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Magneboy

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Dirk Valentine ← Preceded by - Magneboy - Followed by → Cheese Dreams
Magneboy title
Magneboyicon
Released 2008
Play It Nitrome.com
Levels 50
Game Type Main
Genre Puzzle
Websites Nitrome.com, MTV Arcade
Controls

Arrow keys - Move Magneboy
Spacebar - Use magnetic powers

Credits Artwork
Jon Annal
Programming
Aaron Steed
Music
Lee Nicklen
Music Menu
Magneboy Menu
Game
Magneboy Main

Magneboy is a puzzle game released in 2008 for MTV Arcade. The player controls an orange robot who uses his magnetic powers to reach the end of each level.

Contents

ControlsEdit

Up Down Left Right Arrow Keys - Move Magneboy around in level.

Space Spacebar - Use magnetic powers.

LevelsEdit

The Moon Apple Logo
Incomplete section
You can help by adding missing info.

Level 1Edit

This level shows the player how to move Magneboy around in the level, and introduces blue tiles, of which Magneboy will be pulled towards if he uses his magnetic powers. The player should travel to the help tile, then use the magnetic powers to pull Magenboy towards the blue tile, traveling towards the finish.

Level 2Edit

Level 2 introduces obstacles, which block Magneboy's magnetic powers and prevent him from moving past them. The player must follow the blue tiles and travel the long way in order to complete the level.

Level 3Edit

In Level 3, the player must guide Magneboy through a maze of blue and green tiles and obstacles in order to complete the level.

Level 4Edit

Level 4 is similar in respect to Level 3, of which the player must once again find a correct path through clumps of blocks with blue, green and obstacle tiles on them in order to reach the finish.

Level 5Edit

Level 5 introduces purple tiles, which Magneboy can pull towards him if he uses his magnetic powers. This level also warns the player that they may get trapped if the tiles are pulled in the wrong order. The player can complete this level by pulling the purple tiles closest to each block.

Level 6Edit

In Level 6, Magneboy is positioned in the top left corner of an array of 24 purple blocks, placed 6 by 4. The player must pull the purple tiles correctly in order to create a path to the finish tile.

Level 7Edit

Magneboy is now positioned amongst a broken green-tile path, with only two purple tiles and three blue tiles on each broken chunk of the puzzle. The player should have Magneboy go to each of the blue tiles, taking the purple tile with him. At the end of the level, the purple tiles should be place directly over the gaps, so Magneboy can close the gaps using them and complete the level. {

Level 8Edit

Level 9Edit

Level 10Edit

Level 11Edit

Level 12Edit

Level 13Edit

Magneboy should go to where a key block is and pull it to the wall. Now go down and below the key block. Pull it to the bottom. Now go pull the purple block down so that it will be able to pull the key block across.

Walk onto the purple block and pull the key block. Now leave the key block alone and pull the purple block up and to the left side. Go onto the finish block and pull the key block. Magneboy will get sucked into a pipe and the level will be complete.

Level 14Edit

Level 15Edit

Level 16Edit

Level 17Edit

Level 18Edit

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Level 20Edit

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Level 22Edit

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Level 24Edit

Level 25Edit

Level 26Edit

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Level 30Edit

Level 31Edit

Level 32Edit

Level 33Edit

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Level 35Edit

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Level 39Edit

Level 40Edit

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Level 42Edit

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Level 44Edit

Level 45Edit

Level 46Edit

Level 47Edit

Level 48Edit

Level 49Edit

Level 50Edit


EndingEdit

This navigational box contains a spoiler. To open the box, click the [show] tag.


Magneboy - Ending


Interactive objectsEdit

  • Teleporters - Magnetic powers can travel through them to the other end of another teleporter.
  • Arrows - Force Magneboy's magnetic power to go in the direction they face in.

TilesEdit

Main article: Tiles (Magneboy)

Magneboy can use his magnetic powers on these certain tiles.

  • Blue - Pulls Magneboy towards it when he uses his magnetic powers.
  • Purple - Travels towards Magneboy when he uses his magnetic powers.
  • Bridge - Create a platform when aligned so that Magneboy can cross between them.
  • Key - Must be placed next to the finish tile in order to succeed.
  • Obstacles - Tiles with objects on them block Magneboy from passing through or using his magnetic powers.
  • Finish - When Magneboy steps onto this tile, the level is complete.
  • Help - When Magneboy moves onto this tile, it will display hints and information about the challenges of the level.
  • Oil - Magneboy will continue moving in the same direction until there is no more oil beneath him.

EnemiesEdit

  • Sleeping monsters - Serve a similar role to obstacles, only they can be removed from play when Magneboy pulls the tile they sleep on.
  • Patrol monsters - Follow the direction of arrows or a set pattern.
  • Chase monsters - Chase Magneboy if he comes too close.

ScoringEdit

Players are scored by the number of moves they take to complete the level, which is counted at the bottom left hand corner of the screen. The number of moves include the number of steps Magneboy takes when traveling from tile to tile as well as the number of times Magneboy uses his magnetic powers. More points are scored when less moves are taken.

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