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For logging in to the player's Twitter or Facebook account and sharing the game, the player will earn 1000 coins. However, this method cannot be used with the exact same account after the player has redeemed the coins after the first time.
 
For logging in to the player's Twitter or Facebook account and sharing the game, the player will earn 1000 coins. However, this method cannot be used with the exact same account after the player has redeemed the coins after the first time.
   
==Previews==
+
==Announcements==
 
*January 1, 2015 - The game was announced and a preview image shared.
 
*January 1, 2015 - The game was announced and a preview image shared.
 
*January 30, 2015 - A vine of the game was shared
 
*January 30, 2015 - A vine of the game was shared
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*February 21, 2015 - AppSpy does a preview of the game
 
*February 21, 2015 - AppSpy does a preview of the game
 
*February 23, 2015 - A [https://t.co/XziRkmzaqZ vine] of the game was shared
 
*February 23, 2015 - A [https://t.co/XziRkmzaqZ vine] of the game was shared
  +
*March 6th, 2015 - Nitrome announces that Magic Touch Wizard for Hire was downloaded 1.1 million times on iOS and that new content is coming
 
<gallery>
 
<gallery>
 
File:Magtouchss.png|The game's January 1, 2015 preview image
 
File:Magtouchss.png|The game's January 1, 2015 preview image
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This version of the game to be released in the future will add new features to the game and is currently in development.<ref>https://itunes.apple.com/us/app/magic-touch-wizard-for-hire/id946917251?ls=1&mt=8</ref>
 
This version of the game to be released in the future will add new features to the game and is currently in development.<ref>https://itunes.apple.com/us/app/magic-touch-wizard-for-hire/id946917251?ls=1&mt=8</ref>
 
==Development==
 
==Development==
Development of Magic Touch Wizard for Hire started during the development of [[Icebreaker: A Viking Voyage]] which was developed from December 2011 to June 2013.<ref name="refname3" /> During this time Magic Touch Wizard for Hire was being programmed by Arthur Guibert and the game was meant to be a premium title, however, Nitrome lost faith in the game working under that model and Guibert was relocated over to working on Icebreaker A Viking Voyage<ref>{{Citation|type=blog|link=http://www.nitrome.com/comments/?hid=698438&pid=698432&t=2&id=1275|title=Magic Touch Review Round Up comment by Nitrome|name=|excerpt=Back then we were making Icebreaker and the intention was to put it'' [Magic Touch Wizard for Hire] ''out as a paid game. We lost faith in it under that model and Arthur who was programming it was drafted in to work on Icebreaker. When we started on this new model of free with ads it seemed a good fit so we decided to redirect it :)|publisheddate=1 Mar 15|retrieveddate=1 Mar 15}}</ref>. Magic Touch Wizard for Hire was put on hold at some point and not returned to for a very long time, until 2014 at the time when Nitrome was testing out free games with ads. <ref name="refname3" />
+
Development of Magic Touch Wizard for Hire started during the development of [[Icebreaker: A Viking Voyage]] which was developed from December 2011 to June 2013.<ref name="refname3" /> During this time Magic Touch Wizard for Hire was being programmed by Arthur Guibert and the game was meant to be a premium title, however, Nitrome lost faith in the game working under that model and Guibert was relocated over to working on Icebreaker A Viking Voyage<ref name="refname3" />. Magic Touch Wizard for Hire was put on hold at some point and not returned to for a very long time, until 2014 at the time when Nitrome was testing out free games with ads. <ref name="refname3" /> The use of this new model seemed to be a good fit for the game some development on it was started once again.<ref name="refname3" />
   
  +
When development started again it was at one point worked in December 2014 (due to being announced right on January 1 2015). <!-- add:
When Magic Touch Wizard for Hire was being worked on it was not made in Unity (like Nitrome's other free mobile games), and it was due to this the game would not be available on [[Nitrome.com|Nitrome's website]].<ref name="refname3" /> However, because Nitrome would prefer to have all their free games on their site Magic Touch Wizard for Hire may be added to the Nitrome website at a future date.<ref name="refname3" />
 
