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Nitrome Must Die

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For the website, see Nitrome Must Die (website).
Stumped ← Preceded by - Nitrome Must Die - Followed by → Lockehorn
NMD logo
Ico nitromemustdie
Released Thursday November 24, 2011
Play It Nitrome.com
Levels 102
Game Type Main
Genre Shoot 'em Up, Platformer, Arena
Websites Nitrome.com
Controls

Player 1 - controls can be changed
Player 2 - controls can be changed

Credits Artwork:
Stefan Ählin
Programming:
John Kennedy
Music:
Dave Cowen
Music Menu/Boss Fight Music
NMDmenu

Challenge
NMDChallenge
Elevator Music
Elevator

Special Nitrome's 100th game.

Nitrome Must Die is a platform-shooter released on November 24, 2011 as Nitrome's one hundredth game. The game stars the two characters Austin Carter and Justin Bennet; these characters also debut in this game. Nitrome told fans they were making the 100th game on November 1st, 2011, along with the release of a video preview for the game on November 7th 2011.

Contents

Default ControlsEdit

Player 1:
Up - W key

Down - S key

Left - A key

Right - D key

Shoot - Q

Player 2:
Up - Up

Down - Down

Left - Left

Right - Right

Shoot - /

Players can change their controls by clicking a control and changing it in the player selection screen.

PublicityEdit

See also: Nitrome Must Die (Website)

More than a week before the game was announced, two people (Austin and Justin, from the game) posted on Nitrome's Facebook wall about how much they hated Nitrome. Nitrome then posted in their blog that a person had created a site called Nitrome Must Die. This site was talked about a lot in the Nitrome community before it was revealed "Nitrome Must Die" was the name of the game. Mat Annal said that the effort that some fans went to to counteract the hate site made them 'feel a little guilty knowing it was all a hoax'.

LevelsEdit

In Nitrome Must Die, there are 10 level sets. Each level set has 10 levels, the 3rd and 6th which are Challenge Levels, and the 10th, which is a boss level. The levels in between those levels are usual levels, where the player has to eliminate all enemies to advance. The goal of each level is to kill every enemy on the level that will appear, using several weapons that appear on the screen to their advantage.

Although the two are cooperating, there is a competition for the coins, like in all the multiplayer games. When playing in the two player mode, if one of the players is knocked out, the live player can resurrect the dead one by standing beside them and pressing the down button on their keyboard. As it is the 100th Nitrome game, the levels' enemies and bosses - as some of the weapons - recall older Nitrome games.
NMD gp1
Nitrome Must Die gameplay (level one, single player.)
CandDAdded by CandD

OverviewEdit

There are 102 levels in Nitrome Must Die:

  • 70 'normal' levels
  • 20 'challenge' levels
  • 9 boss fights (not including the final boss)
  • 3 levels (100 - 102) fighting the Boss of Nitrome Towers, the final boss

Challenge levelsEdit

In challenge levels, the main objective to kill all the enemies in the level remains. The difference between challenge and normal levels is that the player has an infinite supply of one type of weapon. The player must take advantage of that weapon to kill the enemies. After the challenge level is completed, the player regains the same weapon and ammo from the previous level.

PlotEdit

After getting another 'Game Over' again on another Nitrome game, Austin starts chatting with Justin, sharing their rage together against Nitrome. During the chat, Justin mentions "Wishing someone could shut them down for good". Austin thinks and asks Justin if they really should and Justin responds quickly and tells them to meet outside Austin's house.

Austin ends the chat with "NITROME MUST DIE!!!!!!!!!!111", then pounding the desk hard and heading outside. Then, meeting up with Justin, the two friends ride their bicycles to the high-security Nitrome Towers. On arriving, Justin accidentally finds some weapons to use, and they both enter the building to shut down Nitrome for good. However, an employee spots the two intruders and starts using a machine (called a Charomat) to bring characters in past Nitrome games to life, in hopes of killing the two. (NOTE: All levels ending in 1, 2, 4, 5, 7, 8, and 9 are played in random order. The order those levels described in each set will likely not match the order you play them in)

Floor 0Edit

Floor Zero acts as the second intro to the game. Austin and Justin enter Nitrome Towers, and enter an elevator. An employee sees them on the security screen, and then uses a Charomat to bring back Nitrome characters from past Nitrome games.

Set 1-10Edit

The Moon Apple Logo Incomplete section

This section is incomplete. You can help by adding the missing info.

