Nitrome Wiki
Register
Advertisement
Clone Scientist Wall Slide This game article has a missing or incomplete "Levels" section

Level sections are a vital part of all game articles. You can help Nitrome Wiki by editing the Levels section of this article!

Beneath The Lighthouse Gopogo Rust Bucket

Gopogo is a level-based and endless game released on Google Play on November 25th, 2015[2], on the App Store on November 26th, 2015, and released as a browser game on Agame.com's site on February 10th, 2016.

The player plays a character on a pogo stick either trying to complete levels in a level-based mode or trying to get a high score in an endless mode.

Controls[]

  • Slide finger horizontally - change the angle of the player (mobile)
  • Left and right button - Change the angle of the player (Browser)

Gameplay[]

The player controls a constantly bouncing pogo stick with a character on it and can move the pogo stick by tilting it, which will cause the pogo stick to bounce in the direction the player's character is pointing when the stick hits the ground. How the character and its pogo stick is positioned determines how far it can jump and how high. The player character will die if its body impacts any part of the stage or falls off the stage.

The level based mode has a lives system in the form of pogo sticks, with the player given three lives upon starting this mode for the first time. The player will lose a life whenever the player character dies, and this mode cannot be played without the player at least having one life. The player can get three lives by watching a video advertisement, one life by paying five coins, or by collecting lives in the game's endless mode.

In the endless mode, players advance on a horizontal path until their player character dies. Unlike in the level based mode, the player is warned about incoming enemies. Some obstacles works differently than in the level based mode, such as descending platforms descending more when landed on once the player has ten or more points. Coins and lives are encountered in this mode.

If the player character dies, the player can continue by paying 25 coins or by watching an advertisement. The price for a continue doubles each time it is bought, but will not exceed 100 coins. Continuing will remove enemies from the spot the player respawns on, which will be the last platform the player character landed on.

Levels[]

Gopogo contains fifty levels, forty which are regular levels and ten "extreme levels", which are meant to be harder than the regular levels.

Level 1[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This level is a tutorial for horizontal movement.

Level 2[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This level is a tutorial for vertical movement and introduces crumbling platforms.

Level 3[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This level introduces dogs and the extra height giving platforms.

Click [show] to see this video
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 4[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This level introduces green moving platforms.

Click [show] to see this video
Level 4 begins at 0:26.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 5[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

The player has to traverse this level by bouncing primarily on barrels and most of the time avoiding bouncing of the crumbling platform.

Click [show] to see this video
Level 5 begins at 0:44.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 6[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This level introduces police robots.

While the character is bouncing up at the start of the level, rotating the player character so it is facing farthest to the right and keeping it in this position for the whole level will allow the player to safely bounce to the finish point of the level.

Click [show] to see this video
Level 6 begins at 1:14.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 7[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This level introduces lowering platforms.

Click [show] to see this video
Level 7 begins at 1:35.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 8[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This level introduces thin platforms.

Click [show] to see this video
Level 8 begins at 2:03.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 9[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This level introduces pipes that let out steam.

Click [show] to see this video
Level 9 begins at 2:32.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 10[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

In this level, player has to avoid hitting the dogs above.

Click [show] to see this video
Level 10 begins at 2:58.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 11[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This level requires bouncing on the police robots in order to gain extra height.

Click [show] to see this video
Level 11 begins at 3:30.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 12[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This level is basically a mix of levels 5 and 6.

Click [show] to see this video
Level 12 begins at 4:03.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 13[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This level introduces fly robots.

Click [show] to see this video
Level 13 begins at 4:33.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 14[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This level is harder version of level 11 and has thick platforms.

Click [show] to see this video
Level 14 begins at 4:56.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 15[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This level has more moving platforms.

Click [show] to see this video
Level 15 begins at 5:22.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 16[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

In this level, the player must destroy crumbling platforms while avoiding two dogs.

Click [show] to see this video
Level 16 begins at 6:00.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 17[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

The player has to constantly move with a moving platform and avoid falling off it.

Click [show] to see this video
Level 17 begins at 6:30.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 18[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This level introduces spring platforms and conveyor belts.

Click [show] to see this video
Level 18 begins at 6:46.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 19[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

Each platform contains more dogs than the prior platform.

Click [show] to see this video
Level 19 begins at 7:13.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 20[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This level introduces brown platforms.

