Nitrome Wiki
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Although Nitrome had originally decided to publish the game themselves and not rely on a publisher<ref name="refname31" /> - and even turned down offers from other publishers beforehand<ref name="refname31" /> - Nitrome accepted Rovio's publishing offer based off Rovio's reputation<ref name="refname31" />. This new partnership was established around a year into the game's development<ref name="refname31" />, and was publicly announced on May 14th 2013<ref><u>Nitrome blog:</u> - [http://www.nitrome.com/blog/articles/860/ Our Big Icebreaker News - Rovio Stars!]</ref>. On June 17th 2013, Nitrome announced that Icebreaker A Viking Voyage had been submitted to the iTunes App store and had been approved, and was scheduled for release on June 20th 2013.<ref><u>Nitrome blog:</u> - [http://www.nitrome.com/blog/articles/877/ Icebreaker: Release Date!]</ref>. With the release and success of the iPhone version of Icebreaker A Viking Voyage, Nitrome later announced on July 23rd 2013 that an Android port of the game was in development.<ref><u>Nitrome blog:</u> - [http://www.nitrome.com/blog/articles/898/ Icebreaker Coming to Android!]</ref> The start of an Android port caused Nitrome to form two teams for development of Icebreaker A Viking Voyage - one team (called the "iOS team"<ref name="refname32" />) that would work on new features for the game<ref name="refname32" />, the game's level packs<ref name="refname32" />, and the iOS version of the game<ref name="refname32" />, and another team which would work on the Android version<ref name="refname32" /> (called the "Android team"<ref name="refname32" />), this team working on making the iOS version of the game and the game's features compatible with Android.
 
Although Nitrome had originally decided to publish the game themselves and not rely on a publisher<ref name="refname31" /> - and even turned down offers from other publishers beforehand<ref name="refname31" /> - Nitrome accepted Rovio's publishing offer based off Rovio's reputation<ref name="refname31" />. This new partnership was established around a year into the game's development<ref name="refname31" />, and was publicly announced on May 14th 2013<ref><u>Nitrome blog:</u> - [http://www.nitrome.com/blog/articles/860/ Our Big Icebreaker News - Rovio Stars!]</ref>. On June 17th 2013, Nitrome announced that Icebreaker A Viking Voyage had been submitted to the iTunes App store and had been approved, and was scheduled for release on June 20th 2013.<ref><u>Nitrome blog:</u> - [http://www.nitrome.com/blog/articles/877/ Icebreaker: Release Date!]</ref>. With the release and success of the iPhone version of Icebreaker A Viking Voyage, Nitrome later announced on July 23rd 2013 that an Android port of the game was in development.<ref><u>Nitrome blog:</u> - [http://www.nitrome.com/blog/articles/898/ Icebreaker Coming to Android!]</ref> The start of an Android port caused Nitrome to form two teams for development of Icebreaker A Viking Voyage - one team (called the "iOS team"<ref name="refname32" />) that would work on new features for the game<ref name="refname32" />, the game's level packs<ref name="refname32" />, and the iOS version of the game<ref name="refname32" />, and another team which would work on the Android version<ref name="refname32" /> (called the "Android team"<ref name="refname32" />), this team working on making the iOS version of the game and the game's features compatible with Android.
   
August 7th 2013 saw the announcing of [[Achievements]] and that development of the next level pack had started,<ref><u>Nitrome blog:</u> - [http://www.nitrome.com/blog/articles/910/ Icebreaker Update: Achievements!]</ref> more information about the level pack announced the next day.<ref><u>Nitrome blog:</u> - [http://www.nitrome.com/blog/articles/911/ Icebreaker Update: New Level Pack!]</ref>. The Android port of Icebreaker A Viking Voyage took around 9 months to make<ref><u>Nitrome blog:</u> [http://www.nitrome.com/blog/articles/898/ Icebreaker Coming to Android!] (July 2rd 2013, first mention of Android version)</ref>, [http://www.nitrome.com/blog/articles/1048/ Where is the Icebreaker Update?] (April 8th 2014, mention of the Android version being complete)</ref>, Nitrome having to deal with various problems the game would have across many type of Android tablets.
+
August 7th 2013 saw the announcing of [[Achievements]] and that development of the next level pack had started,<ref><u>Nitrome blog:</u> - [http://www.nitrome.com/blog/articles/910/ Icebreaker Update: Achievements!]</ref> more information about the level pack announced the next day.<ref><u>Nitrome blog:</u> - [http://www.nitrome.com/blog/articles/911/ Icebreaker Update: New Level Pack!]</ref>. The Android port of Icebreaker A Viking Voyage took around 9 months to make<ref><u>Nitrome blog:</u> - [http://www.nitrome.com/blog/articles/898/ Icebreaker Coming to Android!] (July 2rd 2013, first mention of Android version)<br><u>Nitrome blog:</u> - [http://www.nitrome.com/blog/articles/1048/ Where is the Icebreaker Update?] (April 8th 2014, mention of the Android version being complete)</ref>, Nitrome having to deal with various problems the game would have across many type of Android tablets.
 
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Revision as of 16:58, 18 April 2014

For the subpage containing most images related to the iOS/Android Icebreaker game, please see Ice Breaker: A Viking Voyage/Gallery

Icebreaker: A Viking Voyage, alternatively known as Ice Breaker iOS (when it was going to only be on the iPhone/Apple platform), is a puzzle physics game released for iOS devices on June 20, 2013[2] and published by Rovio[3]. The game is also the fourth installment of the Ice Breaker series, retaining its core gameplay.

On May 14, 2013, Nitrome published an article, where Rovio, a Finnish entertainment company, announced that they were going to help Nitrome publish their iOS game, Ice Breaker A Viking Voyage by featuring it in their new mobile game publishing initiative, Rovio Stars.

Ice Breaker A Viking Voyage was released a day early in the Finish app store (June 19th), for the purpose of checking for bugs.[4] Upon the worldwide release of Ice Breaker A Viking Voyage, the site was updated with a new skin - Icebreaker.

