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This article is about Interactive objects from Leap Day. For Interactive objects from Other games, please see Interactive objects.

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The following is a list of general interactive objects in Leap Day that do not cause direct harm to the protagonist.

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LeapDay crack block LeapDay moving platform LeapDay moving block LeapDay jump bubble LeapDay spring LeapDay bouncy block LeapDay teleporters LeapDay conveyor belt LeapDay switch blocks

Breakable blocks

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This section is about blocks from Leap Day. For blocks from other games, please see Blocks.

Breakable blocks
LeapDay crack block
Ability Can be broken from below

Breakable blocks are grey squares with a lightning crack going through them, indicating that they can be broken. They can only be destroyed by the player by jumping on the underside of the block. They are usually found in straight horizontal lines, so that the player has to pierce through them in order to progress further. They also can be found stacked on multiple layers. At least two breakable blocks next to each other need to be destroyed in order for the player to go through a layer. This can be done easily by jumping under a block and by tapping jump once more right as the character hits the first block. The protagonist will then perform a double jump and break two blocks next to each other.

Flying platforms

Moving platforms / Hovering platforms
LeapDay moving platform LeapDay hovering platform
Ability Moves in a cycle

Flying platforms are light orange platforms with a spinning propeller below. The moving variant has plain colours while the hovering variant has a red underside and black stripes. Due to their rather small size, flying platforms can be hard to reach and use in specific situations. Multiple platforms can be placed next to each other, essentially working like a larger platform.

Moving platforms will follow a constant moving cycle, going back and forward horizontally or vertically in the air. Hovering platforms, on the other hand, will not move but rather will stay in place in the air. Whenever the player steps on hovering platforms, these platform will fall down and disappear. They will instantly reappear after a cooldown of five seconds, regardless of the player's death.

Moving blocks

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This section is about blocks from Leap Day. For blocks from other games, please see Blocks.

Moving blocks
LeapDay moving block
Ability Moves in a cycle

Moving blocks are very similar to slam blocks, essentially working as their harmless counterpart. Like them, they are square blocks made out of a stone material with an outside trim, and have a face with a large nose and two hollow eyes.

Moving blocks are typically found in groups, all following a specific pattern. They move back and forth between two positions in a straight line at a slow pace. Although they often appear square, they can sometimes be rectangular. Multiple moving blocks can form a cluster, essentially working like a large multi-part obstacle moving on a cycle. In End Zones, these blocks can also move diagonally, like Spiked slam blocks.

Jump bubbles

Jump bubbles
LeapDay jump bubble
Ability Makes the player jump higher

Jump bubbles are floating transparent bubbles with an orange arrow pointing upwards inside them. They are often found floating in the air in groups. If the protagonist touches one, he will be propelled upwards and can make an additional double jump after propulsion. They are often arranged in chains, so that touching one will cause the protagonist to run into nearby ones. Jump bubbles disappear when touched, but will respawn after a cooldown of six seconds, regardless of the player death.

Springs

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This section is about springs from Leap Day. For springs from other games, please see Springs.

Springs
LeapDay spring
Ability Bounces the player in one direction

Spring are large red pads mounted on a metal wire spring. They can face any direction and are typically connected to walls. Two springs can also appear facing adjacent to each other, and at times, may be situated among spike covered surfaces. If the protagonist lands on the face of a spring, he will bounce off in the opposite direction. Springs push the protagonist a farther distance than a regular jump. The other sides of a spring will behave like a normal solid surface. Bouncing on a spring will reset the player's jump, but not their momentum. This means that if the player uses a double jump before touching the spring, they are able to use yet another simple and double jump after bouncing on it without having to touch a platform or a wall.

In End Zones, springs can also be found placed on ceilings, granting the player the ability to fall straight without hitting any walls.

Bouncy blocks

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This section is about blocks from Leap Day. For blocks from other games, please see Blocks.

Bouncy blocks
LeapDay bouncy block
Ability Bounces the player around

Bouncy blocks are bumpy and grey coloured, and generally constitute portions of walls and platforms. On contact, bouncy blocks cause the protagonist to slightly rebound off their surface and not grab and slide down them like normal walls. The wall type essentially work like a wall that cannot be slid on or wall-jumped from, as they will turn the protagonist around while keeping their momentum. They are rarely found as platforms, and in this form they will cause a small bounce upwards, after which they can be walked on. Bouncy blocks will not reset the player's jump, meaning that if the player has used a double jump before touching the side of a bouncy wall, they will not gain another double jump after bouncing off of it.

Teleporters

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This section is about Teleporters from Leap Day. For Teleporters from other games, please see Teleporters.

Teleporters
LeapDay teleporters
Ability Teleports the player from one place to another

Teleporters are either wall or floor elements composed of a solid metal frame with a coloured teleporter inside. The teleporter itself can appear either blue, orange or green and is made up of coloured rays.

Teleporters can be encountered serving as walls or floors, and can vary in length. There is no real limit to how large a teleporter can be, but it is always big enough for the player to easily fit through it. There are always exactly two teleporters of one colour in a proximate region to each other. Entering one teleporter will make the protagonist leave through the other, and vice versa.

