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Chick Flick Roly Poly Feed Me

Roly Poly is a puzzle game released on June 13th, 2006[1]. In the game, the player has to quickly guide a Hedgehog named Poly to the designated finish line by rotating it through a maze. It is Nitrome's fourth game.

A HTML5 port of the game was released on Nitrome.com on November 11th, 2022[3].


Controls[]

PC Mouse Left Click Click and hold mouse - move maze

Gameplay[]

In each level of Roly Poly, the player has to navigate Poly to the goal at the end of the level. Poly cannot be directly controlled, rather, the player has to rotate the level with the mouse in order to move Poly through it, who behaves functionally like a ball.

Levels[]

The levels in Roly Poly are grouped into three categories: easy, medium, and hard. Each category has ten levels, which are given their own special names. The player can start the game on the first level of any category.


Easy[]

These levels are the simplest in the game.

1: Round The Bend[]

With no hazards present, the player simply has to roll Poly around a large hump and towards the checkered finish line, as the introductory gameplay.

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Roly_Poly_-_Level_1

2: To and Fro[]

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In this level, the player has to roll the hedgehog left and right to land on the platforms. Tilting too far will result in hitting some spikes.

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Roly_Poly_-_Level_2

3: In A Spin[]

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In this level, the player must carefully roll the hedgehog around a square spiral shaped area avoiding lightning at the edges.

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Roly_Poly_-_Level_3

4: Moving Day[]

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In this level, the player can ride on a moving platform to the finish.

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Roly_Poly_-_Level_4

5: Rhubarb Crumble[]

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In this level, the hedgehog should roll along the course quickly so not to fall through the crumbling bricks.

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Roly_Poly_-_Level_5

6: Switched[]

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In this level, the player must hit the highest up switch, then the middle switch, and then the switch closest to the start. The hedgehog must be quick to get through the maze before time runs out.

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Roly_Poly_-_Level_6

7: Trigger Happy[]

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The player has to move quickly to get through the area, so not to stay on a trigger too long.

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Roly_Poly_-_Level_7

8: Key To My Heart[]

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The hedgehog has to quickly collect the two keys so not to get hit by the spike traps, then flip onto the middle area, and last flip out while over the finish.

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Roly_Poly_-_Level_8

9: Hole in One[]

In this level, the player must flip the stage slowly, so that the hedgehog rolls to a point under the finish. Then the player must quickly flip the stages so that the hedgehog falls into the finish.

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Roly_Poly_-_Level_9

10: Ball and Chain[]

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This is the last level of the easy group. The player must roll the hedgehog around the course, but not hit the balls on a chain.

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Roly_Poly_-_Level_10

Medium[]

In this group, the levels are more complicated than the easy levels, but easier than the ones in the "hard" category.

11: Target Practice[]

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In this level, the player must dodge some giant arrows on the way to the finish.

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Roly_Poly_-_Level_11

12: A Turn for the Worse[]

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In this level, the player must roll in timing to dodge four balls on chains.

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Roly_Poly_-_Level_12

13: Having a Blast[]

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In this level, the player must roll carefully so that the hedgehog and the bomb never collide in the maze.

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Roly_Poly_-_Level_13

14: Flick of The Wrist[]

In this level the player must slowly roll around the center area and rotate the game quickly so that the hedgehog can turn corners.

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Roly_Poly_-_Level_14

15: Between the Lines[]

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In this level, the player must manage the hedgehog's speed so that it slowly rolls to the finish without touching the moving lightning in front or in back of it.

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Roly_Poly_-_Level_15

16: Pipe Dreams[]

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In this level, the player must roll to the finish while avoiding some crushers.

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Roly_Poly_-_Level_16

17: Baby Steps[]

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In this level, the player must slowly roll, using the small blocks as support, and then quickly rotate the board to cause the hedgehog to fall through the finish.

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Roly_Poly_-_Level_17

18: Dangerous Ground[]

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Time: 59 seconds

Poly needs to obtain a key while rolling over many paths of triggered switches in order to quickly reach the finish line.

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Roly_Poly_-_Level_18

19: Wheel of Fortune[]

Time: 59 seconds

Reaching the finish line may be as simple as rolling along a large curve, but a wheel of eight spike balls makes this task more difficult. The player has to make sure Poly is not between where the spikes might land or they will have to restart the level.

A very easy method to completing this level is to remember one thing: where a spike ball lands during one out-extension, it will not land the next time. Using this method, the player can effectively get to the end quite quickly.

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Roly_Poly_-_Level_19


20: Stepping Stones[]

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Time: 29 seconds

The only safe path to reach the finish line is to roll Poly across two sets of four tiny bumps, being careful to avoid any hazardous spikes. Rolling Poly across the first set will help him reach the first end, then moving the circle to the left will help him reach the finish line.

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Roly_Poly_-_Level_20

Hard[]

These levels prove to be the most difficult of the game.

21: Duck and Cover[]

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Time: 59 seconds

Like level 11, Poly needs to dodge some giant arrows while taking cover in the gaps put in the level. Two arrows at a time will shoot across the screen to the left, while two more arrows will come across the screen to the right at the bottom of the screen, where the finish line is.