  +
*Shown at Pocket Gamer connects and more finished than other 2
  +
*January release
  +
*Missing it
  +
*Release
  +
*1m iOS downloads and new stuff
  +
-->
  +
 
When Magic Touch Wizard for Hire was first being worked on it was not made in Unity (like Nitrome's other free mobile games), and it was due to this the game was not available on [[Nitrome.com|Nitrome's website]] upon being released on mobile.<ref name="refname3" /> However, because Nitrome would prefer to have all their free games on their site Magic Touch Wizard for Hire may be added to the Nitrome website at a future date.<ref name="refname3" />
   
 
The shape recognition part of Magic Touch mobile is different from the one used in the browser Magic Touch and is also more accurate at recognizing shapes. <ref>{{Citation|type=blog|link=http://www.nitrome.com/comments/?hid=663291&pid=663013&t=2&id=1233 |title=New Year? New Games! → comment by Nitrome|name=|excerpt=The shape recognition is a different technique from the previous flash game. It is better at getting what you draw correctly.|publisheddate=1 Jan 15|retrieveddate=1 Jan 15}}</ref> The music used in Magic Touch was reused for Magic Touch Wizard for Hire because Nitrome enjoyed the original music a lot.<ref>{{Citation|type=tweet|link=https://twitter.com/Nitrome/status/571224659322126337|title=|name=Nitrome|excerpt=normally we commission the music but we liked the original game music...|publisheddate=27 Feb 15|retrieveddate=27 Feb 15}}</ref>
 
The shape recognition part of Magic Touch mobile is different from the one used in the browser Magic Touch and is also more accurate at recognizing shapes. <ref>{{Citation|type=blog|link=http://www.nitrome.com/comments/?hid=663291&pid=663013&t=2&id=1233 |title=New Year? New Games! → comment by Nitrome|name=|excerpt=The shape recognition is a different technique from the previous flash game. It is better at getting what you draw correctly.|publisheddate=1 Jan 15|retrieveddate=1 Jan 15}}</ref> The music used in Magic Touch was reused for Magic Touch Wizard for Hire because Nitrome enjoyed the original music a lot.<ref>{{Citation|type=tweet|link=https://twitter.com/Nitrome/status/571224659322126337|title=|name=Nitrome|excerpt=normally we commission the music but we liked the original game music...|publisheddate=27 Feb 15|retrieveddate=27 Feb 15}}</ref>
  +
 
==Beta elements==
 
==Beta elements==
 
===Unused balloon symbols===
 
===Unused balloon symbols===
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Drawing < will cause it to be recognized by the game and flash white, even though the symbol does not correspond to any balloon or [[spells|spell]] game. Subsequently, while lines in the game flash to correspond to the colour associated with that balloon/spell, white is not used for any of the and is unused.
 
Drawing < will cause it to be recognized by the game and flash white, even though the symbol does not correspond to any balloon or [[spells|spell]] game. Subsequently, while lines in the game flash to correspond to the colour associated with that balloon/spell, white is not used for any of the and is unused.
 
==Reception==
 
==Reception==
  +
===Sales===
  +
On iOS during its first week of release Magic Touch Wizard for Hire was downloaded 1.1 million times, making it it (by March 6th 2015) Nitrome's most downloaded mobile game. It was due to the game's sales that Nitrome set to work making new content for it. <ref name="refname2" />
 
===Promotions===
 
===Promotions===
 
A banner of Magic Touch Wizard for Hire appeared on the front page of the games category of the Apple App Store, along with appearing in the "Best New Games" section. <ref>{{Citation|type=tweet|link=https://twitter.com/Jon_Annal/status/570997728752345088|title=|name=Jonnathan Annal|excerpt=|publisheddate=26 Feb 15|retrieveddate=26 Feb 15}}</ref>
 