Click [show] to see this video
Level 20 begins at 7:56.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 21[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This levels has platforms that have police robots in groups, all of the platforms having three robots while one has four.

Click [show] to see this video
Level 21 begins at 8:17.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 22[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This level requires timing when dodging the robot flies.

Click [show] to see this video
Level 22 begins at 8:53.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 23[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This level has falling barrels.

Click [show] to see this video
Level 23 begins at 9:15.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 24[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

When advancing upwards, the player should be sure not to hit any dogs.

Click [show] to see this video
Level 24 begins at 9:34.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 25[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

Player must get to the higher platform before the moving platform falls off the rail.

Click [show] to see this video
Level 25 begins at 9:59.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 26[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

In this level, the player has to advance down several conveyor belts while avoiding dogs.

Click [show] to see this video
Level 26 begins at 10:25.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 27[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This level is same as level 17, but with springs added.

Click [show] to see this video
Level 27 begins at 10:45.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 28[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This level requires mastering the jumping physics.

Click [show] to see this video
Level 28 begins at 11:08.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 29[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

The player has to lower the lowering platform while avoiding a dog.

Click [show] to see this video
Level 29 begins at 11:35.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 30[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This is a harder version of level 5.

Click [show] to see this video
Level 30 begins at 11:55.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 31[]

This is the same as level 9, but with dogs added.

Click [show] to see this video
Level 31 begins at 12:38.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 32[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This level introduces stationary robot flies.

Click [show] to see this video
Level 32 begins at 13:05.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 33[]

This section is empty. You can help Nitrome Wiki by adding info.

Click [show] to see this video
Level 33 begins at 13:28.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 34[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

The player has to avoid landing on the wooden platforms. If it becomes too low, the player will be unable to reach the green platform.

Click [show] to see this video
Level 34 begins at 14:03.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 35[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

A strategy for this level is to stay above the next moving platform when the one the player is currently on falls.

Click [show] to see this video
Level 35 begins at 14:21.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 36[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

Much like 28, but this time the player must avoid flies while lowering the platform.

Click [show] to see this video
Level 36 begins at 14:50.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 37[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This level is mostly the same as level 26.

Click [show] to see this video
Level 37 begins at 15:19.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 38[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This level is like level 27 but with crumbling blocks.

Click [show] to see this video
Level 38 begins at 15:39.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 39[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

This level is a longer version of level 9.

Click [show] to see this video
Level 39 begins at 16:25.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 40[]

The player should bounce to the second platform on the right once the dogs have gone to it. After this, the incoming police robot should be used to get to next platform. After this, in order to reach the highest point the player should bounce over the two dogs coming from the left and then bounce back to the right and land on a police robot. Finally, bouncing to the right should take the player to the ending spot of the level.

Click [show] to see this video
Level 40 begins at 17:29.
GOPOGO_LEVEL_WALKTHROUGH_(LEVEL_3_-_40)

GOPOGO LEVEL WALKTHROUGH (LEVEL 3 - 40)

Level 41[]

This section is empty. You can help Nitrome Wiki by adding info.

Level 42[]

This section is empty. You can help Nitrome Wiki by adding info.

Level 43[]

This section is empty. You can help Nitrome Wiki by adding info.

Level 44[]

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.

The player should reach the first pipe and make a soft bounce to land on the second pipe. When trying to reach the third pipe, the player should use the strongest bounces as possible.

Level 45[]

This section is empty. You can help Nitrome Wiki by adding info.

Level 46[]

This section is empty. You can help Nitrome Wiki by adding info.

Level 47[]

This section is empty. You can help Nitrome Wiki by adding info.

Level 48[]

This section is empty. You can help Nitrome Wiki by adding info.

Level 49[]

This section is empty. You can help Nitrome Wiki by adding info.

Level 50[]

This level requires a strict jumping accuracy in order to be completed. The player should begin jumping with a maximum power to the second block placed after the first one. Then, a jump should be done by turning with same power to get to the third block, and finally the player should turn to the right with the maximum angle possible to get to the fourth block and from there to finish line.

Click [show] to see this video


Ending[]

Penguin 1

This navigational box contains a spoiler. Click [show] to open the box.