Nitrome has officially announced an Android port of the game[5], and have also announced that the game is in development both for the Kindle Fire and the Kindle Fire HD[6], with a simultaneous release dates for both version[6]. Nitrome has not declined the possibility of porting to the game to other devices.

Controls

Drag Finger - Slice. Drag a viking (when "Finger of the Gods" God Power is active)

Double finger tap - Zoom in on screen.

Tilt device [7] Tilts level (when "Gravity of the Gods" God Power is active)

Plot

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

Ice Breaker A Viking Voyage begins with the player taking part in the annual Hammerfest competition, when a cold icy wind blows all the Vikings away, save for the player and the Viking chief[8].

Gameplay

The objective of each level of Icebreaker A Viking Voyage is to rescue all the Vikings by safely bringing them back to the Drakkar. Scattered throughout levels are coins, which can be paid to a Gate Keeper on the overworld map in order to access other levels.

Some levels contain certain interactive objects that appear only in that level - called "Set Pieces". Along with levels mostly comprising of ice, the player has to make use of other objects in the level in order to get the Vikings safely to the Drakkar. Each level of Icebreaker contains a par number. If the player completes the level with a certain number of cuts that is equal or less than the par number, they achieve par, pars going towards accessing new levels in the Hammerfest level pack.

Level navigation

Full Icebreaker iOS map

The full map from the second pack.

Level selection will be done on an explorable map, with a boat icon as a marker for the player's selection.[9] Tapping a location on the map causes the boat to make its way towards the selected location. Tapping the same area or the "Play" button initiates the start of the level. When a level is accessed, the name of the level is displayed along with a few indicators below.

The map is designed to be integrated into the Icebreaker gaming experience, based off map systems from 16-bit platformers such as the Super Mario Games.[10]

Completion

If a level is locked, its icon blends in with the background of the map as a drawing. It is coloured in only when the player completes the level corresponding to that icon.

Completion of a level unlocks the level on the current path that comes after the completed level. Some paths of the map split into two separate paths that will unlock two levels simultaneously.

Completing sidequests gives a golden puzzle piece, granting access to another part of the map that is attached to that level. This part of the map is only accessible through the completion of this part of the sidequest.

Level packs

Nitrome revealed in their first Developer Diary that Ice Breaker iOS/Android will consists of level packs, each pack containing levels for the player to play. Three packs were included with the first release of the game, with more free[11] level packs to come.

When a level is selected, the screen will transition to show the name of the level and its "indicators".

There are currently three available level packs, these being:

Kraken

File:Upcoming level pack.png

The upcoming level pack's current logo

First confirmed on August 8th 2013, the Kraken level pack is the fourth level pack of the game, taking place inside a giant sea beast. The inside of the sea beast's body will be made spongy-like real flesh via various types of body physics. The walls and organs will be able to bend and stretch when the player pushes against them as well. Various organs will also be included in the levels, such as the heart, stomach, and intestines. This level pack will be made available for free in the next Icebreaker A Viking Voyage update and be automatically included in the Android version.

Sidequests

Some levels have multiple objectives, called sidequests. These levels will not only have the objective of getting the Vikings back to a longboat, but also secondary objectives, such as also getting a Goat Herder's lost goats back to the Goat Herder's longboat. Completing the sidequest is not necessary to proceed to the next level, however, a golden puzzle piece will be awarded if the sidequest's alternate objective (the actual sidequest).

Some levels themselves are sidequests, though they are not presented on the map with this title. The only way the player would be able to complete the "sidequest" is to experiment with the game's given environment and "[solve] puzzles that might not initially be apparent"[12]

Achievements

Nitrome announced on August 7 2013 that achievements would soon be added to Icebreaker: A Viking Voyage. Achievements are earned by completing challenges set by a new character, the Watcher. The watcher sets challenges by placing sign posts that are scattered throughout the levels. The signs have a balloon on them and, when sliced, will reveal a ringing bell and a new challenge. This system can be used across multiple levels, or in one level alone.

The achievements will be recorded in Game Center (iOS) or Google Play Games (Android), but they are also integrated into the game. This means they will still function even if Game Center or Google Play Games is not used. The achievements will be recorded in the game by the Watcher, who operates an airship the player can visit at any time during the game and check on the list of achievements they have earned and ones they have not yet earned.

Game components

Set Pieces

Set Pieces are placed within levels as a sometimes crucial part of the game. These are essentially a type of interactive object designed for use in a single level.

Due to the word choice, there was some misunderstanding of the words' definition. [13] Nitrome said that in the fourth update, set pieces demonstrate their ability to make puzzles more engaging to players with the use of graphics designed specifically for each stage.

Bosses

Ibsc-boss

The head of the Mountain Troll vomiting out liquid

Ice Breaker: A Viking Voyage will feature bosses found at the end of each map pack. Bosses will roam a level, and have to be defeated in order to complete the level, as the level is usually configured in such a way that the rescue of a Viking is tied to the defeat of the boss.

The Mountain Troll is the boss of Troll Marsh, while the Serpent is the boss of Under Dwell.

God Powers

Main article: God Powers

God Powers are a premium feature of Ice Breaker A Viking Voyage that allows the player to manipulate levels in unnatural way. They can be bought as an in-app purchase (referred to as IAP by Nitrome) from the Shopkeeper with monetary value. Currently, three gods powers are known: Finger of the Gods, Magnet of the Gods, and Gravity of the Gods.

Interactive objects

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This is a list of all the currently known interactive objects in Icebreaker A Viking Voyage.

  • Troll snot - an object that debuts in Ice Breaker A Viking Voyage. Troll snot is a slimy object that attaches itself to ice. Ice that passes this will cause a gooey strand of the snot to attach to the ice, this strand being able to be cut
  • Cannons - objects that fire spherical objects that come in contact with it - including Vikings. Two types of cannons exist, although it isn't apparent what is different between the two
  • Chains - holds on to objects
  • Goats - does absolutely nothing, but dies if exposed to hazardous objects. Goats can be returned to the Goat Herder's Longboat in order to complete a sidequest
  • Crows - holds up objects
  • Gondolas - objects for a Viking to sit in. These structures are sometimes used by the player for traversal, and sometimes held up by crows
  • Ice bombs - explode when cut, can kill Trolls and destroy some structures
  • Pressurized stone - causes actions proportional to how much weight is on the stone
  • Chicken eggs - although probably no use to the player, chicken eggs will kill Trolls upon impacting them

Hazards

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This is a list of known hazards in Ice Breaker: A Viking Voyage.

