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Cooped Up Preceded by Green Ninja Followed by Vault!
Green Ninja
GreenNinja-iOS icon
Developer Nitrome
Release date iOS and Android: June 10th 2015
Amazon App Store: July 21st, 2015
Browser:September 18th, 2015
Requirements iOS: iOS 6.0 or later
Android: Android 2.3 and up
Amazon App Store: Android 2.3 and up
Browser: 1.0.1
Current version iOS: 3
Android: 4
Amazon App Store: 4
Latest release iOS: June 10th, 2015
Android: June 12th, 2015
Amazon App Store: July 21st, 2015
Browser: September 18th, 2015
Levels 65
Platforms iOS, Android, browser[1], Amazon App Store
Download it iOS, Android, Amazon App Store,

Nitrome.com

Genres Puzzle, platformer
Credits Art
Jon Annal
Helm
Programming
Aaron Steed
Music
Dave Cowen
Music
Start/Map screen
Green Ninja Menu

Game
Green Ninja Main

Victory
Green Ninja Victory

Game over
Green Ninja Game Over
Special First game with the ability to skip a level since Ice Breaker: The Gathering

Green Ninja, full name Green Ninja: Year of the Frog, is a puzzle platforming game for iOS, Android, browser, and the Amazon App Store. It was released for iOS and Android on June 10th, 2015, on the Amazon App Store on July 21st, 2015, and on browser on September 18th, 2015.

Controls

  • Swipe left/right/up/down (mobile) / LeftRightUpDown or hold and swipe left/right/up/down with the mouse (browser) - jump and kick in the respective direction

Gameplay

The player uses swipe controls to move the ninja in a particular direction. The ninja continues to move in that single direction until a block is hit. The player is unable to change the ninja's trajectory until the ninja stops moving.

The game is comprised of single screen levels, each with the goal of killing all enemies present.

Levels

Levels are presented on a green background map, with small houses representing the icons for each level. Unlocked stages appear white and change to red when touched. Beaten stages display cracks in their icon. Upon completing a level, the player is always returned to the level select screen. If they have passed the level for the first time, one or more levels will become playable.

Some areas of the map has two levels on the same vertical line allowing player to complete either one of them to move forward in the game. Additionally, players are able to skip some levels by watching a video advertisement.

Level 35

Click [show] to see this video
Green Ninja - level 3500:53

Green Ninja - level 35

Level 51

Click [show] to see this video
Green Ninja - level 5100:43

Green Ninja - level 51

Level 52

Click [show] to see this video
Green Ninja - level 5200:46

Green Ninja - level 52

Level 59

Click [show] to see this video
Green Ninja - level 5901:00

Green Ninja - level 59

Level 62

Click [show] to see this video
Green Ninja - level 6201:02

Green Ninja - level 62

Level 64

Click [show] to see this video
Green Ninja - level 64 ending00:54

Green Ninja - level 64 ending

Level 65

Click [show] to see this video
Green Ninja - level 65 ending00:50

Green Ninja - level 65 ending

Ending

Penguin 1

This navigational box contains a spoiler. Click [show] to open the box.

Green Ninja ending


Enemies

Main article: Jelly bean ninjas

The Moon Apple Logo Incomplete section

This section is incomplete. You can help by adding the missing info.

Enemies are present in every level of Green Ninja. All must be defeated in order to progress.

  • Platform jelly bean ninjas - Stationary enemies that stand on blocks or the ground and may also cling to walls or the ceiling.
  • Hovering jelly bean ninjas - Hovering enemies that remain stationary and floats in the air.
  • Jumping jelly bean ninjas - These jelly bean ninjas move upwards from where they are when the player moves.
  • Sensei jelly bean ninjas - These enemies are like jumping jelly bean ninjas, but much faster.
  • Shuriken jelly bean ninjas - Each time Green Ninja passes, these enemies will throw shurikens towards the player.

Interactive objects

The Moon Apple Logo Incomplete section

This section is incomplete. You can help by adding the missing info.

  • Blocks - Solid surfaces that cause the ninja's behavior to be affected.
    • Red blocks - Upon contact, the ninja will cling to them.
    • Gold blocks - The ninja cannot cling to these blocks and falls downwards upon contact.
    • Green blocks - On these blocks the player the player cannot jump off them and is restricted to sideways movements. If there is no block to move directly on to, Green Ninja will fall from the wall.
    • Bricks - Bricks can only be clung to once. When the player tries to cling to them a second time, they will break and the player will fall down.
    • Face blocks - These blocks act like regular red block and can be toggled on and off via a lever in the level.
    • Movable blocks - These blocks moves one tile in the direction Green Ninja lands on them.
  • Objects
    • Barrels - When impacted a barrel will move in a straight direction and the player will cease moving as if they have hit a wall. Barrels can be used to kill enemies.
    • Melons - Similar to barrels, except upon impacting a block they break.
  • Springs - Bounces an object in the opposite direction it came.