There will roll up the statistics of player's current progress in the game with the credits. There's also the silhouettes of the so far unlocked characters (More characters will appear, when more characters are unlocked)

Characters[]

Main article: Characters (Gopogo)

  • Vim (starting character)
  • Stretch (20 coins)
  • Kidney (50 coins)
  • Snog (50 coins)
  • Puck (60 coins)
  • Austin (60 coins)
  • Justin (60 coins)
  • Zaggy (65 coins)
  • Mr. Trump (70 coins)
  • Green Ninja (70 coins)
  • Gunbrick dude (75 coins)
  • Mike (75 coins)
  • Jerome (80 coins)
  • Z (80 coins)
  • King Edward (85 coins)
  • Wizard (85 coins)
  • Easter (90 coins)
  • Sid (100 coins)
  • Mute (100 coins)
  • Dozzy (100 coins)
  • Panic Bot (110 coins)
  • Baggy (120 coins)
  • Bill and Phil (120 coins)
  • Silly Sausage (150 coins)
  • Snot (150 coins)
  • Coz (200 coins)
  • Rosy (250 coins)
  • Viking Garry (300 coins)
  • Visor (320 coins)
  • Emote (400 coins)
  • Finn (400 coins)
  • Banana (400 coins)
  • Ribbit (420 coins)
  • Rust Bucket (430 coins)
  • Tick (450 coins)
  • Thumb up (480 coins)
  • Sister (500 coins)
  • Fruit Bat (510 Coins)
  • Leggy (550 coins)
  • Scratch (600 coins)

Versions[]

Release version[]

This version was released on November 25th, 2015, on Google Play and on November 26th, 2016, for the Apple App Store and is labelled Version 1.0 there. This was the game's initial release version. The Google Play version is mentioned as being a patch.

Android update version 1[]

Released on December 3rd, 2015, this version improves the game's Google Play Services.

Update 1[]

This update was released on January 21st, 2016, on the Apple App Store and Google Play and is labelled Version 1.1 on the Apple App Store and Version 1.2 on Google Play. This update adds levels 41-50 and adds ten new unlockable characters, these being Finn, Banana, Ribbit, Rust Bucket, Tick, Thumb up, Sister, Fruit Bat, Leggy, and Scratch. Some of the game's early levels are also slightly modified so that they form a more gradual increase in difficulty.

Announcements[]

  • August 13th, 2015 - The game was announced, with details and a screenshot posted.
  • September 18th, 2015 - Romain Macré shared a screenshot of the game on his Twitter account[3]
  • November 20th, 2015 - Nitrome released a GIF preview of Gopogo and reveals that it will be released the following week
  • November 25th, 2015 - Nitrome released a trailer of Gopogo.
  • December 25th, 2015 - Nitrome announced Gopogo will have an update in January 2016.
  • December 28th, 2015 - Nitrome announced that Gopogo's update will contains ten extra levels and ten new characters.

Cameos[]

Reception[]

Promotions[]

When Update 1 was released, Apple featured Gopogo in the "Best New Game Updates" section on the Apple App Store[4].

Development[]

Development of Go Pogo's started around July 25th, 2015[5]. Go Pogo was announced on August 13th[6] and was in early development at this point[7]. The game's main gameplay mechanic was based off Ribbit's main gameplay mechanic[6]. On September 18th, Romain Macré shared a screenshot of the game on his Twitter account[3]. On November 2nd Nitrome mentioned that the game was nearing completion[8] and on November 13th that the game had been completed, submitted to all the game's app stores, and would be their next released game[9].

Another preview was posted on November 20th[10], where Nitrome mentioned that the game would be released the following week. The game was released on Google Play on November 25th[2] and the following day on the App Store[11]. On December 28th, Nitrome announced that they were working on an update to Gopogo and that it would be released in January 2016[12]. This update was given the name Update 1 and was released on January 21st, 2016[13][14].

The game's browser version was released on February 10th, 2016[15], on Agame.com, as part of a contract Nitrome had with the website to produce browser versions of its own mobile games[16]. It was never released on Nitrome.com.

While an Amazon App Store release was planned[17], it ended up being cancelled due to releases on the platform not being profitable[18].

Beta elements[]

  • In the August 15th, 2015 preview image, the police robot enemy appears human.
  • In the same preview, Vim's facial expression is different

Unused content[]

Helm posted on Twitter a level cut from the extreme levels update[19].