A banner of Magic Touch Wizard for Hire appeared on the front page of the games category of the Apple App Store, along with appearing in the "Best New Games" section. <ref>{{Citation|type=tweet|link=https://twitter.com/Jon_Annal/status/570997728752345088|title=|name=Jonnathan Annal|excerpt=|publisheddate=26 Feb 15|retrieveddate=26 Feb 15}}</ref>
Line 143: Line 155:
 
<ref name="refname1">{{Citation|type=blog|link=http://www.nitrome.com/blog/articles/1233|title=New Year? New Games!|name=|excerpt=|publisheddate=1 Jan 15|retrieveddate=1 Jan 15}}</ref>
 
<ref name="refname1">{{Citation|type=blog|link=http://www.nitrome.com/blog/articles/1233|title=New Year? New Games!|name=|excerpt=|publisheddate=1 Jan 15|retrieveddate=1 Jan 15}}</ref>
 
<ref name="refname3">{{Citation|type=blog|link=http://www.nitrome.com/comments/?hid=662869&pid=662767&t=2&id=1233|title=New Year? New Games! → comment by Nitrome|name=|excerpt=It is free but unfortunatly'' {{sic}} ''won't be available on the website. Ideally we want all of the free games also on the site and in the future that's likely to happen. To do that we need to build the games in Unity. This game was started a loooooonnng time ago...during Icebreaker and isn't in Unity! It has been on the shelf gathering dust for ages then when the free mobile games started working for us it seemed like a good candidate to finish off.|publisheddate=1 Jan 15|retrieveddate=1 Jan 15}}</ref>
 
<ref name="refname3">{{Citation|type=blog|link=http://www.nitrome.com/comments/?hid=662869&pid=662767&t=2&id=1233|title=New Year? New Games! → comment by Nitrome|name=|excerpt=It is free but unfortunatly'' {{sic}} ''won't be available on the website. Ideally we want all of the free games also on the site and in the future that's likely to happen. To do that we need to build the games in Unity. This game was started a loooooonnng time ago...during Icebreaker and isn't in Unity! It has been on the shelf gathering dust for ages then when the free mobile games started working for us it seemed like a good candidate to finish off.|publisheddate=1 Jan 15|retrieveddate=1 Jan 15}}</ref>
  +
<ref name="refname2">{{Citation|type=blog|link=http://www.nitrome.com/blog/articles/1281/|title=
  +
1 million Magic Touch downloads!|name=|excerpt=|publisheddate=6 Mar 15|retrieveddate=6 Mar 15}}</ref>
  +
<ref name="refname3">{{Citation|type=blog|link=http://www.nitrome.com/comments/?hid=698438&pid=698432&t=2&id=1275|title=Magic Touch Review Round Up → comment by Nitrome|name=|excerpt=Back then we were making Icebreaker and the intention was to put it'' [Magic Touch Wizard for Hire] ''out as a paid game. We lost faith in it under that model and Arthur who was programming it was drafted in to work on Icebreaker. When we started on this new model of free with ads it seemed a good fit so we decided to redirect it :)|publisheddate=1 Mar 15|retrieveddate=1 Mar 15}}</ref>
 
}}
 
}}
 
{{Magic Touch}}
 
{{Magic Touch}}

Revision as of 13:32, 6 March 2015

For the browser game, see Magic Touch.
Gunbrick (mobile) Magic Touch: Wizard for Hire TBA

Magic Touch: Wizard for Hire is an endless game set in the Magic Touch series and released on February 25 2015 for iOS and Android and February 26 for Amazon App Store. The game was first announced on January 1st 2015 and was set to be Nitrome's next released mobile game. The game is free and available on iOS, Android, and the Amazon App Store. The player plays as a wizard who has to protect a castle from oncoming enemies descending on balloons.

Unlike the flash version the game is based on, this mobile version has new backgrounds and new spells.

Gameplay

Magic Touch retains the gameplay its predecessor, the player playing a wizard who has to prevent knights descending via balloons from landing on the castle by drawing the symbol pictured on each balloon to pop it.