Levels 1-9Edit

Level 10Edit

Boss Enemy: Nose & Snot

Initial Weapon: Pistol

Upon entering the room, the player encounters the giant metal nose from Snot Put, which will launch blobs of snot at the player. The player can shoot the blobs to splat them before they hit Austin or Just, which deals damage. The nose will also move up and down the wall, trying to get a better position to hit the player. To defeat the nose, the player must continuously shoot it. Once the nose is destroyed, it leaves behind multiple coins, which the player can collect before proceeding to the next level.


Set 11-20Edit

Levels 11-19Edit

Level 20Edit

Boss Enemy: Parasite & The Moon
Initial Weapon: Machine Gun
Parasite is the weak point

Set 21-30Edit

Level 30Edit

Boss Enemy:
First Phase: Big Daddy
Second Phase: Crusher Guardian
Last Phase: Squish Blocks (Enemy 585)
No Initial Weapon

Set 31-40Edit

Levels 31-39Edit

40Edit

Boss Enemy: Blue and Scientist

Initial Weapon: Fireball


Set 41-50Edit

41Edit

Enemies: 40 Guards

42Edit

Enemies: 2 Employees (1 Pistol, 1 Shotgun), 1 Boss(Employees) (1 Machine Gun) & 1 Executive(Employees) (1 Rocket)

43Edit

Challenge Level
Enemies: 7 Red Enemies,1 Green Lizards,1 Black Dragons (Yin Yang) & 1 White Dragons (Yin Yang)
Weapon: Spring

44Edit

Enemies: 100 Small Legged Blob

45Edit

Enemies: 30 Penguin on Sled

46Edit

Challenge Level
Enemies: 13 Skywire Bees & 32 Drills
Weapon: Bullethead

47Edit

Enemies: 3 Baby Octopus Robot, 10 Walking Robot & 8 Dragon (Twin Shot)

48Edit

Enemies: 4 Brown Miners & 4 Red Miners

49Edit

Enemies: 20 Helmet dark creatures

50Edit

Boss Enemy: Angry Heads
Initial Weapon: Machine Gun

Level Set 6: 51-60Edit

51Edit

Enemies: 3 Two Headed Cerberus & 31 Small Legged Blob
Hazards:Laser Gun Traps

52Edit

Enemies: 5 Nipbots & 11 Dragon (Twin Shot)

53Edit

Challenge Level
Enemies: 25 Dark creatures
Weapon: Mine

54Edit

Enemies: 30 Dark creatures

55Edit

Enemies: 11 Drills, 20 Henchmen & 3 Employees (1 Penguin, 2 Pistol), 1 Boss(Employees) (1 Rocket) & 1 Executive(Employees) (1 Rocket)

56Edit

Challenge Level
Enemies: 3 Pink Crab
Weapon: Twin Shot Arrow

57Edit

Enemies: 7 Furry Creatures, 1 Blue Worms that spawns Eater Droplet, 6 Guard, 2 Employees (1 BC Arrow, 1 Molotov) & 1 Boss(Employees) (1 Pistol)

58Edit

Enemies: 50 Mr. Nibbles

59Edit

Enemies: 20 Furry Creatures
Hazards:Trip Wire Lasers

60Edit

Boss Enemy: Fat Cat & Owl
Initial Weapon: Machine Gun

Level Set 7: 61-70Edit

61Edit

Enemies: 20 Knights (Castle Corp)

62Edit

Enemies: 16 Grey Creatures, 3 Employees (1 Pistol, 1 Shotgun, 1 Machine Gun) & 1 Boss(Employees) carried by 1 Employees (Both have Shotgun)

63Edit

Challenge Level
Enemies: 2 Big Green Creatures that spawns Small Green Creatures & Red Eyeballs, 4 Drills, 8 Alien Saucers & 30 Octopuses
Weapon: Bullethead

64Edit

Enemies: 6 Drills, 2 Big Green Creatures that spawns Small Green Creatures & Red Eyeballs, 2 Employees (1 BC Arrow, 1 Pistol) & 1 Executive(Employees) (1 Rocket)

65Edit

Enemies: 18 Octopuses

66Edit

Challenge Level
Enemies: 30 Mr. Nibbles
Hazards:Wrecking Ball
Weapon: Machine Gun