  • Fist blocks - spiked blocks that punch down and can kill Vikings via this move. Fist blocks are operated by chains
  • Runes - deadly ground that kills a Viking on contact
  • Giant head - giant faces cut out of rocks that are capable of opening their mouths.
  • Spiked objects - objects that have spikes on them. These objects are harmful to the player and kill a Viking on contact.

Enemies

55?cb=20120317190109 Incomplete section

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  • Trolls - stationary enemies that kill Vikings on contact. Trolls can be killed via being caught in the blast of an ice bomb, crushed to death, or by chicken eggs
  • Cave Trolls - Enemies with the ability to move and fly

Publishing opportunities

Nitrome was working with Rovio on Ice Breaker A Viking Voyage since January 2013[14][15]. Although several other publishers were previously interested in publishing, Nitrome did not wish to have a publisher of the game at the time. They later settled on Rovio because of Rovio's already widespread audience.

Nitrome later highlighted on their May 15 2013 blog post that on the App store, being noticed by people other than the developer's fanbase is hard due to recognition on the App store being mainly through getting up on "charts"[16]. Due to games on the App store being generally considerably cheap, a profit is made once a substantial amount of copies of the game being sold are sold.[16] At the same time this was announced, the Rovio trailer for Icebreaker iOS was released.

In app purchases

The only known in-app purchases are God Powers, which cost money outside of the game. They can either be bought in a single pack with a certain number of one type of God Power to use, or in a pack with a certain number of all three god powers.

In order for all Nitromians to test out the God Powers, a level in the game for each God Power has been created, with the option of testing out the given power for free. [17]

Purchasable God Powers

Main article: Shoppe

Free downloadable content

Nitrome has stated that they will be able to release free content for players of Ice Breaker A Viking Voyage, if they get enough money from sales of the game. Nitrome has stated that this "free content" will be extra level packs[11], more achievements[11] (which have not yet been revealed), and "any other cool stuff we [Nitrome] can think of"[11].

Avatars

Coming in the future version for iOS and Version 1.0.0 for Android, Nitrome will be adding a new feature that allows for people who buy the game to be granted eight new avatars in their Nitrome account, these avatars being Icebreaker themed[18].

When the updates comes, a link will be added in the game which allows the player to log into their Nitrome account, which will unlock the eight avatars.[19] These avatars will only be able to be unlocked through this method, people without the game will not be able to unlock the avatars. [20]

App price

Price CDN ($) US ($) GBP (£) EUR (€)
Reg. $0.99 $0.99 69p 0,89€
iPad $2.99 $2.99 £1.99 2,59€

Versions

Icebreaker A Viking Voyage is available on both iPhone and will be available on Android.

iPhone version

The iPhone version of Icebreaker A Viking Voyage was the version that Nitrome is currently building the game around, and also the platform Nitrome started developing Icebreaker for in the first place. This version was released on June 20th 2013, and was released in two versions: a regular version, and an HD version.

The regular version is with iPhones and iPod Touch's, compatible with iPhone 5, iPhone 4S, iPhone 4, iPhone 3GS, and also and iPod Touch 5th Generation, iPod Touch 4th Generation, and iPod Touch 3rd Generation. The HD version is meant for iPads, and compatible with iPad 1, iPad 2, and the New iPad[21].

The differences between each version is only the price. Achievements for the game are connected to Game Center.

Updates

Version 1.0.0

Version 1.0 is the first version of Icebreaker A Viking Voyage, this version released on June 20th 2013 (the day the game was released for iPhone). This version contains the game's first three maps (Hammerfest, Troll Marsh, and Under Dwell), and ninety five levels.

Version 1.1.0

Released on October 15th 2013, this version adds Achievements to the game. Along with this, during start of level or end of level dialogue, the skip button completely skips all dialogue for that part of the level.

Future version

This version of Icebreaker A Viking Voyage will add a new level pack and eight avatars which can be unlocked in the player's Nitrome account.

Android version

The Android version of Icebreaker A Viking Voyage is a port of the iPhone version, this version compatible with a large array of Android devices. Nitrome has not specified a release date, and development on porting the game is ongoing. As of October 11th 2013, Nitrome has sorted out all problems with the screen size of the game[22]

The game's achievements will be connected to Google Play Games.

Purchase

With the exception of the Kindle fire and Kindle fire HD, Icebreaker A Viking Voyage will be purchasable on the Google Play Store. For the Kindle Fire and Kindle fire HD, it will be purchaseable from the Amazon App store.[23]

Compatibility

In order for the Android version of Icebreaker A Viking Voyage to run, the Android device that runs it has to have three things. These specifications were spoken about by Nitrome in a blog post on the Nitrome blog. These specifications are:

  • The device has to have a screen resolution of 480 x 320 pixels[24] or higher. A device with smaller dimensions than this will not be able to run Icebreaker A Viking Voyage.
  • The device has to have an Arm7 processor.[25] A device that does not have this will not be able to run Icebreaker A Viking Voyage.
  • The device has to have Android version 2.3 (Gingerbread) or higher[26]. A device that does not have this will be unable to run Icebreaker A Viking Voyage.

Icebreaker A Viking Voyage will work on the following devices, and has been tested by Nitrome[27] to work on the following devices:

Updates

Version 1.0.0

This version will be the version all Android versions of Icebreaker A Viking Voyage will have. It will contain the map packs Hammerfest, Troll Marsh, Under Dwell, and the upcoming level pack, along with achievements and the ability for those who have the game to get eight avatars in their Nitrome account.[29]

Release

Ice Breaker special announcment

The special announcement

On June 20th, Icebreaker A Viking Voyage was released. When players first went onto the Nitrome site that day, a message would pop up in the middle of the screen and turn the rest of the site dark. The message was labeled "Special Announcement." In the announcement was a picture of many of the game characters, and then the Icebreaker A Viking Voyage logo above them. On the top-left corner of the announcement was a golden ribbon with a seal that said "Out Now!". On the right side were two buttons, made to look like wood. One button said "Watch the Trailer," and would transform the announcement box into a Youtube video player when clicked. The video player would play the second Icebreaker a Viking Voyage trailer. The second button read "Visit the Website," and when clicked on, would take the player to the Icebreaker iOS website.

