A holographic screen demonstrating the controls for Fault Line
|Ability||Show the player how to play the game|
Lights on the ceiling project them onto the level. The screens are basic screens, with a light coloured light floating across it, moreover, the screens are semi transparent.
The screens are basically up for teaching the player what to do. Zapo is represented as a small rectangular person, with the target reticule being a bit smaller then the usual one.
- The holographic screen is the first sign ever to be made by Nitrome in a game not to use text, instead, use actions and images. All previous signs were just text, explaining to the player what to do. This may have played a part in leading to the success of Fault Line.
- This also may have lead to the use of signs without words in other games, such as Steamlands.