When a symbol is drawn all balloons on screen that have that symbol will pop, and when a knight is out of balloons it will fall to the ground and die. A dead knight will add an extra point to the player's score and also yield some coins. Popping multiple balloons with one drawn symbol that causes multiple knights to die will cause a combo, which will grant extra coins.

If a single knight lands on the castle the player loses. With accumulated coins the player can purchase spells and backgrounds. Three types of interactive objects will occasionally appear in game: bubbles containing a spell that can be instantly activated, treasure chests that move horizontally across the screen and grant coins once multiple symbols are drawn, and potions that drift downwards and give an unlocked spell when multiple symbols are drawn.

In app purchases

Price CDN ($) US ($) GBP (£) EUR (€)
1000 coins Free Free Free Free
5000 coins $1.60 $1.28 £0.84 €1.17
20000 coins $4.96 $3.98 £2.62 €3.63
100000 coins $11.19 $8.98 £5.91 €8.19
Remove ads $2.48 $1.99 £1.31 €1.81

Free coins

The player can obtain one thousand free coins almost at any time by selecting the one thousand coins option on the in app purchases page. Once this is selected, the player is presented with three ways of obtaining them: watching a video ad, downloading another game, or sharing Magic Touch Wizard for Hire.

When "Watch a video ad" is selected the player is shown a video ad and then given one thousand coins. This method can be used an infinite amount of time, although it cannot be used again right after being used and only becomes usable after a short amount of time. On Android, after viewing the ad the player may have to press their device's back button to get the coins.

For "Get a game", selecting this option takes the player to their respective App Store's shop page for Platform Panic, and upon downloading the game and playing once returning to Magic Touch Wizard for Hire will grant them 1000 coins.

For logging in to the player's Twitter or Facebook account and sharing the game, the player will earn 1000 coins. However, this method cannot be used with the exact same account after the player has redeemed the coins after the first time.

Announcements

  • January 1, 2015 - The game was announced and a preview image shared.
  • January 30, 2015 - A vine of the game was shared
  • February 17, 2015 - A trailer of the game was uploaded
  • February 20, 2015 - A vine of the game was shared
  • February 21, 2015 - AppSpy does a preview of the game
  • February 23, 2015 - A vine of the game was shared
  • March 6th, 2015 - Nitrome announces that Magic Touch Wizard for Hire was downloaded 1.1 million times on iOS and that new content is coming

Cameos

  • Gunbrick related characters appear in the Gunbrick background (pictured below), these character being the Gunbrick, a cat in a Kitty Cat Brick, and a bird.
Spoiler

Versions

Release versions

This version of the game was the initial release version, labelled 1.0.5 on Android and the Amazon App Store and released on February 25 2015 for both iOS and Android and February 26 for the Amazon App Store.

Update version

This versions of the game fixes bugs. On iOS it is labelled 0.2.1 and fixes a bug where the Dragon and Bomb spells' book icons were swapped when obtained from potions, the powerups box on the pause screen registering the "new" label when the player gains enough coins to purchase a background, some minor bug fixes, and a few pixels being tweaked.

New features versions

This version of the game to be released in the future will add new features to the game and is currently in development.[1]

Development

Development of Magic Touch Wizard for Hire started during the development of Icebreaker: A Viking Voyage which was developed from December 2011 to June 2013.[2] During this time Magic Touch Wizard for Hire was being programmed by Arthur Guibert and the game was meant to be a premium title, however, Nitrome lost faith in the game working under that model and Guibert was relocated over to working on Icebreaker A Viking Voyage[2]. Magic Touch Wizard for Hire was put on hold at some point and not returned to for a very long time, until 2014 at the time when Nitrome was testing out free games with ads. [2] The use of this new model seemed to be a good fit for the game some development on it was started once again.[2]

When development started again it was at one point worked in December 2014 (due to being announced right on January 1 2015).