Below the picture were three more golden/golden-brown buttons in a row. The first button said "No Thanks," and would close the special announcement permanently. The second button said "Remind me later," and would close the special announcement, but would have it pop back up later. The third button, which read "Get it Now!", would make the three buttons disappear, and replace them with two options to download the iPhone/iPod Touch version, or the HD iPad version. Both choices showed the Icebreaker A Viking Voyage logo, and a list of which iOS devices would be compatible to download. Clicking on wither choice would link the clicker to the iTunes site for purchase and download.

Underneath the buttons, in fine print, were the words "Unless you click "remind me", we will not show you this message again."

Previews

Main article: Ice Breaker iOS website#Updates

Throughout the course of Icebreaker A Viking Voyage' development, Nitrome has revealed various features as well as screenshots through entries on their site specifically created for A Viking Voyage. Each of these are logged in two categories: Developer Diaries and Updates.

Trailers

Previewed levels

The levels showcased in the two trailers for Icebreaker are the following:

Hammerfest (Nitrome trailer)

  • Cinematic 1 - 0:05
  • Level 4: Mind the Gap - 1:04

Hammerfest (Rovio Stars trailer)

  • Level 5: The Cutting Master - 0:24
  • Level P3: Between the Lines - 0:27

Troll Marsh (Nitrome trailer)

  • Level 18: Checking In - 0:19, 0:53
  • Level 1: Troll Cave - 0:22
  • Level 6: Do the Barrel Roll - 0:24
  • Level 13B: Crow's Nest - 0:25
  • Level 5: Cliffhanger - 0:26
  • Level 4: The Big Sneeze - 0:28
  • Level 15: Big Boned - 0:32
  • Level 21B: Skywire - 0:40
  • Level 23: The Chicken Coop - 0:43
  • Level 3: Chip off the Old Block - 0:49
  • Level S1 The Secret Path - 0:50
  • Level 16: The Sacrifice - 0:58
  • Level 24: The Mountain Troll - 0:59
  • Level S3: Afterparty - 1:01
  • Level 11: Cutting Master Returns - 1:02
  • Level 20B: Boulderdash - 1:02
  • Level 9: Swingers - 1:04
  • Level G4: The Wicker Goat - 1:12

Troll Marsh (Rovio Stars trailer)

  • Level 7: Isle of the Goat - 0:25
  • Level 16: The Sacrifice - 0:37
  • Level 23: Chicken Coop - 0:47
  • Level 24: The Mountain Troll - 0:49

Under Dwell (Nitrome trailer)

  • Level 19: Da Bomb - 0:34
  • Level 16: A Link to the Blast - 0:35, 0:56
  • Level 7C: Hot Air Joyride - 0:37
  • Level 9: Sounds of the Sea - 0:42
  • Level 10: Power Up - 0:47
  • Level 7B: Love Triangle - 0:52
  • Level 15: Troll Nest - 0:54
  • Level 22: Squash Blocks - 0:55
  • Level T2: The Fortress - 0:57
  • Level 13B: Kill a Troll - 1:00
  • Level 17: Ready the Cannons - 1:01

Under Dwell (Rovio Stars trailer)

  • Level 7C: Hot Air Joyride - 0:29
  • Level 1: My First Cannon - 0:32
  • Level 19: Da Bomb - 0:35
  • Level 22: Squash Blocks - 0:39
  • Level T2: The Fortress - 0:42
  • Level 16: A Link to the Blast - 0:44

Differences from the Flash series

Nitrome revealed in Update 6 on the Ice Breaker iOS website the transitions they had to make from the flash series to the mobile Icebreaker game. Changes include:

  • The ice breaker in Icebreaker A Viking Voyage holding the hammer end in his left hand instead of in his right hand
  • The noticeable difference in graphics, mainly due to Martin Wörister handling the game's graphics instead of Markus Heinel
  • Sprites given more detail, such as the helmet of certain Vikings appearing more shiny
  • The classic Rat being replaced with a Troll
  • The addition of more background objects
  • The game's levels navigated via a map instead of a level select screen
  • A Viking Voyage features green water instead of the blue water found in the flash Ice Breaker series

Graphics

In terms of graphics, Ice Breaker A Viking Voyage features graphics superior to that of regular Nitrome games.

Resolution

As covered in update 3, the resolution of the game differs from Apple tablet used. iPhone 4, iPhone 4S, iPod Touch 4th Generation, iPad 1, iPad 2, and iPad 3 all have retina display.

Older iPhones will not support retina display, and neither will the older iPhone 3S and iPhone 3rd Generation.

The iPhone's with retina display (iPhone 4, iPhone 4s, iPod Touch 4th Generation, iPod Touch 5th Generation[30], iPad 1, iPad 2, and iPad 3[31]) will display detailed sprites for characters and images, and shows sprites at 1 to 1 pixel ratio. The iPad's considerably larger screen allows for more of the screen to be seen.

The game's levels are viewed in landscape mode when played on the iPhone 5 and iPod Touch 5[32].

The iPhone's lacking retina display (older iPhones, iPhone 3s and iPhone 3rd Generation) will show the game with the less detailed sprites than the retina supporting versions (sprites such as scenery, characters, etc.). These sprites will be scaled down for the non-retina iPhones. As some sprites did not look very good scaled, Nitrome has "purposely redrawn" some of the sprites for the scaled down tablets.

The sprites used for the "scale down" tablets are used on the map of the game, regardless of what Apple tablet is is played on. This is because smaller sprites are needed for the map icons.

Art

Ice Breaker A Viking Voyage features much greater art than the previous three games in the series. The art is noticeably more detailed and shaded, and introduces elements such as shiny helmets. Update 6 on the Ice Breaker iOS website was about the transition Nitrome made. Nitrome talked about they first tried to develop an art style that was based off the existing Ice Breaker game (Ice Breaker, Red Clan, Gathering).