67Edit

Enemies: 49 Flies
Hazards:Wrecking Ball

68Edit

Enemies: 35 Furry Creatures

69Edit

Enemies: 40 Octopuses

70Edit

Boss Enemy: Red Warthog Serpent
Initial Weapon: Machine Gun

Level Set 8: 71-80Edit

71Edit

Enemies: 10 Warlock

72Edit

Enemies: 4 Baby Octopus Robot & 10 Walking Robot

73Edit

Challenge Level
Enemies: 30 Octopuses
Weapon: Dragon Ball

74Edit

Enemies: 5 Furry Creatures & 4 Electric Alien Rods

75Edit

Enemies: 9 Green Trolls & 9 Blue Trolls

76Edit

Challenge Level
Enemies: 12 Employees (8 Shotgun, 4 Rocket), 1 Boss(Employees) (1 Rocket) & 1 Executive(Employees) (1 Rocket)
Weapon: Rocket

77Edit

Enemies: 44 Red Enemies
Hazards:Trip Wire Lasers

78Edit

Enemies: 10 Red Enemies, 7 Green Lizards & 4 Pink Crab

79Edit

Enemies: 35 Small Ape

80Edit

Boss Enemy: Mecha Saur
Initial Weapon: Shot Gun

Level Set 9: 81-90Edit

81Edit

Enemies: 15 Green Trolls

82Edit

Enemies: 71 Octopuses

83Edit

Challenge Level
Enemies: 30 Furry Creatures & 1 Boss(Employees) (1 Rocket)
Hazards:Trip Wire Lasers
Weapon:Molotov


84Edit

Enemies: 16 Henchmen & 15 Orange Squid
Hazards:Boulders (Knight Trap)

85Edit

Enemies: 5 Big Green Creatures that spawns Small Green Creatures & Red Eyeballs & 14 Octopuses
Hazards:Wrecking Ball

86Edit

Challenge Level
Enemies: 200 Slime Traps
Weapon:Homing Missile


87Edit

Enemies: 4 Baby Octopus Robot & 19 Grey Creatures
Hazards:Laser Gun Traps

88Edit

Enemies: 4 Rider dark creatures rode by Executive(Employees) (4 Pistol after Purple Pig death)

89Edit

Enemies: 2 Poly, 2 Green Lizards, 6 Guard, 6 Henchmen, 1 yellow Triclopians & 1 red Triclopians

90Edit

Boss Enemy: Tanks (Steamlands)
Initial Weapon: Mini Gun

Level Set 10: 91-100Edit

91Edit

Enemies: 6 Red Enemies, 52 Small Legged Blob, 51 Guard & 20 Dragon (Twin Shot)

92Edit

Enemies: 2 Hot Air Balloon & 24 Octopuses

93Edit

Challenge Level
Enemies: 30 Octopuses
Hazards:Wrecking Ball
Weapon:Machine Gun


94Edit

Enemies: 25 Skywire Bees

95Edit

Enemies: 15 Hot Air Balloon
Hazards:Wrecking Ball

96 )Edit

(Danger: There is a infinite elavator glitch on this level, the player having a 25% chance of passing this glitch.) Challenge Level
Enemies: 1 Blue Worms that spawns Eater Droplet
Hazards:Trip Wire Lasers & Boulders (Knight Trap)
Weapon: Molotov

97Edit

Enemies: 6 Blue Worms that spawns Eater Droplet

98Edit

Enemies: 5 Blue Worms that spawns Eater Droplet, 1 Electric Alien Rods, 3 Skywire Bees & 10 Octopuses

99Edit

Enemies: 5 Red Enemies, 1 Blue Worms that spawns Eater Droplet & 21 Jumping Ball Guys
Hazards:Trip Wire Lasers & Boulders (Knight Trap)

This navigational box contains a spoiler. To open the box, click the [show] tag.

BOSS (Level Set 11: 100-101)

See also: Nitrome Boss

100

Boss Enemy: Nitrome Boss
First Phase: Nitrome Boss (Nitrome)
Second Phase: Nitrome Boss (Rocket), 2 Employees (1 Barrel, 1 Shotgun) & 1 Boss(Employees) (1 Pistol)
Last Phase: Nitrome Boss (Homing Missile), 2 Employees (1 Penguin, 1 BC Arrow), 1 Boss(Employees) carried by 1 Employees (Boss has Machine Gun & Employees has Pistol) & 1 Executive(Employees) (1 Pistol)
Initial Weapon: Pistol

101

Boss Enemy: Nitrome Boss rode in the Cuboy Machine
(Wait for the Bang Weapon to finish him off.)
The player takes the battle to the rooftop. They should avoid the Cuboy Machine's attacks and wait for the Bang gun to appear. When it appears, obtain and fire it.

