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Mutiny

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Small Fry Preceded by Mutiny Followed by Final Ninja
Logo Mutiny
Mutinyicon
Released July 8, 2008
Play It Nitrome.com
Awards JIGBOyearJay is Games - Best of 2008 - Audience Award
Levels 15 (single player)
18 (2 player)
Game Type Main game, multiplayer game
Genre Strategy
Websites Nitrome.com, MTV Arcade
Controls
Instr-keyboard

PC Mouse Left Click - perform actions

Credits Programming
Chris Burt-Brown
Heather Stancliffe
Artwork
Jon Annal
Mat Annal
Music
Dave Cowen
Avatars
Avatars related to this game:
Full avatar-mutiny
Unlockable avatars in this game:
Ditto Avatar
Mutiny menu

The Mutiny menu

Mutiny is a strategy game released July 8, 2008. The player takes on the role of pirates fighting against enemies using various weapons in limited quantities.


Gameplay

In Mutiny, the levels consist of several enemies on different parts of the screen. Both the pirates and enemies take turns firing weapons at each other until all of one side's players are destroyed. More weapons can be gained from treasure chests that fall from parachutes from the top of the screen. During levels, a map in the upper left hand corner of the screen show locations of the player's pirates in single player mode or player 1's pirates in 2 player mode with red dots, the computer's or player 2's pirates with blue dots, and treasure chests with yellow dots.

Controls

PC Mouse Left Click Mouse - Select and use weapons, throw the pirate

Levels

01: The Docks

The player, with five pirates, has to fight three pirate boys in an area with an island and boats on both sides of the island. The pirates have the bigger boat.

Weapons

Pirates
  • Captain - Infinite Cherry Bombs, 5 Dynamite
  • Pirate A - Infinite Cherry Bombs
Boys
  • Boy Captain- Cherry Bombs, Dynamite
  • Boy A- Cherry Bombs, Dynamite
Click [show] to see this video
Mutiny (Nitrome)- Level 100:57

Mutiny (Nitrome)- Level 1


02: Island Hopping

Seven pirates fight seven squids in an area with many platforms suspended in the air.

Weapons

Pirates
  • Captain - 1 Cherry Bomb, Infinite Rum Bottles, 5 Crates, 5 Gunpowder Barrels, 2 Anchors
  • Pirate A - 1 Cherry Bomb, Infinite Rum Bottles, 5 Crates, 5 Gunpowder Barrels
Squids
  • Captain - Cherry Bombs, Rum Bottles
  • Squid A - Cherry Bombs, Rum Bottles
Click [show] to see this video
Mutiny (Nitrome)- Level 203:42

Mutiny (Nitrome)- Level 2


03: About Turn

The player has to fight the four blind pirates in an area with a mountain, and boats on both sides. Both boats are almost the same. It is a 5 on 4 battle.

Weapons

Pirates
  • Captain- Infinite Cherry Bombs, Infinite Dynamite, 1 Rum Bottle, 1 Parachute Bomb, Infinite Crates, Infinite Gunpowder Barrels, 1 Mine
  • Pirate A- Infinite Cherry Bombs, Infinite Dynamite, 1 Rum Bottle, Infinite Crates, Infinite Gunpowder Barrels, 1 Mine
Blind Pirates
  • Captain- Cherry Bombs, Dynamite, Rum Bottles, Crates, Gunpowder Barrels, Mines
  • Pirate A- Cherry Bombs, Dynamite, Rum Bottles, Crates, Gunpowder Barrels, Mines
Click [show] to see this video
Mutiny (Nitrome)- Level 304:06

Mutiny (Nitrome)- Level 3


04: Battle Ships

The player has to fight the English navy in an area with two Boats. Both boats are almost the same. It is a 6 on 6 battle, however, the Navy is rather tricky.

Weapons

Pirates
  • Captain - Infinite Cherry Bombs, 1 Dynamite, Infinite Pieces of Eight, 1 Parachute Bomb, Infinite Cannons
  • Pirate A - Infinite Cherry Bombs, 1 Dynamite, 1 Parachute Bomb, Infinite Cannons
English Navy
  • Captain - Cherry Bombs, Pieces of Eight, Parachute Bombs, Cannons
  • Navy Member A - Cherry Bombs, Pieces of Eight, Parachute Bombs, Cannons
Click [show] to see this video
Mutiny (Nitrome)- Level 405:13

Mutiny (Nitrome)- Level 4


05: Boom Boom Beach

The player has to fight banana throwing monkeys in a beach with 4 platforms in the air. It is a 4 on 5 battle.

Weapons

Pirates
  • Captain - Infinite Cherry Bombs, 5 Dynamite, 1 Banana, 2 Crates, 2 Gunpowder Barrels
  • Pirate A - Infinite Cherry Bombs, 5 Dynamite, 1 Banana, 2 Crates, 2 Gunpowder Barrels
Monkeys
  • Captain - Bananas
  • Monkey A - Bananas
Click [show] to see this video
Mutiny (Nitrome)- Level 505:00

Mutiny (Nitrome)- Level 5


06: Boulder Dash

The player has to fight old retired men in an area with two long beaches, a big curved platform, and a cave beneath. It is a 9 on 9 battle. This is the first level with an evening background.