Hazards

  • Flames - Kills on contact.
  • Mines - Kills on contact. Mines can move in some levels and can be destroyed with movable blocks and barrels

Glitches

  • If a level icon is tapped rapidly, the transition to load the level may appear again once the level has actually loaded.

Previews

  • January 4th 2015 - Nitrome announced the game and shared a screenshot
  • April 1st 2015 - Two new screenshots were revealed
  • May 1st 2015 - An update about the game and sketch of the game's menu was shown, a small image of it on the Nitrome blog and the full image on Jon Annal's Twitter account[2]
  • June 2nd 2015 - A .gif of the game's opening is shared by Jon Annal
  • June 4th 2015 - Nitrome announces that the game has been submitted and posts a .gif of the game's opening
  • June 5th 2015 - A Vine of gameplay is shared.

Versions

Release version

Released on June 10 2015 for iOS and Android, this version was the initial version of the game. It is labelled Version 1.0 on iOS. On the Amazon App Store, this release version is the same as Android update version 2.

Android update version 1

This update was released on June 11 2015 and fixes auto rotation and other minor bug fixes. It is labelled Version 3.0.

Android update version 2

Released on June 12 2015, this update fixes minor bugs and is labelled Version 4. This version of the game was used for the release version of the Amazon App Store version.

Development

Green Ninja Year of the Frog was announced on January 4th 2015 with a projected release date of early 2015.[1] Jon Annal, the game's artist, pointed out that the background in the January 4 2015 preview image was a rough design and that a decision had not been reached on on what the background would be.[3]

The game was shown, along with Magic Touch Wizard for Hire and Silly Sausage in Meat Land, at the Pocket Gamer connect event that ran from January 13-14, 2015[4].

On February 12, 2015 Jon Annal mentioned that he was preparing to use his voice in the game.[5] Two screenshots of the game were shared on April 1st of 2015.[6] By May 1st, 2015 the entire game had been completed[7], with Nitrome just adjusting the game's levels, animations, sound, and interface, along with drawing the menu.[8] On the same day Nitrome and Jon Annal shared images of a sketch of part[9] of the game's menu[7][2] that had been drawn by Helm based off of art by Annal.[10][11] Helm would continue to help with the game the subsequent week while tweaking of the game was done by Jon Annal.[11]

Although the game had a release window of "early 2015"[1], it managed to miss this. Green Ninja: Year of the Frog had been submitted to the Apple App Store and Google Play store by June 1 2015, Jon Annal also sharing some art from the game on his Twitter account[12]. The game had been approved by both app stores by June 8 2015[13] and was released for iOS and Android on June 10 2015[14]. The game was released on the Amazon App Store on July 21st, 2015[15]. On September 8th, 2015, Nitrome said that they were planning to release a Unity version of Green Ninja soon[16]. This version was released on September 18th, 2015[17].

The game Guardian Rock was used by Aaron Steed (the game's programmer) for research on Green Ninja's game mechanic[18]; Green Ninja was also influenced by both that game and Aaron Steed's personal game Flying Kick[19].

Beta elements

The the red and white poles seen in the January 4 2015 preview image were also meant to be interactive objects that prevented the player from moving horizontally, though this behaviour was eventually cut, the poles not animating well with the Green Ninja main character being one of the reasons behind this[20]. These poles still appear as scenery in a few levels of the game, present at the very edges of the screen.

Cameos

Reception

On June 11 2015 Green Ninja was listed on the "Featured" page of the Apple App Store in the section "Best New Games"[21].

The game was selected by Pocket Gamer as the best Android game the week of June 7-13 2015[22].