The player has to enter a teleporter from its front side, as all other sides will act as normal walls. More than two teleporters can appear in the same section, hence their colour coding. Although they can be placed in varied positions, it is not possible for a vertical teleporter to be linked to an horizontal one, and vice versa, except in End Zones. Entering a teleporter will reset the player's jump, but not their momentum. This means that if the player uses a double jump to enter a teleporter, they are able to use yet another simple and double jump after leaving the teleporter, without having to touch a platform or a wall.

Conveyor belts

Conveyor belts
LeapDay conveyor belt
Ability Moves the player in one direction

Conveyor belts are dark brown horizontal platforms with small light brown rectangles on them. They are constantly rotating to one side, like regular conveyor belts. They will push whichever entity steps on them into one side. If the player steps on a conveyor belt while facing the direction they are going towards, their speed will be greatly increased. However, if they are facing the opposite direction, their speed will be lowered. Conveyor belts only affect the player on their top side, and will act like normal obstacles on the underside.

Switch blocks

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This section is about blocks from Leap Day. For blocks from other games, please see Blocks.

Switch blocks
LeapDay switch blocks
Ability Turns on and off every time the player jumps

Switch blocks appear to be made out of some kind of metal and all have a large white ! exclamation mark on them. There are always two variants paired together: dark pink and light blue. All the switch blocks of the same colour will be activated at a given time, while all the blocks of the other colour will be deactivated. They will act like solid obstacles when activated, often serving as platforms or as walls the player can jump from. Each time the player performs a jump, wall-jump or double jump, all blocks will switch state at once. This means that the player has to time their jump correctly in order to use switch blocks as platforms, in order to not fall through them, or hit them when the blocks become solid.

Yolk cannons

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This section is about Cannons from Leap Day. For Cannons from other games, please see Cannons.

Yolk cannons
YolkCannon
Ability Shoots the player

Yolk cannons[1][2], also known as Human Cannons[3], are able to shoot characters in a straight direction. They can also move along paths and be mixed with other objects[4]. Nitrome mentions that aiming at proper angles and timing play a large part in using these interactive objects[4]. Yolk cannons are found either rotating 360 degrees or in different angles. Some of them move. Yolk cannons do not protect the player for hazards if the cannon's path goes through hazards.

Sticky Slime

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This section is about slimes from Leap Day. For slimes from other games, please see Slimes.

Sticky Slime
StickySlime
Ability Prevents the player from moving

Sticky Slime[3][1] is lime green coloured and has bubbles on it.

Sticky Slime will cause the player to stop moving and stick to where they touched the slime. Jumping will free the player. Moving blocks can be coated with Sticky Slime and there are also small Sticky Slime blocks.

Magical switches

Magical switches
Ability Creates timer tiles

Magical switches[3] are purple dome shaped buttons with a white exclamation mark on them. Under the buttons is grey metal. Timer tiles are transparent blocks that initially spawn with purple liquid that slowly depletes.

Magical switches will cause timer tiles[5] to appear for a limited time, which act like regular blocks. When the blocks become transparent, they disappear.

Ice

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This article is about ice from Leap Day. For ice from other games, please see Ice.

Ice
IceBlock
Ability Boosts the player's speed

Ice appears as white, shiny platforms.

Ice platforms will boost the player's speed when clinging to walls or moving on platforms. Performing a double jump on a wall will cause the player to greatly ascend up the wall.

Snow

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This section is incomplete. You can help by adding the missing info.
Needed: Information about destroying them from below.

Snow
Ability Break when walked on and jumped into from below

Snow is white and appears in blocks. When damaged, it will appear circular.

Snow works like breakable blocks, but it can be destroyed also by walking on it. There can be fruits and spikes hidden under snow. Cross spikes can be found in them, these hazards being like normal spikes but not attached to walls.

Hot air balloons

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This section is incomplete. You can help by adding the missing info.

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This section is about hot air balloons from Leap Day. For hot air balloons from Chick Flick, please see Hot Air balloons (Chick Flick).

Hot air balloons
Ability Moves vertically up

Hot air balloons[6] will remain stationary until the player lands in their gondola, whereupon the balloons will rise upward. The player will not move while inside the gondola and can jump out any time and will do so in the direction they are facing.

Alien bouncers

Alien bouncers
AlienBouncers
Ability Bounces players upon contact

Alien bouncers[7] are interactive objects. They are green circles with eight small green circles surrounding them. They have two white eyes and a small dark green nose.

Alien bouncers will bounce the player (or force them forward when they aren't in the air) upon making contact with them. They can be used to give a boost or get across an area with ease.

References

  1. 1.0 1.1 1.2 Leap Day - Android Apps on Google Play on the Wayback Machine (archived 1 Sept 16)
  2. Nitrome on Twitter: [1]: Yesterday we saw 'swinging logs' today we introduce. The 'Yolk cannon' [2], 2 Sept 16, retrieved 26 Dec 16.
  3. 3.0 3.1 3.2 3.3 Game Developer's Blog - Nitrome: New traps coming to LeapDay TOMORROW!, 31 Aug 16, retrieved 1 Sept 16.
  4. 4.0 4.1 4.2 https://twitter.com/Nitrome/status/770953253626454016
  5. Nitrome on Twitter: [3]: Who's been enjoying todays new timer tiles trap in #leapday ? [video] , 6 Sep 16, retrieved 26 Dec 16.
  6. Leap Day - Android Apps on Google Play on the Wayback Machine (archived 20 May 17)
  7. 7.0 7.1 Leap Day - Android Apps on Google Play on the Wayback Machine (archived 11 May 17)

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