Rainbogeddon is an action game released on February 2, 2012. In the game, the player controls a grey creature, with the goal of collect all pills while dodging enemies. The grey creature is always moving, with no way to stop it except running into walls. This game has the same basic concept and idea of Pac-Man. The player only has one life, and can collect power ups that appear randomly throughout the levels. This game was made a distributable game on March 13th, 2013.
When a player touches an enemy, it will die unless they have a power up; it counts as a second life. In this case, they will lose their power up and become invincible for a few seconds. Each level has a certain amount of pills needed to complete the level, but if the player dies, they will have to start the level over.
Controls can be defined. Below are the actions required for each assigned key.
(define key) - Fire (define key) - Up (define key) - Down (define key) - Left (define key) - Right
Rainbogeddon has forty levels. In each level, the grey creatures have to collect all pills before proceeding to the next level. Enemies, which respawn once killed, will try to hinder the grey creatures. Power ups can be obtained and used for destroying enemies. Collecting several of one power up will strengthen it, increasing a certain part of it (e.g: A strengthened drill will drill faster than a basic drill).
This level's design is identical to level one from from Pac Man, the only difference being that this stage in Rainbogeddon has enemies placed at the player's starting position. This level also introduces the spike-haired blobs are also introduced on this level.
Father jellies - a green frog's head that animates like jello which will randomly wander around the maze until close enough to follow player, has no special abilities, and is the easiest enemy to escape from in the game.
Fish - a pink fish-type creature that moves slower than the Father Jelly but will follow the player more, and can shoot the player when looking at it directly.
Blue spheres - a blue ball with eyes that is like the father jelly, but moves faster, can home in on players more easily, and appears smarter because of how it tends to corner players.
Elite blue spheres - a blue sphere with a mustache and hat, which doesn't appear to have any different personality that the normal blue spheres.
Snakes - a red snake with many segments that can kill the player with any segment, but only dies when shot a number of times in the head. Homes in on player easily.
Temper monsters - Starts out as what looks like a yellow Thwomp from the Mario Series, that behaves like a normal blue sphere that doesn't home in on the player as well. When it fails to catch him/her it will get angry and turn into a green beast that is better at tracking and is faster.
3-eyed spheres - a red eight-legged creature that can send out a Probe to follow the player on sight. The Probes follow the player well, but the 3-Eyed Sphere alone doesn't.
Squids - a red lightbulb that will flash on and beep when it sees the player. When the beeping is active, all the other enemies will home in on the player, no matter what default personality it has.
Spike-haired blobs - a yellow spiky head blob that's like a elite blue sphere, but much faster.
Black cats - a black cat's head that acts like a spike haired blob, only they travel in packs.
Fuzzy spheres - Fuzzy green spheres that become angry at the sight of the player, turning red and becoming stationary.
Waste monsters - Ice cream shaped monsters that leave waste near a location that is heavily visited.
Baby jellies - Small male and female jellies that follow the mother jelly, being poor at chasing the player
Power Ups are objects spawned into level in Rainbogeddon. They are spawned into help the player, and can be used to kill enemies or for other uses. They can be strengthened by picking up several of the same power up.
September 25 2011 A screenshot of Rainbogeddon was revealed and it was mentioned that it was in development.
The game was in development by September 23 2011 as on this day Nitrome shared a preview of the game. The game was released on February 2 2012.
When making the game Nitrome aimed at expanding on the gameplay components of the "maze munching genre" brought on by Pac Man. When asked about what was used for the voice of the announcer, Nitrome replied that it is "probably" the text-to-speech program that comes with every Macintosh computer.
The game is quoted as "Nitrome's take on Pacman".
Rainbogeddon is a game Mat Annal did the art for, which was rare at this time as since the release of Skywire V.I.P.Mat Annal did not do enough work on games that he considered warranted a mention in the credits of games.
Level 12 is designed exactly the same as the first level of Pac-Man.