| This page has been marked for revision.
The reason given is: Capitalization
|Released||Thursday November 24, 2011|
|Genre||Shoot 'em Up, Platformer, Arena|
Player 1 - controls can be changed
|Music||Menu/Boss Fight Music|
|Special||Nitrome's 100th game.|
Nitrome Must Die is a platform-shooter released on November 24, 2011 as Nitrome's one hundredth game. The game stars the two characters Austin Carter and Justin Bennet; these characters also debut in this game. Nitrome told fans they were making the 100th game on November 1st, 2011, along with the release of a video preview for the game on November 7th 2011.
Shoot - /
Players can change their controls by clicking a control and changing it in the player selection screen.
- See also: Nitrome Must Die (Website)
More than a week before the game was announced, two people (Austin and Justin, from the game) posted on Nitrome's Facebook wall about how much they hated Nitrome. Nitrome then posted in their blog that a person had created a site called Nitrome Must Die. This site was talked about a lot in the Nitrome community before it was revealed "Nitrome Must Die" was the name of the game. Mat Annal said that the effort that some fans went to to counteract the hate site made them 'feel a little guilty knowing it was all a hoax'.
In Nitrome Must Die, there are 10 level sets. Each level set has 10 levels, the 3rd and 6th which are Challenge Levels, and the 10th, which is a boss level. The levels in between those levels are usual levels, where the player has to eliminate all enemies to advance. The goal of each level is to kill every enemy on the level that will appear, using several weapons that appear on the screen to their advantage.Although the two are cooperating, there is a competition for the coins, like in all the multiplayer games. When playing in the two player mode, if one of the players is knocked out, the live player can resurrect the dead one by standing beside them and pressing the down button on their keyboard. As it is the 100th Nitrome game, the levels' enemies and bosses - as some of the weapons - recall older Nitrome games.
There are 102 levels in Nitrome Must Die:
- 70 'normal' levels
- 20 'challenge' levels
- 9 boss fights (not including the final boss)
- 3 levels (100 - 102) fighting the Boss of Nitrome Towers, the final boss
In challenge levels, the main objective to kill all the enemies in the level remains. The difference between challenge and normal levels is that the player has an infinite supply of one type of weapon. The player must take advantage of that weapon to kill the enemies. After the challenge level is completed, the player regains the same weapon and ammo from the previous level.
After getting another 'Game Over' again on another Nitrome game, Austin starts chatting with Justin, sharing their rage together against Nitrome. During the chat, Justin mentions "Wishing someone could shut them down for good". Austin thinks and asks Justin if they really should and Justin responds quickly and tells them to meet outside Austin's house.
Austin ends the chat with "NITROME MUST DIE!!!!!!!!!!111", then pounding the desk hard and heading outside. Then, meeting up with Justin, the two friends ride their bicycles to the high-security Nitrome Towers. On arriving, Justin accidentally finds some weapons to use, and they both enter the building to shut down Nitrome for good. However, an employee spots the two intruders and starts using a machine (called a Charomat) to bring characters in past Nitrome games to life, in hopes of killing the two. (NOTE: All levels ending in 1, 2, 4, 5, 7, 8, and 9 are played in random order. The order those levels described in each set will likely not match the order you play them in)
Floor Zero acts as the second intro to the game. Austin and Justin enter Nitrome Towers, and enter an elevator. An employee sees them on the security screen, and then uses a Charomat to bring back Nitrome characters from past Nitrome games.
Initial Weapon: Pistol
Upon entering the room, the player encounters the giant metal nose from Snot Put, which will launch blobs of snot at the player. The player can shoot the blobs to splat them before they hit Austin or Just, which deals damage. The nose will also move up and down the wall, trying to get a better position to hit the player. To defeat the nose, the player must continuously shoot it. Once the nose is destroyed, it leaves behind multiple coins, which the player can collect before proceeding to the next level.