Click [show] to see this video
Mutiny (Nitrome)- Level 602:44

Mutiny (Nitrome)- Level 6


07: Marooned

In this boss level, the player is up against the big hat pirate in an a very small area. It is a 2 on 1 battle, but the big hat pirate has a large arsenal of weapons at his disposal, while the player only has infinite crates and one cherry bomb.

Click [show] to see this video
Mutiny (Nitrome)- Level 702:33

Mutiny (Nitrome)- Level 7


08: Tower of Terror

The player has to fight parrots in an area with 5 platforms and a Pirate and a Parrot on each platform with a big pillar on each side (not connected to the platform). It is a 5 on 5 battle.

Click [show] to see this video
Mutiny (Nitrome)- Level 802:05

Mutiny (Nitrome)- Level 8


09: The Galleon

In this level, the pirates are up against the multicoloured pirates. The fight is on a ship with many platforms. It is a 5 on 6 fight.

Click [show] to see this video
Mutiny (Nitrome)- Level 903:47

Mutiny (Nitrome)- Level 9


10: Mountain Madness

In this level the player has to fight female pirates in an area with 3 different mountains. The middle mountain is bigger then the other 2 mountains. It is a 7 on 7 battle.

Click [show] to see this video
Mutiny (Nitrome)- Level 1005:42

Mutiny (Nitrome)- Level 10


11: Flatlands

In this level the player has to fight the dynamite throwing Crabby crabs in an area where the ground is flat and there are seven platforms in the air. It is a 4 on 4 battle. This is the first level with a night background.

Click [show] to see this video
Mutiny (Nitrome)- Level 1103:45

Mutiny (Nitrome)- Level 11


12: Skull Island

The player has to fight the living dead in this area - pirate skeletons. The place where the fight takes place is a platform in the shape of a skull with many other platforms scattered across the Map. It's a 5 on 11 fight, with the pirates outnumbered by 6.

Click [show] to see this video
Mutiny (Nitrome)- Level 1205:24

Mutiny (Nitrome)- Level 12


13: Stepping Stones

In this level, the player is up against hammerhead sharks in a area with 15 platforms at the same height. It is a 5 on 5 battle.

Click [show] to see this video
Mutiny (Nitrome)- Level 1302:35

Mutiny (Nitrome)- Level 13


14: Death Bowl

The player has to fight masked natives in an area shaped like a bowl with 6 platforms suspended in the air, and a hole in the middle of the bowl. It is a 4 on 6 battle.

Click [show] to see this video
Mutiny (Nitrome)- Level 1404:18

Mutiny (Nitrome)- Level 14


15: Mega Beach

This level is the longest in the game. The player has to fight the big hat pirate's ghost on a very long beach. It is a 1 on 7 fight, the only problem is some pirates have a crate, or a bomb, and sometimes nothing, while the enemy has all the weapons. It can get very annoying.

Click [show] to see this video
Mutiny (Nitrome)- Level 15 (Final Level)01:25

Mutiny (Nitrome)- Level 15 (Final Level)


Ending

This navigational box contains a spoiler. To open the box, click the [show] tag.

Mutiny E00:33

Mutiny E

The ending of Mutiny

After defeating the last enemy, they appear in their boat with some treasure chests and a lot of money. They say:

Captain: Arrgh, ahoy mateys! That be too easy. Them bunch of lilly livred land lubbers never stood a chance. We be both filthy and rich now. Nothing be standing in our way. Yo ho ho...
Pirate A: Aye... that be true. Unless we be bumping into the Kraken that is?
Captain: Kraken... What kraken?
Pirate B: Yearrrgh... I think he be on about the sequel captin!
Captain: ...sequel ...What sequel?

After that, "Congratulations" appears, and the player can submit their score or go back to the title screen.


Multiplayer-only levels

16: King of the Hill

The red pirates are up against the blue ones in a area with a Mountain in the middle and a beach on each side, with the Blue on the left, and the Red on the right. It is a 6 on 6 battle.

Weapons

Red and blue pirates
  • Captain - Infinite Cherry Bombs
  • Pirate A - Infinite Cherry Bombs

17: One on One

The captain of the red pirates has to face the captain of the blue pirates in a 1 on 1 battle. The 8 platforms are spaced equally apart from each other.

Weapons

Red and blue pirates
  • Captain - Infinite Cherry Bombs, 1 Crate, 1 Gunpowder Barrel

18: Blast Caverns

Once again, the red pirates have to fight the blue pirates in a tunnel through the ground. The tunnel can be entered by going into one of the two entrances. It is an 8 on 8 battle.