Trivia

  • Green Ninja was accidentally leaked 6 days early due to a glitch on Nitrome's website which caused their search function to find unreleased blog posts. The post could be found by searching for the word "ninja". [23]
  • Prior to the browser version of Green Ninja being released, it showed up on Nitrome's Nitrome account as being played.[24]

References

  1. 1.0 1.1 1.2 1.3 Game Developer's Blog - Nitrome: Who Likes Green Ninjas?, 4 Jan 14, retrieved 4 Jan 14.
  2. 2.0 2.1 2.2 2.3 Jonnathan Annal on Twitter: [1], 1 May 15, retrieved 1 May 15.
  3. Jon Annal on Twitter: [2]: @Jon_Annal background is a total rough blob at the moment though. Not even sure it's going to be hills., 5 Jan 15, retrieved 5 Jan 15.
  4. 4.0 4.1 Pocket Gamer: Get a sneak peek at Nitrome's next iOS and Android games, 19 Jan 15, retrieved 19 Jan 15.
  5. Jon Annal's update on Nitrome: [3]: Working hard on GREEN NINJA: year of the frog! Getting my best croaky ninja voice ready. ;), 12 Feb 15, retrieved 12 Feb 15.
  6. Game Developer's Blog - Nitrome: Green Ninja Preview!, 1 Apr 15, retrieved 1 May 15.
  7. 7.0 7.1 7.2 Game Developer's Blog - Nitrome: Green Ninja sketch!, 1 May 15, retrieved 1 May 16.
  8. Game Developer's Blog - Nitrome: Green Ninja sketch → comment by Nitrome, 2 May 15, retrieved 2 May 15.
  9. Game Developer's Blog - Nitrome: Green Ninja sketch! → comment by Jon Annal, 3 May 15, retrieved 3 May 15.
  10. Game Developer's Blog - Nitrome: Green Ninja sketch! → comment by Nitrome, 3 May 15, retrieved 3 May 15.
  11. 11.0 11.1 11.2 Game Developer's Blog - Nitrome: Green Ninja sketch! → comment by Jon Annal, 3 May 15, retrieved 3 May 15.
  12. Game Developer's Blog - Nitrome: [4]: Yay! My action puzzler #Greenninja has been submitted ready for review., 1 Jun 15, retrieved 1 Jun 15.
  13. Touch Arcade: Kick Ninjas in the Face in Nitrome's 'Green Ninja' This Week, 8 Jun 15, retrieved 8 Jun 15.
  14. Game Developer's Blog - Nitrome: Green Ninja: FREE & Out Now!, 10 Jun 15, retrieved 11 Jun 15.
  15. Game Developer's Blog - Nitrome: Green Ninja On Amazon!, 21 Jul 15, retrieved 21 Jul 15.
  16. Game Developer's Blog - Nitrome: Ultimate Briefcase → comment by Nitrome: Unity Player versions of Green Ninja and Vault should be on the site soon..., 8 Sept 15, retrieved 26 Sept 15.
  17. Game Developer's Blog - Nitrome: Green Ninja Web build live!, 18 Sept 15, retrieved 26 Sept 15.
  18. 18.0 18.1 Aaron Steed on Twitter: [5]: @torpedolab making a Guardian-Rock-But-With-Newtons-Cradle-Barrels at work. Finding the homework on your site hard but entertaining ;), 20 Jan 15, retrieved 21 Mar 15.
  19. Aaron Steed on Twitter: [6]: Aaron Steed: I personally worked with the guy who made Guardian Rock and I made Flying Kick.

    DJBJF: ...there's SO much stuff in GN [Green Ninja] thats straight out of my game.

    Aaron Steed: it's straight out of GR and FK [the ideas in Green Ninja are influenced by Guardian Rock and Flying Kick] ., 15 Jun 15, retrieved 20 Jun 15.

    Game Developer's Blog - Nitrome: Who Likes Green Ninjas? → comment by Nitrome: It's a bit like Guardian Rock but different. It's also a bit like Aaron Steeds personal game Fly Kick. It's different from either though., 4 Jan 15, retrieved 29 Jun 15.
  20. Aaron Steed on Twitter: [7]: We did have a pole mechanic. It got dropped., 16 Jun 15, retrieved 16 Jun 15.

    NitromeWiki: Did the pole mechanic use the red and white poles in this preview image? http://cdn.nitrome.com/images/uploads/1234-1419331843-ninja.png

    Aaron Steed on Twitter: [8]: aye. Just stopped you horizontally. It didn’t animate well with the frog and could always be replaced with a sparser design., 16 Jun 15, retrieved 16 Jun 15.
  21. Game Developer's Blog - Nitrome: [9], 11 Jun 15, retrieved 11 Jun 15.
  22. Pocket Gamer: The best Android game this week - Green Ninja: Year of the Frog, 12 Jun 15, retrieved 12 Jun 15.
  23. http://web.archive.org/web/20141229202804/http://www.nitrome.com/search.php?id=ninja&search_type=default
  24. Profile Page - nitrome.com on the Wayback Machine (archived 15 Aug 15)
  25. Game Developer's Blog - Nitrome: Green Ninja cannot be stopped! → comment by Nitrome: Amazon [App Store release] will follow shortly., 10 Jun 15, retrieved 13 Jun 15.

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