|Ultimate Briefcase||⇦ Preceded by||Redungeon||Followed by ⇨||Magic Mansion|
There are three different control schemes for Redungeon, which have their own preferences attached to them as well. These can be configured in the game's settings.
- Swipes - Players swipe the screen in the direction they want the character to move in.
- Arrows - Players tap the on-screen arrows to move the character in that desired direction.
- D-pad - Players use D-pad style controls on the screen to move the character in the direction they want.
Each control scheme has its own configuration settings, which can be activated and deactivated by tapping the switch icon next to that particular preference.
- Left-handed mode - Positions the D-pad on the right end of the long side of the screen.
- See-through arrows - Arrows or D-pad controls are transparent with an orange outline.
- Tap to step - In the "swipes" configuration, tapping on a side of the character will allow the character to move a step towards the direction that is tapped.
- Hold to run - In the "arrows" or "D-pad" setting, permits the character to move continuously when a key is held down until it is let go of.
The game takes place in a dungeon filled with various traps. Players are continuously being chased by a "Darkness", a legion of red-eyed, bug-like, monsters and must scale forward in order to avoid being caught, also while evading hazards they encounter along the way. A playthrough ends when a character makes contact with a trap, falls off the path or is caught by the pursuing enemies behind them. Players are scored based on the distance they travel within the game.
Excluding Sir Gylbard, there are 11 unlockable characters each with at least one permanent ability. Each character has various upgrades to make gameplay easier .
A blue knight with three spikes on his helmet. He has white sword and yellow shield.
level 1: N/A Level 2: Better armor! Now you can take a hit and stay alive! Level 3: You suddenly remember you had a sword all this time! Level 4: Even better armor! You can take two hits now! Level 5: Best armor ever! Also you can hit things more often!
Shield: Resists almost any damage! Shield does not protect from Pistons, electricity and fire. Character can have in maximum of three shields per run. Sword: Destroys everything within three meters in front of player (Doesn't work sideways or backwards). Recharges in 10 seconds after use.
A scarecrow with watermelon head wearing a purple cloak.
Level 1: When the dungeon scares him, he scares it back! Level 2: Creep up to some bats or slimes and scare them to death! Level 3: Scare twice as often! Now you are the scariest thing in the dungeon! Level 4: ???
Cobweb immunity (Permanent effect): Due Creep A Crow is constantly jumping, he cannot get stuck to the cobwebs. Bridger (Permanent Effect): Creep A Crow can jump over one-tile gaps. Boo!: Scares away all enemies on the screen. Each scared enemy drops coins. Recharges in maximum of 15 seconds after using.
A vampire with purple eyes, white skin, black hair and black cloak.
Level 1: He was a bat in first life. He'll be a bat in next one. Level 2: The bat taught you how to fly. I repeat, you can now FLY. Level 3: The bats keep teaching you to do awesome stuff! Level 4: You can escape a fall two times in a run now! Level 5: Flight is your second nature now. Grow wings now more often and fly further!
Friend of bats (Permanent effect): Duke cannot be killed by bats as he is vampire. Escape Abyss: if Duke falls, he turns into bat and returns to surface. This can happen twice per run. Darkwing: Duke can turn into bat and fly for 5 seconds. Only Crossbow obstacles can kill Duke in bat form. Recharges in maximum of 15 seconds.
A man with brown hair and mustache. He has a mechanic eye thing on left eye, a brown suit with red bow. He holds a wrench and his left hand is mechanic.
Level 1: A brilliant Mechanic. Nate can wrench his way out of anything. Level 2: Look! Now you have drone Army! Level 3: Coordinate your drones to destroy every trap in sight! Level 4: Wreak Trap-breaking havoc more often, make this dungeon a safer place!
Mechanical Squad (Permanent effect): Nathaniel is surrounded by drones (maximum of two), which destroys obstacles it detects in vicinity. Target practice: Programs the drones to destroy all obstacles around Nathaniel in a coordinated attack. Recharges in 30 seconds after using.
A brown man with golden mask and a green leaf pants.
Level 1: Dancing non-stop to please the spirits of gold. Level 2: Attract coins from twice as far! Level 3: You don't seek treasure, treasure seeks you! Level 4: ???
Coin magnet: Attracts coins from maximum of 3 meters. Telekinesis: Destroys all treasure chests attracting it's content to Itchitaka. Works also to Mimics.
A fire golem.
Fire and Stone (Permanent): Rik is immune to Pistons and fire obstacles. Flaming shield: By collecting ten spherical fireballs (E.G from Cannons and firebars), Rik can activate a fire shield granting an extra hit. Active at start requires upgrading. Blaze: By upgrading Rik, he can use the flaming shield as destructive fireball. It has very large damaging area. Consumes active shield.