Initial Weapon: Fireball
Enemies: 40 Guards
Enemies: 100 Small Legged Blob
Enemies: 30 Penguin on Sled
Enemies: 20 Helmet dark creatures
Boss Enemy: Angry Heads
Initial Weapon: Machine Gun
Level Set 6: 51-60Edit
Enemies: 25 Dark creatures
Enemies: 30 Dark creatures
Enemies: 3 Pink Crab
Weapon: Twin Shot Arrow
Enemies: 50 Mr. Nibbles
Level Set 7: 61-70Edit
Enemies: 20 Knights (Castle Corp)
Enemies: 18 Octopuses
Enemies: 35 Furry Creatures
Enemies: 40 Octopuses
Boss Enemy: Red Warthog Serpent
Initial Weapon: Machine Gun
Level Set 8: 71-80Edit
Enemies: 10 Warlock
Enemies: 30 Octopuses
Weapon: Dragon Ball
Enemies: 35 Small Ape
Boss Enemy: Mecha Saur
Initial Weapon: Shot Gun
Level Set 9: 81-90Edit
Enemies: 15 Green Trolls
Enemies: 71 Octopuses
Enemies: 200 Slime Traps
Boss Enemy: Tanks (Steamlands)
Initial Weapon: Mini Gun
Level Set 10: 91-100Edit
Enemies: 25 Skywire Bees
(Danger: There is a infinite elavator glitch on this level, the player having a 25% chance of passing this glitch.)
Enemies: 1 Blue Worms that spawns Eater Droplet
Hazards:Trip Wire Lasers & Boulders (Knight Trap)
- Main Article: Gun (Nitrome Must Die)
Nitrome Must Die has thirty-nine weapons, despite being said to have forty. Below is a list of them:
- Out of Ammo
- Shot Gun
- Machine Gun
- Sucker Punch
- Mini Gun
- BC Arrow
- Pea Shooter
- Homing Missile
- Ninja Star
- Cluster Bomb
- Twin Shot Arrow
- Three Way
- Dragon Ball
- Mega Laser
- Banana Bomb
- Pixel Gun
Bosses are encountered on every tenth floor (10, 20, 30, etc.)
- Floor 10: Nose & Snot (from the game Snot Put)
- Floor 20: Parasite & The Moon (from the games Parasite and Cheese Dreams)
- Floor 30: Squish Block in Crusher Guardian in Big Daddy(from the games Enemy 585, Onekey and Hot Air2)
- Floor 40: Scientist holding Blue (from the game Test Subject Blue)
- Floor 50: Angry heads (from the game Knuckleheads)
- Floor 60: Cat & Owl (from the game Fat Cat)
- Floor 70: Red Warthog Serpent (from the game Sky Serpents)
- Floor 80: Mecha Saur (from the game Rubble Trouble Tokyo)
- Floor 90: Steamlands Tank (from the game Steamlands)
Nitrome Must Die has a unique scoring system. Upon completing a level, the player is given the option to bank their score (save it) or gamble it. When they gamble their score, they multiply there score by how many levels they completed at that point without dying. For example, the player completes three levels without dying, the multiplier is 3. If they at any time die, the multiplier will drop down to 0, going back to 1 once the player completes the level. When the player gambles their score, they cannot save it until the next level. If the player at any time dies, they lose their gambled score.
During 2-player, the player who completes the level with the highest score is deemed the winner, and the lowest, the loser.
November 1, 2011EditNitrome announced the game was being worked on, and also provided an image that read 100th game. The image was not part of the game at all.
November 3, 2011Edit
November 4, 2011Edit
Nitrome brought our attention to the hate site, www.nitromemustdie.com which later turned out to be part of their advertising campaign.
November 7, 2011Edit
Nitrome thank their fans for support against the hate website, and share a link to a petition against Nitrome Must Die, set up by John Niemann, and share a photoshopped screenshot of the hate website, made by Matthew Killick, turning their non-existent haters' text against them
November 8, 2011Edit
Nitrome released a trailer for the game, consisting of the opening of the game and list of the features it will have.
November 22nd, 2011Edit
Nitrome released a preview image of the game:
Nitrome announced how the "unique scoring system" would work, along with provid walkthroughing the below picture to show what the end of level screen would be.
Nitrome Must Die, despite being Nitrome's one hundredth game, was plagued by glitches, and featured two dangerous glitches which actually hindered progress. Most of them were not much encountered as others, it was only two glitches which could be encountered by everyone who played the game: The Warlock glitch and infinite elevator glitch. Although the first glitch was soon fixed, to this day, the infinite elevator glitch remains unfixed, and is one of the few Nitrome games to still retain a glitch that hinders progress after its release.