Weapons

Red and blue pirates
  • Captain - 1 Cherry Bomb, 1 Boulder, 1 Dynamite, 1 Pieces of Eight, 1 Rum Bottle, 1 Banana, 1 Parachute Bomb, 1 Crate, 1 Gunpowder Barrel, 1 Seagull, 1 Mine, 1 Cannon, 1 Anchor, 1 Voodoo Doll, 1 Tidal Wave
  • Pirate A - 1 Cherry Bomb, 1 Boulder, 1 Dynamite, 1 Pieces of Eight, 1 Rum Bottle, 1 Banana, 1 Parachute Bomb, 1 Crate, 1 Gunpowder Barrel, 1 Seagull, 1 Mine, 1 Cannon, 1 Anchor, 1 Voodoo Doll, 1 Tidal Wave

Strategies

  • The player can deploy a "kamikaze" pirate to kill multiple enemies at once, but it comes at the risk of weakening his or her own brigade.
  • Use the weapons with the highest quantities, then deploy the other weapons in emergencies.
  • The boulder is best used on a line of enemies.
  • If using a cannon, hide behind a wall so that the enemy can't counter-attack easily.
  • If on the offensive; position the troops so that the enemy won't be able to escape without being attacked.
  • If on the defensive; put the weaker troops in the back and the stronger troops at the front.
  • It is not advised to put the troops all in one place because the enemy can kill them all with one good attack.
  • Use a voodoo doll when on an area with a hole or surrounded with water nearby.

Weapons

  • Cherry bombs - Weak weapon which is thrown and explodes on impact. Does low damage compared to most weapons. On the other hand it is also more common.
  • Boulders - To use a Boulder, pull back to aim and fire. This is used to push other players, and the longer distance the players are pushed, the more damage is caused.
  • Dynamite - Dynamite is thrown, and it bounces off walls and crates, but explodes when rested, and can affect a large radius with considerable damage.
  • Pieces of eight - The player throws eight coins which each of them inflict a small amount of damage each upon contact.
  • Rum bottles - This weapon explodes on impact and sets the nearby area on fire, able to cause additional damage.
  • Bananas - This weapon is thrown, and it bounces a lot. To make it explode, it must be clicked. When it explodes, it does a significant amount of damage.
  • Parachute bombs - This bomb can be thrown way high up in the air, and has a parachute which will open up in midair and drifts slowly down. Then a fan is used to blow the bomb to its destination.
  • Crates - Three crates which can be used to form a wall to protect or trap pirates. They are barriers to prevent weapons from directly hitting the pirates.
  • Gunpowder barrels - Two gunpowder barrels which explode on impact with a weapon's explosion, causing additional damage with the weapon.
  • Seagulls - A path is chosen by the player for the seagull to fly, then repeated clicking causes the seagull to drop explosive poop. Good for causing damage to multiple enemies. But important to make sure that the enemies are exposed and nothing above the enemy is obstructing it.
  • Mines - When a Mine is set it will do nothing until a Pirate gets close to it, or the flight path of a weapon or pirate touches the mine. Could explode to do large amounts of damage of a considerable radius. But the weapon would be a waste if the enemy quickly moves away from it upon launching.
  • Cannons - The player must drag a cannon into a position within a certain radius. The player must then pull back at the pin to aim and fire. Good for making an accurate, direct hit from long range.
  • Anchors - Clicking anywhere on the stage will drop a huge anchor down on enemies. Efficient when there are multiple enemies on the same location, and the must not be anything above the enemies obstructing the anchor drop.
  • Voodoo dolls - Choose an enemy as a victim, then throw the doll and the enemy will fly in the direction the doll was thrown. Good for easily eliminating one enemy with full health by throwing them into the water or setting off a mine that is near a group of pirates.
  • Tidal waves - Use to send a huge wave across the bottom of the stage. This will affect everybody it hits. Can do extensive damage to anybody it hits but must make sure that most of the enemies are near the bottom of the screen and most of pirates are safe up.

Glitches

Underground player glitch

Sometimes, if the player tries to move when he is close to a crate, he will be teleported underground.

Avatar Glitch

When playing level 2 of single player mode after getting the avatar, the egg will still spawn.

Treasure Chest Glitch

On level 2 of single player, if the player does not collect the avatar Easter egg, no other treasure chests will spawn.

Beta elements

Found in the files of Mutiny is a Boulder with ink on it, and a weapon with the icon of a Heart. The Heart weapon may have possibly been able to be used to give health to nearby teammates, the Boulder with Ink's purpose unknown.

Awards

Site/Event Year Contest Prize Outcome
Jay is Games 2009 Best of Casual Gameplay 2008 Best Tactical or Strategy (Browser games) game of 2008 - Audience Award Won - First place (27.5% of all votes)
Jay is Games 2009 Best of Casual Gameplay 2008 Best Tactical or Strategy (Browser games) game of 2008 Nominated

Trivia

  • Mutiny may be based on the Worms series of video games.
  • At the end of the game, the pirates talk about running into a Kraken in the sequel, but it is unknown if there will be a sequel.
  • The Rum Bottle appears in Nitrome Must Die, but with the name Molotov.
  • It is possible to stand on the very edge of a platform and not be damaged by the fire of a Rum Bottle.
  • During single player, if the last pirate of both teams (the player and the opposing team) die on the same turn, the player fails the level, even though they have eliminated the enemy. This is most easily done on the levels that have the big hat pirate as the enemy, or on the hamerhead sharks level if the player uses the tidal wave two times.


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