A girl with glowing yellow eyes, red hair, where is a yellow flower. She has green dress.
Level 1: Protector of life, only she can fight the Darkness. Level 2: Kick the Darkness back when it's closing in! Level 3: Kick the Darkness back twice as often! You're not afraid of it anymore.
Green path (Permanent): Vesna leaves behind her a trail of flourish and vines. When moving on fragile platforms, the vines prevents them crumbling. Light Ritual: Pushes Darkness far away from Vesna. Recharges in 15 seconds after using.
A pirate with black beard and hair. Wears black pirate hat and blue costume. He has a green parrot called Gem.
Treasure Hunt (Permanent): While playing as Bragg, there appears keys. Keys are required to open exclusive treasure chests appearing only while playing as Bragg. Player loses all keys, if Bragg dies and continues after that. The value of the chests increases when getting further. Gem: Grants twice amount of loot when finding him. Gem however will disappear after ten seconds (When starting, he hangs few seconds). To get it back, Bragg must find a cage where Gem is locked. Gunshot: Bragg can use his pistol to destroy stuff, but each shot costs 15 coins. When upgraded, each killed enemy gives money back.
An old man with white hair and beard. Holds a stick with green crystal ball and wears red cloak.
Level 1: This old man solved the mysteries of space and time when he was half of your age. Level 2: You can slow down time. Use it wisely! Level 3: Go Slo-mo more frequently and for a longer period
Portals (Permanent): While playing as Aether, there appears portals. The portals are unstable and don't last long time. When succesfully getting into portal, it teleports Aether further. Time Bend: Slows down the time for 5 seconds. Good way to avoid quick obstacles and reach the portals before they disappear.
A namesake mythological creature with green skin and hair made of snakes.
Petrification (Permanent): Petrifies enemies in Medusa's sight. Stone Statues also don't attack her. Serpent's Dexterity (Permanent): Medusa can survive from anything that kills her. When hitting obstacle, there appears three symbols which must be drawn starting from the circle marked in symbol.
A skeleton with glowing green eyes.
Level 1: It's not impossible to kill an undead, but it is hard. Level 2: Ah, ah, ah, ah, staying alive! Level 3: Seriously, can anything stop you? Level 4: Four spare heads. Four!
Spare Head: Ribb can die up to four times per run. Dies instantly if falling.
Electronic: Panic Bot's lifetime is limited to a battery dying in maximum of 25 seconds. to survive longer, Player must search for zappers or electric themed obstacles. Panic Laser: Panic Bot can use his eyes to fire laser, but it consumes battery energy.
There are different traps which usually causes death. SSome characters has different immunities against the traps.
Type 1: Spinning knives. Some spinning knives changes direction when spinning full circle. Type 2: rotating knives:These knives will rotate pointing to another direction. Some knives moves and rotates at the same time. Type 3: Poking Knives
Spikes pop out from specially marked floors.
Crossbows shoots arrows with certain patterns. In some sections their pattern is very fast and in some sections it's slow.
Pistons crushes the player. They also work as interactive object in some sections.
Cannons shoots electricity and Fire balls. Some shoots two balls at the same time.
Spinning bars has either fireballs or electric balls.
Zappers shoots a wall of electricity. Two zappers are needed to make the obstacle work. It will be safe to be crossed, if one of the zappers is destroyed. Panic Bot needs to advantage Zappers by walking on them, when they are active. A red lighting logo will pop up to a zappers when all energy is absorbed from them.
Fire version of spikes.
To get rid of cobweb, from two to 6 inputs must be given. Creep a Crow cannot get stuck with these.
Requires two hits to break. Sometimes they contain money.
Pistons (Moving walls)
Pistons can be used as a walls. In one sections, they must be used to get to the other side.
There are six kinds of wisps with different abilities:
Poison: a green wisp causing the screen split into four making it hard to recognize where character is walking on. Panic Bot is immune to these. Fog: Purple wisp limiting the vision of the character in vicinity. Energy: Blue wisp themed as electricity. Fire: Yellow wisp themed as fire. Ice: White wisp which freezes the character. For Rik it does nothing. Confusion:
In early development, Sir Gylbard's first design had striking similarity to Nitrome's Rust Bucket. Serpent's Dexterity ability looks similar to the Nitrome's Magic Touch series' gameplay. Pressing Panic bot icon on Panic bot-character will bring player to a Platform panic page with several panic bots moving around. By tapping them, they are destroyed. Ribb's description for level 2 is a reference to a popular song "Staying Alive" by Bee Gees