When Magic Touch Wizard for Hire was first being worked on it was not made in Unity (like Nitrome's other free mobile games), and it was due to this the game was not available on Nitrome's website upon being released on mobile.[2] However, because Nitrome would prefer to have all their free games on their site Magic Touch Wizard for Hire may be added to the Nitrome website at a future date.[2]

The shape recognition part of Magic Touch mobile is different from the one used in the browser Magic Touch and is also more accurate at recognizing shapes. [3] The music used in Magic Touch was reused for Magic Touch Wizard for Hire because Nitrome enjoyed the original music a lot.[4]

Beta elements

Unused balloon symbols

Purple balloon

The purple balloon that appears similar to a DNA helix or an 8 with two diagonal lines at the top corners was removed from the game although graphics for it still exist. This balloon appeared in the original Magic Touch and was one of the few balloons that required a lot of ink to draw.

Under /assets/atlas on balloons_atlas.png is the balloon's symbol on a purple balloon, and under /assets/atlas on magictouch.png is the image of how the balloon would appear on the symbol part of treasure chests.

Despite the balloon's removal from the game, the gesture for the symbol was not removed and can still be input in-game, where it will be recognized as pertaining to a purple balloon.

Despite its removal from the game it is still present, in the short tutorial animation for the fast forward spell, visible on the knight closest to the castle before the spell is activated.

Question mark balloon

Under /assets/atlas on balloons_atlas.png is an unused balloon with a question mark on it and a checkered tan and dark brown design. It is unknown what this balloon would have been used for, considering that the symbol in question cannot even be drawn.

< symbol

Drawing < will cause it to be recognized by the game and flash white, even though the symbol does not correspond to any balloon or spell game. Subsequently, while lines in the game flash to correspond to the colour associated with that balloon/spell, white is not used for any of the and is unused.

Reception

Sales

On iOS during its first week of release Magic Touch Wizard for Hire was downloaded 1.1 million times, making it it (by March 6th 2015) Nitrome's most downloaded mobile game. It was due to the game's sales that Nitrome set to work making new content for it. [5]

Promotions

A banner of Magic Touch Wizard for Hire appeared on the front page of the games category of the Apple App Store, along with appearing in the "Best New Games" section. [6]

Trivia

  • Magic Touch was accidentally leaked two days early due to a glitch on Nitrome's website which caused their search function to find unreleased blog posts.[7]

References

  1. https://itunes.apple.com/us/app/magic-touch-wizard-for-hire/id946917251?ls=1&mt=8
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Game Developer's Blog - Nitrome: New Year? New Games! → comment by Nitrome: It is free but unfortunatly [sic] won't be available on the website. Ideally we want all of the free games also on the site and in the future that's likely to happen. To do that we need to build the games in Unity. This game was started a loooooonnng time ago...during Icebreaker and isn't in Unity! It has been on the shelf gathering dust for ages then when the free mobile games started working for us it seemed like a good candidate to finish off., 1 Jan 15, retrieved 1 Jan 15. Cite error: Invalid <ref> tag; name "refname3" defined multiple times with different content
  3. Game Developer's Blog - Nitrome: New Year? New Games! → comment by Nitrome: The shape recognition is a different technique from the previous flash game. It is better at getting what you draw correctly., 1 Jan 15, retrieved 1 Jan 15.
  4. Nitrome on Twitter: [1]: normally we commission the music but we liked the original game music..., 27 Feb 15, retrieved 27 Feb 15.
  5. 5.0 5.1 Game Developer's Blog - Nitrome: 1 million Magic Touch downloads!, 6 Mar 15, retrieved 6 Mar 15.
  6. Jonnathan Annal on Twitter: [2], 26 Feb 15, retrieved 26 Feb 15.
  7. http://web.archive.org/web/20141230022307/http://www.nitrome.com/search.php?id=year
  8. Game Developer's Blog - Nitrome: New Year? New Games!, 1 Jan 15, retrieved 1 Jan 15.
LeapDay CrocodileRedDead Obsolete template

This {{Games}} template is obsolete and should be removed from all pages and replaced with the folllowing: {{Browser games}}, {{Mobile games}}, {{Unreleased games}} and/or {{Console games}}.

When no other pages link to this template, it can be marked for deletion.