Last Part

Boss Enemy: Nitrome Boss rode in the Escape Pod
Weapon: Rocket
The player is falling down to the bottom of Nitrome Towers. They have to manoeuvre around in the wreckage and try to shoot the Nitrome Boss in his Escape Pod. The player is armed with infinite Rockets, and he/she only has 100 seconds to do the job. Two Health Crates are spawned in the battle.


EndingEdit

This navigational box contains a spoiler. To open the box, click the [show] tag.

The Nitrome Boss falls with his ship and hits the floor. The letters N I T R M E fall and four enemies fall and hits the letter, then falls the O letter on the boss make that makes a mega explosion, some coins and a hill of cash appear. first the two weapons fall and bounce off the screen, then Austin and Justin fall into the hill of cash. (Many money bags behind the computer can be seen.) A few days later, Austin searches for Nitrome.com, but it comes up as "HTTP.//WWW.NITROME.COM" COULD NOT BE FOUND. He then begins to chat with his friend over the internet, and the two friends decide to make their own game making studio.


WeaponsEdit

Main Article: Gun (Nitrome Must Die)

Nitrome Must Die has thirty-nine weapons, despite being said to have forty. Below is a list of them:

  1. Out of Ammo
  2. Shot Gun
  3. Pistol
  4. Machine Gun
  5. Sucker Punch
  6. Chisel
  7. Mini Gun
  8. Boomerang
  9. BC Arrow
  10. Nitrome
  11. Penguin
  12. Pea Shooter
  13. Motolov
  14. Bullethead
  15. Mine
  16. Nanobot
  17. Homing Missile
  18. Buzzsaw
  19. Helmet
  20. Rocket
  21. Ninja Star
  22. Fireball
  23. Slap
  24. Cluster Bomb
  25. Twin Shot Arrow
  26. Toast
  27. Three Way
  28. Barrel
  29. Dragon Ball
  30. Fart
  31. Mega Laser
  32. Points
  33. Canary
  34. Banana Bomb
  35. Bang
  36. Pixel Gun
  37. Bubble
  38. Spring
  39. Nitro

BossesEdit

Bosses are encountered on every tenth floor (10, 20, 30, etc.)

This navigational box contains a spoiler. To open the box, click the [show] tag.


ScoringEdit

Nmd scoring
The scores at the end of a level
NOBODYAdded by NOBODY

Nitrome Must Die has a unique scoring system. Upon completing a level, the player is given the option to bank their score (save it) or gamble it. When they gamble their score, they multiply there score by how many levels they completed at that point without dying. For example, the player completes three levels without dying, the multiplier is 3. If they at any time die, the multiplier will drop down to 0, going back to 1 once the player completes the level. When the player gambles their score, they cannot save it until the next level. If the player at any time dies, they lose their gambled score.

During 2-player, the player who completes the level with the highest score is deemed the winner, and the lowest, the loser.

PreviewsEdit

November 1, 2011Edit

Nitrome announced the game was being worked on, and also provided an image that read 100th game. The image was not part of the game at all.
100th-game-blog
The image

November 3, 2011Edit

Nitrome said that the game isn't a prequel or sequel of any game, and they say also that Steamlands Player Pack isn't counted as a game.[1]

November 4, 2011Edit

Nitrome brought our attention to the hate site, www.nitromemustdie.com which later turned out to be part of their advertising campaign.

November 7, 2011Edit

Nitrome thank their fans for support against the hate website, and share a link to a petition against Nitrome Must Die, set up by John Niemann, and share a photoshopped screenshot of the hate website, made by Matthew Killick, turning their non-existent haters' text against them

November 8, 2011Edit

Nitrome released a trailer for the game, consisting of the opening of the game and list of the features it will have.

Nitrome Must Die Preview(01:30)
95 views
The video
AxiyAdded by Axiy

November 22nd, 2011Edit

Nitrome released a preview image of the game:

NMD Teaser
The Preview Image
NOBODYAdded by NOBODY

November 23rdEdit

Nitrome announced how the "unique scoring system" would work, along with provid walkthroughing the below picture to show what the end of level screen would be.

