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Snot Put Preceded by Knuckleheads Followed by Skywire 2
Knuckleheads
Knuckleheadsicon
Description
Play as two connected angry heads in this unique action game.
Released May 20th 2008[1]
Play It Nitrome.com
Levels 25
Game Type Main
Genre Platformer
Websites Nitrome.com, MTV Arcade
Controls
Instr-keyboard

Left Right - Move
Up Down - Adjust length of chain

Credits Artwork
Jon Annal
Programming
Aaron Steed
Music
Dave Cowen
Music
Menu Music
Knuckleheads Menu

Game Music
Knuckleheads Main

Special First game and blog post being featured on the blog.
Avatars
Avatars related to this game:
Full avatar-24

Knuckleheads is a platform game released in 2008. The player controls a pair of angry heads with the aim of making it to the bell at the end of each level.


Controls

  • Left Right Left and right arrow keys - Move
  • D and R - Move
  • Up Down Up and down arrow keys - Adjust the length of the chain

Levels

Level 1

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Knuckleheads Level 100:34

Knuckleheads Level 1

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Level 2

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Level 2 begins at 0:20 in the below video
Knuckleheads Levels 1-502:41

Knuckleheads Levels 1-5

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Level 3

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Level 3 begins at 0:56 in the below video
Knuckleheads Levels 1-502:41

Knuckleheads Levels 1-5

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Level 4

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Level 4 begins at 1:38 in the below video
Knuckleheads Levels 1-502:41

Knuckleheads Levels 1-5

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Level 5

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Level 5 begins at 2:07 in the below video
Knuckleheads Levels 1-502:41

Knuckleheads Levels 1-5

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Level 6

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Knuckleheads Levels 6-1002:41

Knuckleheads Levels 6-10

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Level 7

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Level 7 begins at 0:24 in the below video
Knuckleheads Levels 6-1002:41

Knuckleheads Levels 6-10

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Level 8

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Level 8 begins at 0:53 in the below video
Knuckleheads Levels 6-1002:41

Knuckleheads Levels 6-10

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Level 9

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Level 9 begins at 1:32 in the below video
Knuckleheads Levels 6-1002:41

Knuckleheads Levels 6-10

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Level 10

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Level 10 begins at 1:56 in the below video
Knuckleheads Levels 6-1002:41

Knuckleheads Levels 6-10

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Level 11

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Knuckleheads Levels 11-1503:55

Knuckleheads Levels 11-15

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Level 12

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Level 12 begins at 0:32 in the below video
Knuckleheads Levels 11-1503:55

Knuckleheads Levels 11-15

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Level 13

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Level 13 begins at 1:04 in the below video
Knuckleheads Levels 11-1503:55

Knuckleheads Levels 11-15

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Level 14

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Knuckleheads Levels 11-1503:55

Knuckleheads Levels 11-15

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Level 15

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Level 15 begins at 2:21 in the below video
Knuckleheads Levels 11-1503:55

Knuckleheads Levels 11-15

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Level 16

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Knuckleheads Levels 16-2004:08

Knuckleheads Levels 16-20

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Level 17

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Level 17 begins at 0:47 in the below video
Knuckleheads Levels 16-2004:08

Knuckleheads Levels 16-20

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Level 18

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Level 18 begins at 1:55 in the below video
Knuckleheads Levels 16-2004:08

Knuckleheads Levels 16-20

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Level 19

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Knuckleheads Levels 16-2004:08

Knuckleheads Levels 16-20

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Level 20

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Knuckleheads Levels 16-2004:08

Knuckleheads Levels 16-20

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Level 21

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Knuckleheads Levels 21-2303:06

Knuckleheads Levels 21-23

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Level 22

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Level 22 begins at 0:59 in the below video
Knuckleheads Levels 21-2303:06

Knuckleheads Levels 21-23

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Level 23

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Level 23 begins at 1:52 in the below video
Knuckleheads Levels 21-2303:06

Knuckleheads Levels 21-23

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Level 24

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Nitrome's Knuckleheads Levels 24 and 2502:16

Nitrome's Knuckleheads Levels 24 and 25

Level 25

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Level 25 begins at 0:53 in the below video
Nitrome's Knuckleheads Levels 24 and 2502:16

Nitrome's Knuckleheads Levels 24 and 25

Ending

Penguin 1

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A scene is shown with the angry heads jumping up and down with their chains dissolved and happy looks on their faces. Behind them, an endless stream of enemies pour into the lava.Knuckleheads ending


Hazards

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  • Spikes - Spikes can appear on any block and will hurt both heads.
  • Lava fireballs - Fireballs that can jump up from the lava and can hurt both heads.
  • Coloured fireballs - Green and pink fireballs that travel in a straight line which only hurt the opposite head.
  • Lava - Any head that touches the lava results in game over. Some levels the lava is stationary, some levels the lava tide goes up and down, and some levels they continuously rise and force the player to be very quick.
  • Gates - Some later levels have gates which go up and down and will hurt any head. The player has to be very careful to pass through them while they're up, and not make contact with any metal part of the gate.
  • Coloured pegs - The player must use the correct colour head to connect with the peg, the wrong colour results in losing one health and unable to connect with it.
  • Coloured blocks - The player can step on the blocks but if they use the wrong coloured head they will lose one health.
  • Coloured fireballs - They travel from one tube to another and can hurt the player if they touch the opposite coloured head.

Enemies

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This section is incomplete. You can help by adding the missing info.

Interactive objects

The Moon Apple Logo Incomplete section

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Pick ups

  • Capsules - Collected by breaking the capsule with a head.

Glitches

  • Falling from a high height and landing on the wrong coloured head will not affect the player. This is a glitch, however.

Awards

Site/Event Year Contest Prize Outcome
Jay is Games 2009 Best of Casual Gameplay 2008 Best Platform (Browser games) game of 2008 - Audience Award Nominated
Jay is Games 2009 Best of Casual Gameplay 2008 Best Platform (Browser games) game of 2008 Nominated

Unused content

Knuckleheads contains unused regular text, unused text from Dirk Valentine, Go Go UFO, text that is present unused in other Nitrome games but never actually used in a game, and what is presumably placeholder text.

Knuckleheads contains an unused full colon (:), comma (,), and an unused question mark (?). Although a question mark is used in all levels, this type of question mark is different and looks more like the regular text found on the game's highscores submission page.

Of unused text pertaining to Go Go UFO, there is the text for a starting [(] and ending bracket [)], and a 90° flipped plus sign (+), making it look a bit like a cross. Of unused text pertaining to Dirk Valentine, there is a forward slash (/), quotation mark ("), short hyphen (-), and a British Pound symbol (£).

There is what seems to be a beta or placeholder image of a heart in a circle, this likely meant to indicate a heart capsule in early versions of Knuckleheads. It is the only non blank circle image that is an .svg.

Finally, Knuckleheads has two unused images of text, the first reading "where's my coin Jon?" and the second reading "where's my health Jon?". These are likely humorous placeholder messages meant to test out some of the software, and since they were meant to be temporary, the programmer likely had a bit fun and directed these messages to Jon Annal - the artist for the game.

Considering how they ask "Jon" about art for certain objects, these messages were likely inputted early into the game. The beta heart capsule may have been an answer to the second message.

Trivia

  • Nitrome's first game blog post about was about the release of Knuckleheads.
  • The game's colours (pink and green) are the same colours seen in the game Ribbit, they both a have pink and green character, the enemies are pink and green and some hazards are also pink and green.
  • The name of the game is based in on the insult knuckle head.
  • If there is a line of capsules, the player can run across it without falling.

References

  1. Nitrome Blog: - Knuckleheads Game

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