Nitromes early on aimed at trying to make characters and objects a certain size as to not affect the gameplay and environment, as these sprites would eventually make it into the game, where they may be go through tight areas. Along with this, they tried to keep the sprites interesting without becoming distracting.

As seen from concept art of the game, some objects went through many iterations, while others only a few. Notably the skull bird creature went through many different designs, evolving from a horned rock shaped beast to a Cave Troll.

Despite Nitrome's attempt to use all the characters they converted from their flash version to the mobile Icebreaker version, some characters that were converted were not able to make it into the game. An example is the Valkyrie, who, although being given a new look, was cut from the game.

Development

Development of Icebreaker A Viking Voyage started in 2012[33], and lasted around eighteen months.[34]. Development began at a time when Nitrome was getting less revenue from Nitrome.com; the game was created as an attempt for Nitrome to combat piracy of their own games[35], specifically, Nitrome's own games being stolen and illegally ported to the iPhone App Store.[35] Along with this, the development of Super Feed Me was taking a very long time, and starting a new project which Nitrome would be more focused on would allow them to more quickly get a game out on to the App Store.[35] Icebreaker A Viking Voyage was unveiled to the Nitrome community on July 12th 2012[36], where it was 80% complete.[37] Icebreaker reached 85% completeness on August 17th 2012[38], reaching 90% completeness sometime in December 2012.[39]

Although Nitrome had originally decided to publish the game themselves and not rely on a publisher[40] - and even turned down offers from other publishers beforehand[40] - Nitrome accepted Rovio's publishing offer based off Rovio's reputation[40]. This new partnership was established around a year into the game's development[40], and was publicly announced on May 14th 2013[41]. On June 17th 2013, Nitrome announced that Icebreaker A Viking Voyage had been submitted to the iTunes App store and had been approved, and was scheduled for release on June 20th 2013.[42]. With the release and success of the iPhone version of Icebreaker A Viking Voyage, Nitrome later announced on July 23rd 2013 that an Android port of the game was in development.[43] The start of an Android port caused Nitrome to form two teams for development of Icebreaker A Viking Voyage - one team (called the "iOS team"[44]) that would work on new features for the game[44], the game's level packs[44], and the iOS version of the game[44], and another team which would work on the Android version[44] (called the "Android team"[44]), this team working on making the iOS version of the game and the game's features compatible with Android.

August 7th 2013 saw the announcing of Achievements and that development of the next level pack had started,[45] more information about the level pack announced the next day.[46]. The Android port of Icebreaker A Viking Voyage took around 9 months to make[47], Nitrome having to deal with various problems the game would have across many type of Android tablets.

Beta elements

Main article: Beta elements (Ice Breaker: A Viking Voyage)

Ice Breaker A Viking Voyage contains an enormous amount of content that did not make it into the final game. Most of this is usually content relating to early images of a level, although sometimes complete characters were renamed, unused, or taken out of the game.

Reception

Reviews

Aggregate scores
Site Score
Metacritic 87/100[48]
iPhone Qualityindex 8.8/10[49]
Review scores
Site Score
Arcade Sushi 7/10[50]
Gamezebo 4/5[51]
Apple'N'Apps 4/5[52]
Modojo 4/5[53]
148Apps 4.5/5[54]
Pocket Gamer 9/10[51]
MacLife 4.5/10[55]
AppSpy 5/5[56]
Slide to Play 4/4 [57]

Icebreaker A Viking Voyage has received positive to universal acclaim, garnering on Metacritic an average "Critic Score" (average score determined by several professional reviews) of 87[48]. John Bardinelli of Jay is Games described the game as "polished and easy to play" and "an absolute juggernaut of a game", praising the game's dialogue, art, and level diversity.[58]

Rob Rich of 148 Apps awarded the game an "Editor's Choice" award, also praising the game's humour and art, along with the diverse gameplay and clever level design, awarding the game an overall score of 4.5 out of 5, concluding his review stating "I’m not entirely sure that I could be any happier with Icebreaker. It’s an incredibly fun, incredibly diverse, and incredibly clever physics puzzler."[54]

Icebreaker A Viking Voyage has been praised for its graphics, Andrew Koziara of Appolicious describing it as "fantastic, with a muted color palate and a somewhat pixelated look that adds a retro feel to the otherwise modern 2-D visuals."[59], John Bardinelli of Jay is Games commenting how the pixel art "looks gorgeous on an iPhone/iPad's screen.".[58] A few reviewers have likened the game's graphics to looking similar to that of graphics on Nintendo's SNES.[60][61]

The game has also been praised for its humour, Slide To Play stating in its conclusion how the game can be "uproariously funny at times"[57], Pocket Gamer also highlighting game's humour as being "Not occasionally-laugh-out-loud funny, but constant-smirk-on-your-face funny.". The most praised part of Icebreaker has been its gameplay, which has consistently been praised for its diversity as well as it managing to fit so much into a single game mechanic.

Criticism of the game has been mainly aimed at the game's occasional inconsistent physics, Trevor Sheridan of Apple'N'Apps describing this as "many levels miss fine tuning to the point that boulders can get stuck, ice can fall through gaps, and Vikings can slow down on a slide...you have to replay a level with the same technique, and just hope one of these stumbles doesn’t happen". Erik Carlson of Slide To Play called the physics "a tricky widget to overcome sometimes", citing how a single strategy for a level can be drastically altered by one's finger being off by a very short distance, and also how one's finger can "very easily cover up what you’re supposed to be doing in order to be successful".[57]

Another criticism of the game was two finger scrolling, Nadia Oxford of Gamezebo calling it "very awkward at times"[51] and Rob Rich of 148 apps stating that it was "problematic at times" when trying to avoid going over par.[54]

Sales

Icebreaker A Viking Voyage was the #1 iPhone app in the US and UK on June 20th 2013, along with the #1 iPad app in the UK, and #2 iPad app in the US, along with being the #1 app in many other territories.[62]

Awards

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Porting to other devices

Nitrome has not declined the possibility of porting Icebreaker A Viking Voyage to other devices. Nitrome has stated that the sales of the game from the Android version will influence whether the game gets ported to other devices[63], as poor sales of the Android version will severely hinder the game being ported to other devices[63].