Nmd scoring
The image
NOBODYAdded by NOBODY

GlitchesEdit

Nitrome Must Die, despite being Nitrome's one hundredth game, was plagued by glitches, and featured two dangerous glitches which actually hindered progress. Most of them were not much encountered as others, it was only two glitches which could be encountered by everyone who played the game: The Warlock glitch and infinite elevator glitch. Although the first glitch was soon fixed, to this day, the infinite elevator glitch remains unfixed, and is one of the few Nitrome games to still retain a glitch that hinders progress after its release.

Backwards employeeEdit

On 81-90 on the level where the player must fight furry creatures with a trip wire laser on the ceiling, an employee comes at the end. It is a glitch where the player can kill him, but get killed by the laser before he turns into coins. This isn't the glitch. The glitch is that when this happens, the employee gets up and runs backwards until the game over screen comes up.

End of level glitchEdit

On an odd occasion when both players approach the level, the elevator will close with player one still outside the elevator. He then appears in the elevator with the 'bank or gamble' select screen. This will happen if one player does not move from there starting point for the whole level. The player that did not move will not be allowed to enter the elevator.

Warlock glitchEdit

The Warlock glitch is a glitch encountered in one level between 71 and 80. On one level ten Warlocks are encountered. At the start of the level, everything was fine. Soon, many of the Warlocks spawn and cause the level to lag. This will cause the screen to freeze every few seconds. The sound effects could still be heard, and crates disappeared faster. This glitch made the level very difficult to complete, but still completable. On November 28th, Nitrome announced they had fixed this glitch, along with others including the boomerang looping glitch, and the spike-death problem.

Revive glitchEdit

In two player mode, when a player entered the elevator, the other player was able to revive the player as if he had died, changing his health to the small amount after reviving, but leaving his/her score untouched.

Infinite elevator ride glitchEdit

The infinite elevator ride glitch is a glitch encountered in any level of the game, often during the elevator ride to level 96. After the player banks/gambles the score and presses the Fire button, the screen will move so that the elevator is at the very bottom. After this, the player will infinitely stay in the elevator, as well as hear a hazard from the level and see that they have infinite Molotov.

Level freezing glitchesEdit

In several parts of Nitrome Must Die, player's would experience the game freeze. This often happened when the player killed the red warthog serpent when it was in a pipe.

This navigational box contains a spoiler. To open the box, click the [show] tag.

It also often happened when the Nitrome Boss jumped into the Cuboy machine.


Freezing glitchEdit

At the end of some boss battles, the game would freeze. This happened very often, as well as rarely happening in some levels.

Out of ammo glitchEdit

Using weapons after collecting crates in multiplayer co-op may sometimes result in both players instantly running out of ammo. The text "out of ammo" can be seen repeated multiple times while floating upward towards the picture of the player at the top of the screen who collected the crate.

Stuck enemy glitchEdit

A level between 91-100 with multiple blue drop spawner enemies sometimes occurs when players first play the level. Some of the blue drops will end up stuck inside the wall, unreachable by weapons. They still, however, count towards the number of enemies left to destroy. This forces players to restart the game. (Note: It is possible to kill them with a few Molotovs.)

Nanobot glitchEdit

Rarely (for an unknown reason), if player two gets into the elevator with the nanobot weapon, its ammo count will go up to as much as 68. This is very helpful because each shot deals a lot of damage all around the room.

Rocket glitchEdit

Sometimes, the total ammo for the rocket weapon will be 250 rather than the usual ten the player is given.

Infinite Canary/Mega laser glitchEdit

In two player mode, to activate this glitch you must have two things. One player must have a Canary/Mega laser and the other must have any weapon with any amount of ammo. To begin it the glitch, the player with the canary must begin firing at any moment or ammo and hold on. Once it is out of ammo it will consume all of the partner's ammo of their weapon. Other effects include this glitch creating an infinite number of "out of ammo" signs above the partner and the partner's weapon symbol will remain the same weapon, but the gun will still shoot red pellets. If the second player tries to get a crate, the crate will not activate and the player will not be presented a weapon.

Fourth boss glitchEdit

After the player has defeated the fourth boss with a machine gun and the coins have been dropped, shooting the wall repeatedly will cause double the amount of coins dropped from the boss to be dropped by the wall, allowing the player to gain double the amount of coins they would've received.

Stuck in wall glitchEdit

It is possible for the player to get stuck in the wall

Boomerang infinite blast glitchEdit

To activate this glitch, player one must stand by player two and player one must have a boomerang. Fire player one's boomerang and the weapon will not return to to player one until he/she jumps.

