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OCD Dream Bot
Ocddreamboticon
Developer(s) Ish Games
Scope June 2-6, 2014 ("Dreams")
Link Nitrome.com
Rank Three and a half stars
Genre Platformer/Puzzle
Levels 10
Credits Carl Trefla

OCD Dream Bot is a game created by Ish Games for the Nitrome Jam under the theme "Dreams". OCD Dream Bot is a platformer with puzzle element in which the player controls OCD Dream Bot with the goal of closing all doors so that he can sleep soundly.

Controls

  • Left Right / A and D - Move left and right
  • Up / W - Jump
  • Down / S - Go down through gates

Levels

OCD Dream Bot has ten levels.

Level 1

Level 1 teaches the player the basic controls and introduces doors. To complete the level the player simply needs to touch the first door, jump up a short staircase, touch the next door, and go into the exit.

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OCD Dream Bot level 100:07

OCD Dream Bot level 1

Level 2

Level 2 introduces batteries and contains two doors. To complete the level the player need to touch the first door, jump up to the second door, touch the second door, drop down and touch the next door, and then go into the exit.

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OCD Dream Bot level 200:09

OCD Dream Bot level 2

Level 3

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Level 3 introduces switches and gates.

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OCD Dream bot level 300:16

OCD Dream bot level 3

Level 4

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OCD Dream Bot level 400:10

OCD Dream Bot level 4

Level 5

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OCD Dream Bot level 500:23

OCD Dream Bot level 5

Level 6

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OCD Dream bot level 600:16

OCD Dream bot level 6

Level 7

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OCD Dream Bot Level 700:34

OCD Dream Bot Level 7

Level 8

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OCD Dream Bot Level 800:55

OCD Dream Bot Level 8

Level 9

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OCD Dream Bot Level 900:30

OCD Dream Bot Level 9

Level 10

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OCD Dream Bot level 1000:22

OCD Dream Bot level 10

Ending

Penguin 1

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OCD dream bot ending

The ending of OCD Dream Bot depicts the robot sleeping with a thought bubble showing three closed doors. Text above reads "Finally OCD Dream Bot can sleep soundly".


Enemies

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Hazards

  • Spikes - Harms OCD Dream Bot upon contact and take away battery power.

Interactive objects

  • Doors - Once touched will either close, if opened, or open, if closed. Once all are closed, the exit will open.
  • Batteries - Restores the player by seven bars of energy.
  • Switches - Turns on lights when touched and turn them off when touched again. Cost one bar of battery power to use.
  • Buttons - Turns on lights for a certain period of time before switching off. Cost one bar of battery power to use.
  • Gates - Perform the function of platforms and can be passed through by going up or down.

Development

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