On 81-90 on the level where the player must fight furry creatures with a trip wire laser on the ceiling, an employee comes at the end. It is a glitch where the player can kill him, but get killed by the laser before he turns into coins. This isn't the glitch. The glitch is that when this happens, the employee gets up and runs backwards until the game over screen comes up.
End of level glitchEdit
On an odd occasion when both players approach the level, the elevator will close with player one still outside the elevator. He then appears in the elevator with the 'bank or gamble' select screen. This will happen if one player does not move from there starting point for the whole level. The player that did not move will not be allowed to enter the elevator.
The Warlock glitch is a glitch encountered in one level between 71 and 80. On one level ten Warlocks are encountered. At the start of the level, everything was fine. Soon, many of the Warlocks spawn and cause the level to lag. This will cause the screen to freeze every few seconds. The sound effects could still be heard, and crates disappeared faster. This glitch made the level very difficult to complete, but still completable. On November 28th, Nitrome announced they had fixed this glitch, along with others including the boomerang looping glitch, and the spike-death problem.
In two player mode, when a player entered the elevator, the other player was able to revive the player as if he had died, changing his health to the small amount after reviving, but leaving his/her score untouched.
Infinite elevator ride glitchEdit
The infinite elevator ride glitch is a glitch encountered in any level of the game, often during the elevator ride to level 96. After the player banks/gambles the score and presses the Fire button, the screen will move so that the elevator is at the very bottom. After this, the player will infinitely stay in the elevator, as well as hear a hazard from the level and see that they have infinite Molotov.
Level freezing glitchesEdit
In several parts of Nitrome Must Die, player's would experience the game freeze. This often happened when the player killed the red warthog serpent when it was in a pipe.
At the end of some boss battles, the game would freeze. This happened very often, as well as rarely happening in some levels.
Out of ammo glitchEdit
Using weapons after collecting crates in multiplayer co-op may sometimes result in both players instantly running out of ammo. The text "out of ammo" can be seen repeated multiple times while floating upward towards the picture of the player at the top of the screen who collected the crate.
Stuck enemy glitchEdit
A level between 91-100 with multiple blue drop spawner enemies sometimes occurs when players first play the level. Some of the blue drops will end up stuck inside the wall, unreachable by weapons. They still, however, count towards the number of enemies left to destroy. This forces players to restart the game. (Note: It is possible to kill them with a few Molotovs.)
Rarely (for an unknown reason), if player two gets into the elevator with the nanobot weapon, its ammo count will go up to as much as 68. This is very helpful because each shot deals a lot of damage all around the room.
Sometimes, the total ammo for the rocket weapon will be 250 rather than the usual ten the player is given.
Infinite Canary/Mega laser glitchEdit
In two player mode, to activate this glitch you must have two things. One player must have a Canary/Mega laser and the other must have any weapon with any amount of ammo. To begin it the glitch, the player with the canary must begin firing at any moment or ammo and hold on. Once it is out of ammo it will consume all of the partner's ammo of their weapon. Other effects include this glitch creating an infinite number of "out of ammo" signs above the partner and the partner's weapon symbol will remain the same weapon, but the gun will still shoot red pellets. If the second player tries to get a crate, the crate will not activate and the player will not be presented a weapon.
Fourth boss glitchEdit
After the player has defeated the fourth boss with a machine gun and the coins have been dropped, shooting the wall repeatedly will cause double the amount of coins dropped from the boss to be dropped by the wall, allowing the player to gain double the amount of coins they would've received.
Stuck in wall glitchEdit
It is possible for the player to get stuck in the wall
Boomerang infinite blast glitchEdit
To activate this glitch, player one must stand by player two and player one must have a boomerang. Fire player one's boomerang and the weapon will not return to to player one until he/she jumps.
Sometimes, when the player is shooting a weapon while standing on a Twin Shot arrow stuck in a wall, the player will remain in their position and will not fall after the Twin Shot arrow falls away. The player has to be shooting a continuously firing weapon for this glitch to work, however, such as a machine gun. Even after the player stops shooting, the player will be not fall to the ground, and instead will remain floating in mid-air.
Discovered in the code are four frames, each which have the shadows of three employees. Each frame as one employee closing their eyes. It is not known why these frames are or were supposed to be used for. A .gif exists in the game of an employee riding a dark creature. Also, found in the game's files is a helmet dark creature with a blue crest who is wearing a Spartan helmet.