Floating glitchEdit

Sometimes, when the player is shooting a weapon while standing on a Twin Shot arrow stuck in a wall, the player will remain in their position and will not fall after the Twin Shot arrow falls away. The player has to be shooting a continuously firing weapon for this glitch to work, however, such as a machine gun. Even after the player stops shooting, the player will be not fall to the ground, and instead will remain floating in mid-air.

Beta elementsEdit

Discovered in the code are four frames, each which have the shadows of three employees. Each frame as one employee closing their eyes. It is not known why these frames are or were supposed to be used for. A .gif exists in the game of an employee riding a dark creature. Also, found in the game's files is a helmet dark creature with a blue crest who is wearing a Spartan helmet.

Along with this, the trailer for Nitrome Must Die states that there will be "over 40 weapons", when, upon release, there are only thirty-nine. This shows that either certain weapons were cut from the game, or Nitrome rounded the number of weapons.

GalleryEdit

AwardsEdit

Site/Event Year Contest Prize Outcome
Jay is Games 2012 Best of Casual Gameplay 2011 Best Shooter game of 2011 (Browser games) Nominated - Fourth place

TriviaEdit

  • In the teaser video, Austin Carter is playing on Nitrome.com 1.5 with the Classic skin selected. The game he plays has a background that has the appearance of the background of the menu of Nitrome Enjoyment System games.
  • Austin's computer has many cameos. At the upper right corner of his monitor, it says: Almost VGA 214-LE making a reference to Canary. Another one is that in the advertisement section, it says: Exiting Career Opportunities!! Corp Inc. Making a reference to Office Trap. At the left side of the Nitrome website, the newest game is Rubble Trouble Tokyo.
    • However, in their chat, they say that they were playing the latest game, despite the newest game they're playing having an NES background and the current newest game being Rubble Trouble Tokyo.
  • The game was hinted in the Nitrome 2.0 skin, as three Employees appeared on a hill in the Skin.
  • Throughout the game, it is shown that the in-game company called Nitrome is evil, overworking and torturing their employees. This can be seen on the wall signs and objects in several levels.
    • Levels tend to feature humorous art on the walls, including:
    • A chalkboard that reads "Game with Cats, Game with blobs, you have only 8 hours!" (this might refer to Office Trap). This also probably refers to the fact that there are three Nitrome games with cats as the main character (Fat Cat, Flash Cat, and Rockitty), as well as three with blobs of goo as characters (the entire Test Subject series)
    • A picture of "Failure of the Month", which shows a usual employee, and "Hard Worker of the Month", which shows a Employees with no flesh on his head and torso.
    • Throughout the game, there is a rack with tools that read "Employee Motivators". The rack consists of one pitchfork, a level with a boot on it, and three chains.
    • Commonly there are three garbage cans grouped together, one for Toxic material, one for garbage, and one for "Fan Mail".
    • In levels where the player has to fight employees, there are usually two doors, one labelled "Torture", the other "Surgery". One level has a door that is referencing Cold Storage, complete with the yeti on it.
    • Some computer seats are toilets and even have toilet paper holders on desks meaning that the employees are not even allowed to have toilet breaks.
  • The challenge level on level 86 holds the record for the most enemies in Nitrome Must Die, pitting the player against 200 slimes. The second level with the most enemy count is one level which has 150 orange squids.
  • Interesting, when waiting in the elevator, the music is similar with the music in NFS The Run, where Jack choose one of the 5 cars.
  • The game is Nitrome's 100th game, and currently the largest non-premium Nitrome game so far, having 102 levels. Twin Shot 2 is the second largest with 100 levels, 50 of which are premium.
  • In one of the levels from floors 81-90, the two main characters from Rainbogeddon appear.
    • The grey creatures from Rainbogeddon are the only enemies in Nitrome Must Die that were from an unreleased game, as Rainbogeddon was released after Nitrome Must Die.
  • Nitrome Must Die is similar to what Robot Chicken did for its 100th episode.
  • Despite Nitrome Must Die being Nitrome's largest Flash game, and consisting of one hundred levels (the game's amount of levels based off the numerical number of Flash games Nitrome released as of November 24th 2011), there is no content in Nitrome Must Die representing 50 of Nitrome's games (a Nitrome game series is counted as one game, thus, although nothing from Hot Air Jr or Hot Air 2 appeared in Nitrome Must Die, something from Hot Air appeared in Nitrome Must Die).

ReferencesEdit


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