Porting the game has been made difficult, as early on when the game was in development for iPhone, Nitrome did not anticipate they would be porting it to other devices.[64] When porting the game to another device, much work has to be done to get the game working on a different screen size[64]. New game assets have to be made[64], and some coding for the game needs to be rewritten entirely in order for it to work on that device[64], such as how the edges of ice are rendered[64].

PC

A computer version of the game in the form of a paid download[63] will be considered in the future[63], though Nitrome has declined the possibility of making a free flash/HTML5 version of the game[65]. Nitrome has previously stated that if making a port of the game, a PC/Mac port would next[66].

Other mobile phones

Although Nitrome will be considering porting the game to other phone devices[63], they have not specified which.

Nintendo 3DS

For a Nintendo 3DS port of Icebreaker A Viking Voyage, a lot of new content for already existing content would have to be made[63], such as having to resize the game's art for the Nintendo 3DS screen[64] and reprogram the dimensions for both art and levels[63][64], as the Nintendo 3DS's screen has vastly different ratios than iPhone[64], along with a smaller screen[63].

A new way for scrolling through levels would have to be found[64], as the Nintendo 3DS has a resistive touch screen capable of only registering a single touch at a time, unlike the iPhone which can register multiple touches at a time. Another problem for a Nintendo 3DS port would be what the top screen would be used for[64], as the bottom screen would have to be used for the ice slicing.

Credits

Click [show] to reveal this box
Producers
Mat Annal
Jon Annal
Artwork
Martin Wörister
Additional artwork
Giuseppe Longo
Programming
Chris Burt-Brown
Additional programing
Romain Macré
Arthur Guibert
Marcin Zemblowski
Level design
Mat Annal
Jon Annal
Martin Wörister
Stefan Ählin
Music
Dave Cowen
Sound design
Jon Annal
Story
Mat Annal
Jon Annal
Martin Wörister
Original concept by
Mat Annal
Technology
Coco52d-X
Box 2D
Website
Thomas McQuillan
Martin Wörister
Marketing Artwork
Martin Wörister
Playtesters
Piotr Grodzki
Thomas McQuillan
John Kennedy
Giuseppe Longo
Markus Heinel
Aaron Steed
Zuzuna Annal
Sarah Edwards
Veronica Galdieri
Expanded from the original Flash game
Artwork
Markus Heinel
Programming
Chris Burt-Brown
Special thanks to
The rest of the Nitrome team and all there loyal fans
Rovio Stars
Game published by Rovio Stars
Executive producers
Mikeal Ned
Kalle Kaivola
Producers
Kalla Makinew
QA
Raine Maki
Peter Tokoi
Nikolina Smaling
Tuuka Jaaskelainen
Raisa Kullberg
Marketing and support
Janos Honkonen
Jee Hei Frantzman
Joonas Mantynen
Kati Noynex
Philip Hickey
Robin Squire
Sini Matikainem
Saara Bergstrom
Sara Antilla
Localization
Jorma Finska
Submission
Timo Oravala
Thanks to
Anastasios Katopodis
Mathew Wilson
Teemu Huuhtanen
Testronic Labs
Functionality and localization QA

In-game advertisements

One criticism of Icebreaker A Viking Voyage was the advertisements that appeared in the pause menu of the game. When pausing the game, to the right of the pause menu would be two advertisements. Nitrome has stated that their "comments about their being no ads"[67] meant that there would be no "content unrelated to any party making the game"[67] (Nitrome's definitions of ads[67]), and that what was considered "ads" by fans are actually "promotions"[67].

Nitrome has also implied[68] that they have allowed these promotions in the game in exchange for promotions (called by fans as "ads") in the iOS game Angry Birds.[68]

Trivia

Media articles

Notes

  1. Ice Breaker A Viking Voyage website - Homepage → 95 action-packed levels in three different lands!
  2. Nitrome blog post: Icebreaker: Release date! posted 17 June 2013
  3. Nitrome blog: - Icebreaker Update: Rovio Stars?
  4. Timeline Photos | Facebook
    Comment (Nitrome):
    Yes it had a light launch in Finland a day early to double check there were no bugs before going out for proper launch tomorrow! It seems to be doing very well in the Finish App Store so fingers crossed that's a good sign for the global launch
  5. Nitrome blog post: Icebreaker Coming to Android!
  6. 6.0 6.1 6.2 Nitrome blog: Icebreaker Update: Kindle News!: "We are of course bringing it to the Google Play store but those of you out there with Kindle Fire and Kindle Fire HD need not fret as we have you covered too! That's right we will also be bringing Icebreaker: A Viking Voyage to the Amazon App store at the same time as Google Play!"
  7. Ice Breaker A Viking Voyage website - Updates - Update #11 God Powers → Turn this power on and all the important elements of the level will be placed in a handy bubble. These bubbles are affected by the tilt of the phone...we had to get motion controls in there somewhere right ;) Gimmicky? Sure! Useful? Definitely!
  8. 8.0 8.1 Ice Breaker iOS website - update #5: Characters - You (nameless hero) / Viking on the longboat
    ...Following the great wind that sweeps through the village he along with the village chief are the only two remaining!...He starts the game taking part in the annual Hammerfest competition to become the slave...err... we mean apprentice of his idol the Cutting Master!
  9. Icebreaker: A Viking Voyage - Updates - Update #2: The Map
  10. Icebreaker: A Viking Voyage - Updates - Update #2: The Map
  11. 11.0 11.1 11.2 11.3 11.4 Ice Breaker A Viking Voyage website - Update → Comment:
    Nitrome (Mod) → Kieran Bowes

    We are going to use the money to buy a giant squid for our office (we've always dreamt of having one of those).