Along with this, the trailer for Nitrome Must Die states that there will be "over 40 weapons", when, upon release, there are only thirty-nine. This shows that either certain weapons were cut from the game, or Nitrome rounded the number of weapons.
|Jay is Games||2012||Best of Casual Gameplay 2011||Best Shooter game of 2011 (Browser games)||Nominated - Fourth place|
- In the teaser video, Austin Carter is playing on Nitrome.com 1.5 with the Classic skin selected. The game he plays has a background that has the appearance of the background of the menu of Nitrome Enjoyment System games.
- Austin's computer has many cameos. At the upper right corner of his monitor, it says: Almost VGA 214-LE making a reference to Canary. Another one is that in the advertisement section, it says: Exiting Career Opportunities!! Corp Inc. Making a reference to Office Trap. At the left side of the Nitrome website, the newest game is Rubble Trouble Tokyo.
- However, in their chat, they say that they were playing the latest game, despite the newest game they're playing having an NES background and the current newest game being Rubble Trouble Tokyo.
- The game was hinted in the Nitrome 2.0 skin, as three Employees appeared on a hill in the Skin.
- Throughout the game, it is shown that the in-game company called Nitrome is evil, overworking and torturing their employees. This can be seen on the wall signs and objects in several levels.
- Levels tend to feature humorous art on the walls, including:
- A chalkboard that reads "Game with Cats, Game with blobs, you have only 8 hours!" (this might refer to Office Trap). This also probably refers to the fact that there are three Nitrome games with cats as the main character (Fat Cat, Flash Cat, and Rockitty), as well as three with blobs of goo as characters (the entire Test Subject series)
- A picture of "Failure of the Month", which shows a usual employee, and "Hard Worker of the Month", which shows a Employees with no flesh on his head and torso.
- Throughout the game, there is a rack with tools that read "Employee Motivators". The rack consists of one pitchfork, a level with a boot on it, and three chains.
- Commonly there are three garbage cans grouped together, one for Toxic material, one for garbage, and one for "Fan Mail".
- In levels where the player has to fight employees, there are usually two doors, one labelled "Torture", the other "Surgery". One level has a door that is referencing Cold Storage, complete with the yeti on it.
- Some computer seats are toilets and even have toilet paper holders on desks meaning that the employees are not even allowed to have toilet breaks.
- The challenge level on level 86 holds the record for the most enemies in Nitrome Must Die, pitting the player against 200 slimes. The second level with the most enemy count is one level which has 150 orange squids.
- Interesting, when waiting in the elevator, the music is similar with the music in NFS The Run, where Jack choose one of the 5 cars.
- The game is Nitrome's 100th game, and currently the largest non-premium Nitrome game so far, having 102 levels. Twin Shot 2 is the second largest with 100 levels, 50 of which are premium.
- In one of the levels from floors 81-90, the two main characters from Rainbogeddon appear.
- Nitrome Must Die is similar to what Robot Chicken did for its 100th episode.
- Despite Nitrome Must Die being Nitrome's largest Flash game, and consisting of one hundred levels (the game's amount of levels based off the numerical number of Flash games Nitrome released as of November 24th 2011), there is no content in Nitrome Must Die representing 50 of Nitrome's games (a Nitrome game series is counted as one game, thus, although nothing from Hot Air Jr or Hot Air 2 appeared in Nitrome Must Die, something from Hot Air appeared in Nitrome Must Die).
- These games are: Sandman, Chick Flick, Gift Wrapped, Scribble, Tanked Up, Magic Touch, Space Hopper, Off The Rails, Headcase, Twang, Snow Drift, Aquanaut, Go Go UFO, Magneboy, Small Fry, Onekey, Mallet Mania, In The Dog House, Numbskull, Bomba, Flipside, Ice Breaker, Pixel Pop, Flashcat, Glassworks, Rustyard, Powerup, Double Edged, Castle Corp, Rockitty, Nebula, Cave Chaos, Graveyard Shift, B.C. Bow Contest, Blast RPG, Tiny Castle, Fault Line, Ribbit, Worm Food, Squawk, Temple Glider, Enemy 585, Super Treadmill, Bad Ice-Cream, The Bucket, Knight Trap, Silly Sausage, Canopy, Mega Mash, and Stumped.