Glitches[]

  • In endless mode, if the advertisement will not start up and a "Close" becomes available or the player cancels watching the advertisement, closing the advert will result in the player not respawning and the screen staying in the spot the player died.
  • In level 42, police robots can walk through pipes.


Trivia[]

  • Prior to the game's release, it was called "Go Pogo" as two words instead of as one word[6][10].
  • The game's Nitrome.com icon is not the same as the mobile icon.
  • The warning sound which is heard when there is an incoming enemy is the exact same alarm sound made by Drill Tanks from Platform Panic, when they charge at the player.
  • This is the first Nitrome browser game that was first released outside of Nitrome.com.

References[]

  1. As seen in the Google Play description.
  2. 2.0 2.1 2.2 AppBrain: Gopogo - Android app on AppBrain, retrieved 30 Jul 16.
  3. 3.0 3.1 3.2 Romain Macre on Twitter: [1], 18 Sept 15, retrieved 18 Sept 15.
  4. Nitrome on Twitter: [2]: Thanks @AppStore for featuring Go Pogos new update! 10 new 'extreme' levels and 10 new characters to unlock!, 21 Jan 16, retrieved 21 Jan 16.
  5. Romain Macré on Twitter: [3]: After Platform Panic, Silly Sausage and #Vault, excited to be starting another game with Helm at @Nitrome, 25 Jul 15, retrieved 30 Sept 15.
  6. 6.0 6.1 6.2 6.3 Game Developer's Blog - Nitrome: New Game in the making!, 13 Aug 15, retrieved 13 Aug 15.
  7. Jonathan Annal on Twitter: [4]: it's [Go Pogo] really quite early days yet..., 13 Aug 15, retrieved 13 Aug 15.
  8. Nitrome on Twitter: [5]: @odamonte It's nearing completion now. Music is sounding particularly awesome!, 1 Nov 15, retrieved 2 Nov 15.
  9. 9.0 9.1 Game Developer's Blog - Nitrome: FRIDAY FRIDAY FRIDAY!, 13 Nov 15, retrieved 13 Nov 15.
  10. 10.0 10.1 10.2 Game Developer's Blog - Nitrome: Go Pogo update, 20 Nov 15, retrieved 16 Dec 15.
  11. Nitrome on Twitter: [6]: Bouncing back with our latest game Gopogo OUT NOW for you devices., 26 Nov 15, retrieved 26 Jul 16.
  12. Game Developer's Blog - Nitrome: Go Pogo update incoming!, 28 Dec 16, retrieved 30 Jul 16.
  13. Gopogo on the App Store on the Wayback Machine (archived 27 May 16 )
  14. Gopogo - Android Apps on Google Play on the Wayback Machine (archived 12 Apr 16 )
  15. Free Online Games - Agame.com on the Wayback Machine (archived 10 Feb 16 14:32:37 UTC )

    Free Online Games - Agame.com on the Wayback Machine (archived 10 Feb 16 22:02:32 )
  16. Game Developer's Blog - Nitrome: Leap Day Update 2! → comment by Nitrome: NOBODY: @Nitrome: Did you give permission to agame.com to use a Unity browser version of Gopogo? It even has a special mouse graphic for the tutorial. http://www.agame.com/game/gopogo

    Nitrome: Yes they have permission....we had a deal with them to bring several of our games to their platform., 23 Jun 16, retrieved 2 Aug 16.
  17. 17.0 17.1 Game Developer's Blog - Nitrome: New Game in the making!: ["mobile" refers to iOS, Android, and Amazon App Store], 13 Aug 15, retrieved 13 Aug 15.
  18. Mat Annal on Twitter: [7]: NOBODY: Amazon and browser ports of games still planned?

    Mat Annal:
    neither currently make back the cost of porting so not right now but I'm not ruling out reconsidering later if things change., 20 Feb 17, retrieved 29 Oct 21.
  19. Helm on Twitter: [8]: Some of the Go Pogo extreme skill challenges I designed for the update still tickle me. https://video.twimg.com/tweet_video/CyHJ5upXAAAzHv7.mp4

    NOBODY: This was cut from the January extreme levels update?

    Helm: If it's not in the update, I guess so!, 25 Nov 16, retrieved 11 Dec 16.
  20. https://twitter.com/Jon_Annal/status/631834212644036608


Advertisement