    I'm kidding of-course, the money would go towards making free updates for Icebreaker. More level packs, achievements and any other cool stuff we can think of.
  12. Ice Breaker A Viking Voyage - Updates - Update #1 "Sidequests" → Some side quests will only be discovered by experimenting with the surroundings and solving puzzles that might not initially be apparent.
  13. Ice Breaker iOS.com - Updates - Update #4 "Set Pieces": We [Nitrome] noticed a few people pulled this from our features list and questioned, what we meant by it?
  14. Nitrome blog: - 99% Done and BIG News Tomorrow!
  15. Nitrome blog post: Icebreaker Update: Rovio Stars? posted 15 May 2013
  16. 16.0 16.1 16.2 Nitrome blog: - Our Big Icebreaker News - Rovio Stars! → The App Store is all about exposure, games are cheap so you need lots and lots... and LOTS of people to know about your game in order to get up the charts. It's only once you chart that anyone outside your fan base will ever hear about you!
  17. 17.0 17.1 Nitrome's Facebook page - Timeline Photos → comment, posted May 30 2013 at 3:45 pm
  18. Nitrome blog - Icebreaker Avatars incoming!
  19. Nitrome blog: - Icebreaker Avatars incoming!Comment by Nitrome:

    As you said you will login to the Nitrome account through the game and that will register the Avatars.

  20. Nitrome blog: - Icebreaker Avatars incoming!
    Comment by Quick:

    if i no have icebreaker i can't get these avatars?


    Comment by Nitrome:

    Sorry no you won't. It was always going to be difficult to reward the people who supported us without annoying people who don't have phones.

    In response to Quick

  21. Icebreaker: A Viking Voyage website - Choose Your Version
  22. Nitrome blog: - Icebreaker Update: Android News! → We have (touch wood) sorted out everything for the screen sizes now and it's been tested to verify this.
  23. Nitrome blog: - Icebreaker Update: Kindle News!
  24. Nitrome blog: - Icebreaker Update: Android News! → The same goes for screen dimensions...if you have less than 480 x 320 pixels then it was too hard to cater for sorry.
  25. Nitrome blog: - Icebreaker Update: Android News! → The other things that affect the support of your device are the processor. We only support arm7 devices (which is the same as the iOS build).
  26. Nitrome blog: - Icebreaker Update: Android News! → Operating system wise we require 2.3 (gingerbread) or above in order to run.
  27. 27.00 27.01 27.02 27.03 27.04 27.05 27.06 27.07 27.08 27.09 27.10 27.11 27.12 27.13 27.14 Nitrome blog: - Icebreaker Update: Android News! → Full list of devices tested by Nitrome:
    • LG E610
    • Samsung Galaxy s2+
    • Samsung Galaxy s2
    • Samsung Galaxy s3
    • Samsung Galaxy s4
    • Nook HD
    • Nook HD+
    • Kindle Fire
    • Kindle Fire HD
    • Nexus 4
    • Nexus 7 (2012)
    • Nexus 7 (2013)
    • Nexus 10
  28. Nitrome blog: - Icebreaker Update: Android News! → Comments:

    Mysterious wikian: Will you test it for an S3-mini?

    Nitrome: It's basically the same as a big s3 which we tested on and much better than an s2 which we also tested on so yeah I don't think your going to have any problems[.]

    NitromeComment6

    The comment

  29. Nitrome blog: - Icebreaker Now With Achievements! → Comments:

    Dany4000: Man, I laugh so much at this video! Good work guys! When you will launch the Android version you will launch also the achievements or they will be an future update?

    Nitrome: They should be there at launch....we want to keep them I'm [sic][in] sync[.]

