This level is a long tunnel, covered in spikes. The way through is to draw one line about 3/4 across the screen. Then, when the blots reach the end of that line, draw another. This way the lines are more recent, rather then one long line, all drawn at once, which would cause it to disappear quickly.
This level is very puzzling. The fire doodles should be put out of the way, then the blots should be sent to get the key nearest to them and the exploding doodle to the left of the gate should be detonated to leave a hole in the floor. Then the other exploding doodles should be let out through the gate. They should be detonated in the hole that the other exploding doodle made. This will create a tunnel leading the blots to the flag.
In this level, some keys should be collected, some should not. From the start, send the blots to the top-right corner. The player must detonate the bombs and send one blot into the holes to get the keys inside them. (right first.) After opening the gate for the other blots, the player can leave the solo blot alone, as it will wonder into a one blot finish.
The group has to go down the hole the gate unlocked. Down there, they have to wander through the anti-drawing zone, the player doesn't have to worry about the key inside it. On this entire route, the player should take the first, fourth, fifth, sixth, seventh, eighth, (the solo blot will just wonder into the ninth), and 11th keys that the blots come to.
This level, the final level, surprisingly, isn't all that hard. It's just fast paced. The level is full of lasers. They need to be blocked as the blots climb to the top of the level, where the finish is.
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The objects the blots and the lines can interact with:
Lines - Blots and some enemies can interact with them. Fire will burn them. The ink meter at the top of the screen shows how much ink you have left to draw lines. After a while the line(s) will start to disappear. This or a fire burning them will refill the ink meter. Drawing a wall will turn the blots or the enemy around.
Signs - Signs hang from the ceiling. They show information about the game.
The in-game music is a variation of the William Tell Overture theme by Rossini.
The inspiration for the look of the blots in the game Scribble were old Disney cartoons. According to Mat Annal, specifically the "white face and big noses" of these characters were inspired by these cartoons.
↑Under the "Comments" tab on Mat Annal's Pixel Joint profile, this comment can be found: "Looks really good...I like it. I assume your refering to our Scribble game when you say nitrome-ish....we were inspired by old disney cartoons for the look...well for the white face and big noses anyway :)". This comment was a response to this pixel art upload.