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Roly_Poly_-_Level_21

22: Don't Look Back[]

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Time: 29 seconds

The player must move the circle as quickly and accurately as possible while avoiding a spiral of spikes covered by crumbling blocks.

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Roly_Poly_-_Level_22

23: Boxed In[]

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Time: 3:59 seconds

Four keys scattered across the circle must be obtained in tiny compartments determined by moving doors. A few of these doors have electricity beaming in them, so the player has to be careful of the area Poly gets enclosed in.

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Roly_Poly_-_Level_23

24: Bumpy Ride[]

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Time: 59 seconds

The path to the finish line is locked, so the player needs to roll over a series of bumps with trigger spikes as well as avoiding stationary spikes to reach the key. Then, the player must start Poly out on the same path he came from, except this time, taking a turn for the finish line.

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Roly_Poly_-_Level_24

25: On Higher Ground[]

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Time: 1:59 seconds

This level introduces retractable spikes, which periodically retract and then stick out again. The player needs to navigate Poly safely when the spikes retract to navigate through the curvy pathway and reach the finish line.

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Roly_Poly_-_Level_25

26: Mind the Gap[]

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Time: 59 seconds

This level is more fast paced as opposed to the other levels previously played. Most of it is made up of spikes. The player must use three fast-moving platforms to quickly roll on and reach the finish line.

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Roly_Poly_-_Level_26

27: High Voltage[]

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Time: 1:59 seconds

The path to the finish line in this level is divided into tiny sections determined by moving doors. When the doors closed, certain compartments emit electricity in them. This is randomized, and the player has to make sure they are in the right compartments so Poly will not get electrocuded. One quicker way of doing this is when that compartment last emit electricity. Poly should enter that one and so on.

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Roly_Poly_-_Level_27

28: U-Turn[]

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Time: 2:59 seconds

As the name suggests, the level is shaped in a U pattern, with three pipes on either sides of the level and one at the bottom of the "U" shape. The player must make that journey around the U shape in order to obtain the key. Once the key has been taken, Poly must make it back the way he came from. To make it in the finish line, the player should tip the hedgehog in the center of the U, being careful not to hit the spikes on either sides of the wall.

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Roly_Poly_-_Level_28

29: Down Under[]

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Time: 59 seconds

While avoiding the spikes, Poly starts his journey on a short but fast moving platform to reach a moving door. Once the door opens, Poly can drop through and make his way to an open area, where two moving platforms on the same line meet. Then, while avoiding all the spikes on either sides, the hedgehog has to be rolled on the moving platforms in order to reach the finish line.

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Roly_Poly_-_Level_29

30: Pins and Needles[]

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Time: 2:59 seconds

The last level of the game, Poly navigates his way through a long maze of retracting spikes in order to reach the finish line, which completes the game.

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Roly_Poly_-_Level_30_Ending

Ending[]

Penguin 1

This navigational box contains a spoiler. Click [show] to open the box.

The ending reads, in the circular window that pops up at the ends of levels, "Congratulations!" in white text, "you have completed all 30 levels!" in black text below it, the player's score, and "you are the roly poly guru!" in black text near the middle of the window.
Roly Poly - Ending

Gallery[]

Development[]

Mat Annal mentioned in an interview with FreeGamesNews that Roly Poly's game mechanic came from playing around with a ball-in-a-maze puzzle and thinking how it would be more interesting if it had moving interactive objects[4]. The game was developed in 1 month[4] and was called Furball during development[5]. Of the three Nitrome games made so far, Hot Air, Sandman, and Chick Flick, Roly Poly was the hardest to develop[4]. Lee Nicklen, the game's composer, composed the music for the game in May 2006[6].

Unused content[]

Present in the game's files are five images of text, which were likely used for buttons for making levels. However, it is possible that they may hint that at certain points of levels, the player would have to activate hazards.

The second text contains an underscore, which is never used in the game. The third text does not seem to correspond to anything in the game, and likely used for a message if the game crashes.

Trivia[]

  • The main character bears a striking resemblance to SEGA's Sonic the Hedgehog. Sonic was said to have been brown, like Poly, until an accident which gave him his current coloration.
  • The image quality of the game is almost the same plain quality of Sandman.
  • Roly Poly's main game mechanic was later revisited in Beneath The Lighthouse.

References[]

  1. 1.0 1.1 1.2 Nitrome.com October 4th 2006 - News: 13-06-06 - Roly Poly [Date is written in Day/Month/Year format]
  2. FreeGamesNews.com: Matthew Annal (Nitrome) interview: FreeGamesNews: How much time did it take to develop Roly Poly and how many people were involved in the project?
    Mat: It took around a month to make., < June 21st 2006, retrieved 16 Sept 2014.
  3. Nitrome on Twitter: [1], 11 Nov 22, retrieved 19 Jan 23.
  4. 4.0 4.1 4.2 4.3 FreeGamesNews.com: Matthew Annal (Nitrome) interview, On/before June 21st 2006, retrieved 16 Sept 2014.
  5. Nitrome Music by Lee Nicklen on Facebook: [2], 12 April 2012, retrieved 16 Sept 2014.
  6. Kayotix: Roly Poly, ?, retrieved 5 May 20.


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