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Knight Trap

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Chisel 2 ← Preceded by - Knight Trap - Followed by → Steamlands
Knight Trap Logo
Ico knighttrap
Released April 4, 2011
Play It Nitrome.com
Levels Thirty
Genre Strategy, platform
Websites Nitrome.com
Controls

Arrow keys

Prequel/Sequel Sequel: Office Trap
Credits Art
Jay D Smith
Programming
Luis Jose Romero
Music
Dave Cowen

Knight Trap is a platform-strategy game released on April 4, 2011. The goal is to guide a certain number of knights past traps to the top of the level.

The game was first revealed in an image on the NES skin, which at the time was believed to be a completely separate NES game. Later, it received a sequel called Office Trap.


Contents

ControlsEdit

Left Right Left and right arrow keys - Move

Up Up arrow key - Jump

Down Down arrow key - Duck

LevelsEdit

The Moon Apple Logo Incomplete section

This section is incomplete. You can help by adding the missing info.

The game involves the player to traverse several platforms, sometimes setting off traps, in order to make it to the top of the castle. The number of knights to complete the level varies from level to level.

IntroductionEdit

Knight Trap
The introduction of Knight Trap
AyernamAdded by Ayernam

The game starts off with the princess writing a letter to the knights.

Level 1Edit

The Moon Apple Logo Incomplete section

This section is incomplete. You can help by adding the missing info.

The first level has seven knights, of which at least four are required to pass the level. Each floors has a single fireball trap.

Level 2Edit

The Moon Apple Logo Incomplete section

This section is incomplete. You can help by adding the missing info.

Need four knights at the top; seven lives. Each floor has a slime trap and crumbling platforms. To avoid the most traps, only step on the first floor's trap, regular jump, and continue double jumping onto crumbling platforms so as not to set off more traps.

Level 3Edit

Level 4Edit

Level 5Edit

Level 6Edit

Level 7Edit

Level 8Edit

Level 9Edit

Level 10Edit

Level 11Edit

Level 12Edit

Level 13Edit

Level 14Edit

Level 15Edit

Level 16Edit

Level 17Edit

Level 18Edit

Level 19Edit

Level 20Edit

Level 21Edit

Level 22Edit

Level 23Edit

Level 24Edit

Level 25Edit

Level 26Edit

Level 27Edit

Level 28Edit

Level 29Edit

Level 30Edit

EndingEdit

This navigational box contains a spoiler. To open the box, click the [show] tag.


TrapsEdit

PreviewsEdit

Knight Trap, the name previously unknown at the time, was previewed on March 18th 2011. Along with the post was an image of one of the levels.

On March 23rd, a video preview of the game was launched. The preview shows the titlescreen of Knight Trap, the intro, and some levels were shown in the video (below).

GalleryEdit

TriviaEdit

  • The slime traps are a reference to enzymes from the Test Subject Blue series. The blue slime is a reference to Blue while the green slime is a reference to Green. Coincidentally, Knight Trap was the first game to hint Test Subject Green.
  • If the player leaves the titlescreen of Knight Trap untouched, the Knights will start to come in different numbers. Eventually, all the Knights will jump into the castle, then there will be for a few seconds no Knights on the screen.
  • The character, and traps from Knight Trap appeared in the Nitrome 2.0 skin in a building.
  • The title is almost certainly a reference to the 90's FMV game Night Trap.
  • There is a glitch where some platforms can be inaccessible and the Knight will continuously walk in the air until he reaches a platform. This will be fixed if you reset the level or die.
  • There is also a glitch where if the player reset the level the traps will remain where they were. After the player reset's a second time, it will be fixed.


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