  30. Wikipedia: Retina Display - Apple markets the following devices as having retina displays...iPod Touch 5th Generation
  31. Wikipedia: Retina Display - Apple markets the following devices as having retina displays...iPad (3rd Generation)
  32. 32.0 32.1 Ice Breaker iOS website: Update 3.1 - With the recent unveiling of the iPhone 5 and the new iPod Touch we get yet another screen size to support… Yay! ...The game is played in landscape mode [on an iPod Touch 5 and iPhone 5]...
  33. PocketGamer.biz: Riding with Rovio: The making of Icebreaker: A Viking VoyageHowever, despite the popularity of the game and its suitability for mobile platforms, Nitrome waited five years before making the shift...
  34. PocketGamer.biz: Riding with Rovio: The making of Icebreaker: A Viking VoyageIn total, Icebreaker took around 18 months to make in Cocos2dx...
  35. 35.0 35.1 35.2 35.3 Touch Arcade - Icebreaker - a viking voyage! by Nitrome → #9: Nitrome: ...we have been getting other games ripped off all the time in the app store. We decided that the best way to both tackle this and to get something on the store was to work on a more focused release that we were likely to finish in a more realistic timeframe that we could stick to. That project is Icebreaker...
  36. Nitrome log: - Ice Breaker iOS Revealed!
  37. Internet Archive Wayback Machine: Nitrome - iPhone games (July 15th 2012)
  38. Nitrome blog: - Ice Breaker iOS - Dev Diary
  39. Updates | Icebreaker: A Viking Voyage → Developer Diary #2: Hi all, just a quick update on our progress with Icebreaker. We have updated the progress bar to 90 percent! Woohoo, Not long to go now! ...The boss ended up taking a lot of time and we haven’t got the trailer yet... [as this post references the trailer that was released on December 13th 2012, this shows that Developer Diary was released before December 13th 2012]
  40. 40.0 40.1 40.2 40.3 40.4 Pocket Gamer.biz | Riding with Rovio: The making of Icebreaker: A Viking Voyage → It was around a year into the project that the studio established its relationship Rovio, ultimately leading to Icebreaker becoming the first game published by the Rovio Stars label. The original plan had been for Nitrome to self-publish and indeed the studio had rejected offers from elsewhere, but Rovio's offer stood out from the rest.
  41. Nitrome blog: - Our Big Icebreaker News - Rovio Stars!
  42. Nitrome blog: - Icebreaker: Release Date!
  43. Nitrome blog: - Icebreaker Coming to Android!
  44. 44.0 44.1 44.2 44.3 44.4 44.5 44.6 Nitrome blog: - Icebreaker Update: Android News! → To recap we currently have a team working on the Android version and the iOS team have been working on two updates for the game in the form of an Achievements/Challenges based update and the next level pack!
  45. Nitrome blog: - Icebreaker Update: Achievements!
  46. Nitrome blog: - Icebreaker Update: New Level Pack!
  47. Nitrome blog: - Icebreaker Coming to Android! (July 2rd 2013, first mention of Android version)
    Nitrome blog: - Where is the Icebreaker Update? (April 8th 2014, mention of the Android version being complete)
  48. 48.0 48.1 48.2 Matacritic: Icebreaker: A Viking Voyage for iPhone
  49. iPhone Qualityindex - Icebreaker: A Viking Voyage
  50. Arcade Sushi: Icebreaker A Viking Voyage review
  51. 51.0 51.1 51.2 51.3 Gamezebo: Icebreaker: A Viking Voyage review
  52. [http://applenapps.com/reviews/icebreaker-a-viking-voyage-breaking-the-physics-puzzle-mold#.U0CZc6Ilbvo Apple'N'Apps: Icebreaker: A Viking Voyage – Breaking The Physics Puzzle Mold]
  53. Modojo: Icebreaker: A Viking Voyage
  54. 54.0 54.1 54.2 54.3 148Apps: Icebreaker: A Viking Voyage
  55. MacLife: Icebreaker: A Viking Voyage Review
  56. Appspy: Icebreaker: A Viking Voyage HD Review
  57. 57.0 57.1 57.2 57.3 Slide To Play: Icebreaker: A Viking Voyage Review
  58. 58.0 58.1 58.2 http://jayisgames.com/archives/2013/06/icebreaker_a_viking_voyage.php
  59. http://www.appolicious.com/games/articles/13571-iphone-app-video-review-icebreaker-a-viking-voyageM
  60. [http://www.digitaltrends.com/mobile/icebreaker-a-viking-voyage-review/#!CHf4Q Digital Trends: ‘Icebreaker A Viking Voyage’ Review: Rovio’s latest fun physics game - Though it’s not noticeable in a zoomed-out view, as the camera zooms in, you’ll notice a retro pixel art style that anyone who’s turned on a SNES would enjoy.
  61. Appscout: Icebreaker: A Viking Voyage is the Newest Must-have Game on iOS - Icebreaker is a bit like a high-resolution SNES game.
  62. Nitrome blog - #1 Game in the US App Store!
  63. 63.0 63.1 63.2 63.3 63.4 63.5 63.6 63.7 63.8 Nitrome's Facebook page - Comment by Nitrome: "But if we made it for windows phone how would we fit another logo in that icon window!! Only joking we are going to consider expanding to both other phone devices and desktop (paid download) versions in the future too but one thing at a time and we really can only consider it if it looks viable. If it flops on Android then the chances of it going further will be a lot slimmer."
  64. 64.00 64.01 64.02 64.03 64.04 64.05 64.06 64.07 64.08 64.09 64.10 Nitrome blog: - Icebreaker - New Pack Trailer!Comment by Nitrome:

    There is a little bit of having to make new assets but mainly it is about getting the game to work across a lot of different screen sizes. It was hard because it was really never considered at the beginning. Some parts need to be rewritten entirely like the way we rendered the ice edges. Just to pick up on the 3DS point. In order to make that work we would have to reprogram all the dimensions and resize all the art. We would have to deal with a very different screen ratio and deal with the lack of two finger support for scrolling. I also belive the two screens would be a problem...we would have to use the bottom smaller screen as we need touch but what would we put on the top one? This is all just thinking of the problem out load. The big problem is that there just aren't that many of us at Nitrome and we have limited revenue to spread between projects. In an ideal world we would port to everything but we want to move on and make new things too.

  65. Nitrome blog: - Icebreaker Coming to Android! → Comment by Nitrome (image):
    It's not coming as a free flash game...sorry but there is just not the money there in online ads to support doing that and the conversion would be very expensive to produce as its a totally different language the game is written in. A PC/mac version for paid download might happen at some point though.
  66. Nitrome blog: - Icebreaker Coming to Android! → Comment by Nitrome (image):
    It's already on iPhone/iPod touch and iPad. We may bring it to further formats in the future most likely PC/mac would be next if we do.
  67. 67.0 67.1 67.2 67.3 67.4 Icebreaker A Viking Voyage website - Updates: Final Update → Comment
    Nitrome (Mod) → Dentorhedge De Mu

    I think you might be taking our comment about there being no ads? This is not the same thing...ads would be content unrelated to any party making the game...what's in there is promotions.
  68. 68.0 68.1 68.2 Icebreaker A Viking Voyage website - Updates: Final Update → Comment
    Nitrome (Mod) Gianni Hoffstedde
    Well they are the publisher! Plus we get ads within Angry Birds! More than a fair trade me thinks and I'm sure it has been a key factor in getting us the exposure we needed to climb the charts!

    (bolded sentence implies Nitrome allowed Rovio to allow ads in the game in exchange for ads in Angry Birds)
  69. Touch Arcade: Ice Breaker A Viking Voyage certainly looks like it'll be cool
  70. Brokenbeta.co.uk at the Wayback Machine
  71. Icebreaker: A Viking Voyage - Homepage → Epic final bosses, including the gigantic Mountain Troll and his legendary indigestion! [bosses is plural, "final" refers to the end of a map pack]
  72. Ice Breaker A Viking Voyage - Updates - Update #11 God Powers → "So how do you get these cool sounding powers? Simple that would be via a handy shop keeper we placed in the game! For small amounts of money....wait? IAP? Your [sic] charging real money?"
  73. Ice Breaker A Viking Voyage website - Updates → Comment:

    Nitrome (Mod) → Person Man

    They [God Powers] are consumable [,] you buy a certain number of them. You can buy them in packs of a single power or in packs with all 3 powers in.
  74. Nitrome blog: - Icebreaker won game of the Year!Comment by Nitrome (18 Mar, 2014 14:21:52) :

    We love Nintendo, huge fans. But the 3DS has tiny resolutions compared to iOS and smartphones. Meaning completely new graphics and level layouts would be necessary (not a small amount of work)


    NitromeComment28

    The comment