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Not to be confused with Power ups.

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Final Ninja Zero Preceded by Powerup Followed by Cosmic Cannon

Powerup is a puzzle game released on April 22, 2009. The goal of the game is to create a circuit between two transformers using the boxes and crates provided in each level.

Controls

PC Mouse Left Click Mouse - Move crates.

Levels

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There are thirty-two levels in Powerup. Each of the levels have two robots, one with power and the other without, positioned on the ground or somewhere in the air of the level. The player provided with a set of crates, of which they must figure out how to position the crates and create a circuit in order to power up the other robot.

Titlescreen

The title screen of Powerup is interactive, as the player can move around the letters of the game title (P, O, W, E, R, U and P) and form an electric current between the two transformers on either side of the titlescreen.

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Nitrome - Power Up - Title screen's level

Nitrome - Power Up - Title screen's level


Level 1

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Nitrome - Power Up - Level 1

Nitrome - Power Up - Level 1

Level 2

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Nitrome - Power Up - Level 2

Nitrome - Power Up - Level 2

Level 3

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Nitrome - Power Up - Level 31

Nitrome - Power Up - Level 31

Level 4

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Nitrome - Power Up - Level 4

Nitrome - Power Up - Level 4

Level 5

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Nitrome - Power Up - Level 5

Nitrome - Power Up - Level 5

Level 6

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Nitrome - Power Up - Level 6

Nitrome - Power Up - Level 6

Level 7

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Nitrome - Power Up - Level 7

Nitrome - Power Up - Level 7

Level 8

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Nitrome - Power Up - Level 8

Nitrome - Power Up - Level 8

Level 9

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Nitrome - Power Up - Level 9

Nitrome - Power Up - Level 9

Level 10

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Nitrome - Power Up - Level 10

Nitrome - Power Up - Level 10

Level 11

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Nitrome - Power Up - Level 11

Nitrome - Power Up - Level 11

Level 12

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Nitrome - Power Up - Level 12

Nitrome - Power Up - Level 12

Level 13

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Nitrome - Power Up - Level 13

Nitrome - Power Up - Level 13

Level 14

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Nitrome - Power Up - Level 14

Nitrome - Power Up - Level 14

Level 15

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Nitrome - Power Up - Level 15

Nitrome - Power Up - Level 15

Level 16

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Nitrome - Power Up - Level 16

Nitrome - Power Up - Level 16

Level 17

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Nitrome - Power Up - Level 17

Nitrome - Power Up - Level 17

Level 18

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Nitrome - Power Up - Level 18

Nitrome - Power Up - Level 18

Level 19

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Nitrome - Power Up - Level 19

Nitrome - Power Up - Level 19

Level 20

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Nitrome - Power Up - Level 20

Nitrome - Power Up - Level 20

Level 21

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Nitrome - Power Up - Level 21

Nitrome - Power Up - Level 21

Level 22

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Nitrome - Power Up - Level 22

Nitrome - Power Up - Level 22

Level 23

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Nitrome - Power Up - Level 23

Nitrome - Power Up - Level 23

Level 24

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Nitrome - Power Up - Level 24

Nitrome - Power Up - Level 24

Level 25

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Nitrome - Power Up - Level 25

Nitrome - Power Up - Level 25

Level 26

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Nitrome - Power Up - Level 26

Nitrome - Power Up - Level 26

Level 27

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Nitrome - Power Up - Level 27

Nitrome - Power Up - Level 27

Level 28

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Nitrome - Power Up - Level 28

Nitrome - Power Up - Level 28

Level 29

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Nitrome - Power Up - Level 29

Nitrome - Power Up - Level 29

Level 30

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Nitrome - Power Up - Level 30

Nitrome - Power Up - Level 30

Level 31

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Nitrome - Power Up - Level 31

Nitrome - Power Up - Level 31

Level 32

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Nitrome - Power Up - Level 32 - Last one

Nitrome - Power Up - Level 32 - Last one


Ending

Penguin 1

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The two transformers are joined by other transformers seen in the background. Three of them are shooting out beams of death rays on the buildings seen in the image.
Powerupending


Pieces

These are provided in each level to help create a circuit, or support the structure which is used to create the circuit.

Conductive

These pieces can be used to create a circuit between the two robots.

  • Metal blocks - When touching each other as well as the transformers, they transfer the circuit.
  • Magnetic blocks - These blocks can stick to other metal pieces, as well as the robot heads.
  • Tesla blocks - If placed close enough to each other, they can conduct a circuit through the air or ground.

Non-conductive

These blocks cannot be used to create a circuit, but can help support structures created by the player.

Interactive objects

Some objects seen in levels can be interacted with to help with building a structure.

  • Signs - Offer game tips and hints.
  • Chest - Stores pieces until needed.
  • Screws - Fix a piece in midair.
  • Glass panels - Areas the player cannot drag pieces through.
  • Caged monsters - Can be used to create a circuit. Will move around periodically if there is no banana crate touching the monster.

Hazards

Hazards in Powerup challenge gameplay by breaking the circuit or rupturing its structure.

  • Deadly ground - Eliminates pieces on contact.
  • Cannons - Fire periodically and can break an unstable structure easily.
  • Water - Breaks a circuit if conductive pieces make contact with it.

Scoring

Players earn a set amount of points depending on the level played for its completion. Their score can also increase if they finish within the set time given. This score is added on to future levels that players may complete before choosing to quit the game. Since there is no way a player can fail the game, the score can be submitted any time via the pause button.

External links