key - Moves the cable car backward

Levels

The Moon Apple Logo Incomplete section. You can help by adding missing info.

Level 1

To start off level one, go up the ramp at the start of the track, but the player has to slow down when they get to the top; there is a giraffe-in-the-box. Wait until it recedes, then go quickly over, as they swiftly pop back out.

However, the player must immediately start to brake, as there is another giraffe directly along the track. Again, wait until it starts to recede to go past it. Let the cable car fall until you start up another ramp, brake when the cable car gets halfway from the start of the incline to snake circling the track above.

Edge slowly up the track until a little bit before the snake's head circles around. Go quickly between the gap and up the half loop. Stop immediately after the track is flat again. Once again, wait a bit before the gap is closed to go through it. Go slowly up the next hill until you see the frog. Go forward as soon as you see the frog fall back down.

Keep on going until you reach the downhill part. Pause for a little bit, if the cable car just goes straight through the track with the three seagulls it will not get hit, but be careful to stop right before you to get to the frog. Wait carefully until the cable car sees the frog fall back down, then simply go straight forward until the cable car reaches the end of the level.

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Nitrome - Skywire Level 1

Nitrome - Skywire Level 1

Level 2

This level has a group of seagulls. The easiest way to complete this level (but the player still loses one passenger) is to hold down the 'up' arrow key, which makes the player go forward. Another way is to wait for the Seagull's bombs to go past before the player goes.

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Nitrome - Skywire Level 2

Nitrome - Skywire Level 2

Level 3

The player should go forwards, then when they come to the bend, wait for the butterfly to pass. Then go forward past the second bend, and again wait for the butterfly to pass. Next, the player must head down, hold the down arrow key, and wait for the next butterfly to pass.

Then, the player should proceed down, close to the water, stopping when butterflies come near. When the cable car goes up, make sure the player does not hit any butterflies. Finally, go up into the bend, onto the finish platform.

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Nitrome - Skywire Level 3

Nitrome - Skywire Level 3

Level 4

The Moon Apple Logo Incomplete section. You can help by adding missing info.
This level has some butterflies. The player should start by going right, down, left, up and right

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Nitrome - Skywire Level 4

Nitrome - Skywire Level 4

Level 5

The Moon Apple Logo Incomplete section. You can help by adding missing info.
The player starts by going right, then left, encountering some parachute pandas and a pooping seagull. Then they go down and encounter three more pooping seagulls, and continue going right. The player encounters the parachute pandas again, then they go left, close to the water, where killer whales jump.

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Nitrome - Skywire Level 5

Nitrome - Skywire Level 5

Level 6

The Moon Apple Logo Incomplete section. You can help by adding missing info.
The player has to dodge some turtles and butterflies.

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Nitrome - Skywire Level 6

Nitrome - Skywire Level 6

Level 7

The Moon Apple Logo Incomplete section. You can help by adding missing info.
The player goes right, dodging a rabbit and monkeys, then he/she goes left, dodging another rabbit. Finally he/she ends dodging the monkeys again.

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Nitrome - Skywire Level 7

Nitrome - Skywire Level 7

Level 8

The Moon Apple Logo Incomplete section. You can help by adding missing info.
The player starts being chased by a bat, goes down and encounters a seagull and a hippopotamus. Then the player goes up and encounters a frog, another seagull and another frog. Then the player goes down dodging another seagull and another frog.

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Nitrome - Skywire Level 8

Nitrome - Skywire Level 8

Level 9

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Nitrome - Skywire Level 9

Nitrome - Skywire Level 9

Level 10

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Nitrome - Skywire Level 10

Nitrome - Skywire Level 10

Level 11

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Skywire Level 11

Skywire Level 11

Level 12

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Skywire Level 12

Skywire Level 12

Level 13

This level features many loops and eels. After the player makes it through some giraffes, they have to get past two squirrels throwing a chick over the track. Because the grey squirrel is too close to the track, it will always harm the cable car. The player then has to pass one more eel before coming to the end of the level.

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Skywire Level 13

Skywire Level 13

Level 14

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Skywire Level 14

Skywire Level 14

Level 15

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Skywire Level 15

Skywire Level 15

Level 16

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Skywire Level 16

Skywire Level 16

Level 17

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Skywire Level 17

Skywire Level 17

Level 18

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Skywire Level 18

Skywire Level 18

Level 19

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Skywire Level 19

Skywire Level 19

Level 20

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Skywire Level 20(last level)

Skywire Level 20(last level)

Penguin 1

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Skywire

A window pops up with "game complete" visible at the top in golden-brownish letters. The rest of the window's contents detail the player's score with confetti seen constantly falling on the game screen.


Ripoff

On May 6th, 2011, Nitrome posted an image and a link to a Kotaku article about flash games ripped off the internet and ported to the iPhone without asking the original authors for the game. A part of the article was about Skywire illegally ported without permission from Nitrome. The image for the game on Nitrome's blog article about the link to the Kotaku article later changed for unknown reasons. The iPhone version of Skywire was a complete rip off the original, with the background and platforms for the game changed.

Mat Annal requested that Apple take the game down, and they did. The game was then re-uploaded to the Apple App store, with the Cable Car's, Bean Peoples', and enemies' graphics changed, but the rest of the game was the same. Version two of the game was still held as copyright infringement. Later, on Wednesday May 25th, Mat posted a nine-minute video comparing the levels of Nitrome's Skywire game with the levels of the two rip offs.

Video

Nitrome Skywire Ripoff

Nitrome Skywire Ripoff

Skywire ripoff

Distribution

The game was made a distributable game, and was one of the twelve games made available when the distributable games page was launched on August 25th, 2011.

Awards

Site/Event Year Contest Prize Outcome
Jay is Games 2008 Best of Casual Gameplay 2007 Best Action or Arcade game of 2007 Nominated - Eighth place (4.8% of votes)

Beta elements

Beta image

The icon for the game on Kongregate is from a beta version of the game. This image shows an early version of the cable car and an early version of the passengers. The cable car is taller, has small doors in the middle, three small window areas instead of one wide window area, a more detailed blue handle base on the top, and a longer rod. The passengers are wider.

Unused content

Present in the game are images of words, these images likely used for the names of button in some sort of level editor. Much of the text does not seems to correspond to anything seen in the game, but rather programming and coding of the game.

Story

Early on in development, the setting for Skywire was that the game's levels were part of a "sadistic" amusement ride that had gone out of control[3], however, this story was not integrated into the game and later partially changed, as most of Skywire takes place above water and not on the ground.

External links

Trivia

  • Skywire's game mechanic was based off real-life aerial cable cars[4].
  • Lee Nicklen (Skywire's composer) made 6 extra tracks.
  1. Extra Song #1
  2. Extra Song #2
  3. Extra Song #3
  4. Extra Song #4
  5. Extra Song #5
  6. Extra Song #6

Skywire in the "More projects created by this team members" section.

References

  1. Miniclip Games - Play Free Games on the Wayback Machine (archived 28 Mar 07) (Miniclip front page, no mention of Skywire being released)

    Jay is Games: Skywire - Walkthrough, Tips, Review, 29 Mar 07, retrieved 23 Apr 16. (contains a link to Skywire on Nitrome's website)
  2. Gamasutra Interview with Nitrome: August 2, 2010
  3. Nitrome on Twitter: [1]: the original idea [for Skywire] is that it was supposed to be some sadistic fare ground ride that had gone nuts., 2 Aug 15, retrieved 3 Aug 15.
  4. Developer Spotlight: Nitrome - MochiLand on the Wayback Machine (archived 26 Sept 7)