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Rustyard is a puzzle-assisting game released April 2, 2009. The gameplay is quite similar to Onekey, as the goal is to help a robot to reach the finish by manipulating the objects around him rather than having direct control over a particular character.
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Rustyard has twenty-eight levels. The goal of each level is to have Rusty reach the finish safely without losing all of his lives. Depending on the level, the player has to use their mouse to move certain objects or clear obstacles so that there would be clear path for Rusty to take.
The first level introduces basic mechanics to the game, such as controlling conveyor belts and moving platforms and blocks with the mouse. The player also learns in this level that Rusty can move up the stairs in order to reach the end.
This collapsible box contains a video walkthrough for this level in Rustyard. If you would like to view it, click the[show]tag.
This navigational box contains a spoiler. To open the box, click the [show] tag.
Rusty finds a girlfriend and jumps into the air because is happy. An image of the robot is seen holding hands with his girlfriend. The words above them read "Congratulations!", and below them, the player's final score is displayed.
The game has many similarities to the movie WALL-E; which was a movie produced by Disney and Pixar.
The world around the robot is composed of heaps junk and garbage.
The robot is trying to get to a power house, which is similar to WALL-E heading back to his broken-down truck.
The handle bots look similar to M-O (Microbe-Obliterator).
The crushing machines have similar jobs as the machines that push garbage out into space on the Axiom, known as WALL-A (Waste Allocation Load Lifter - Axiom class) robots.
Spoiler
Also, in the end of the game, Rusty's girlfriend has a similar purpose to Eve.
The "face" of the robot character in the game is an electric plug.
On February 23, 2010, Heather Stancliffe announced that Rustyard was nominated in Mochi Games for the Flash Gaming Summit 2010.
The concept, that the player that can't control the character, but the objects around the character, is similar to the concept of Onekey.
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