Mobile | ||||
---|---|---|---|---|
Gopogo | ← | Rust Bucket | → | Leap Day |
Browser | ||||
---|---|---|---|---|
Beneath The Lighthouse | ← | Rust Bucket | → | TBA |
Rust Bucket is a turn-based puzzle roguelike game released for iOS on the Apple App Store on December 17th, 2015, for Android on Google Play on December 16th, 2015[1], and for browser on January 28th 2016, with an Amazon App Store release planned[3]. The game is the sequel to Turnament[2].
The player plays as Rust Bucket and advances through dungeons. The game has both a pre-made level-based mode and an endless mode with procedurally generated dungeons.
Gameplay[]
Level-based mode[]
For the level based mode, the player has to navigate Rust Bucket to the staircase found at the end of the level. All levels are arranged in packs of ten. The first level of each each pack is unlocked by default, therefore the player is not required to finish one pack to play the next.
Endless Mode[]
Main article: Endless Mode (Rust Bucket)
In the endless mode the player advances through rooms trying to achieve a high score. Different enemies, hazards, interactive objects, and hazards are introduced as the player's score increases. Each room contains two doors: a regular door that does not give points, and a golden door that grants points.
If the player dies, he/she can buy a continue by paying an increasing amount of coin or by watching an advertisement video. Players that have bought the "Remove ads" in-app purchase[4] or are playing the browser version are given one free continue in every endless mode game.
Tutorial levels[]
The Tutorial levels of the game are set in a natural area with lots of vegetation and sculpted scenery. The ground is mostly composed of grass or cobblestone and the walls are made of carved stones with wild greenery and bushes. Thin paves consist of wooden piers, and lush trees as well as gargoyles can be seen hanging from the side of the levels.
Level 1[]
The first level serves as a short tutorial to help the player familiarize themselves with turn based mechanics. The level is very short, only composed of two rooms with three slimes and a few pots the player has to destroy.
Click [show] to see this video |
---|
Mobile version Browser version |
Level 2[]
This level introduces buttons and gates to the player. It also introduces scripted events, such as enemies that spawn once a button is pressed.
Click [show] to see this video |
---|
Mobile version Browser version |
Level 3[]
In this level, like in the third level of Turnament, fire tiles and skulls, as well as checkpoints are introduced to the player. The fire tiles are laid out in lines, sometimes synchronized and sometimes not, to help the player understand their behavior.
Click [show] to see this video |
---|
Mobile version Browser version |
Level 4[]
In this level, pigs, armoured pigs, villagers and keys and locked gates are introduced to the player. The level is composed of three rooms in which the player has to rescue a villager from one or more attacking pigs. Saving the villager will grant the player a key to access the next room. The villager of the last room cannot be saved, as the armoured pig always reaches him faster than the player. This is also the only armoured pig the player will find in the tutorial levels.
Click [show] to see this video |
---|
Level 5[]
This level starts off with a section almost identical to the middle section of the third level of Turnament, except that slimes have been replaced by more challenging skulls. This level mainly focuses on teaching the player more advanced ways of avoiding fire tiles and how to kill skulls.
Click [show] to see this video |
---|
Level 6[]
This level introduces crates, heavy buttons, pig statues and fire cannons to the player. The level heavily focuses on teaching the player how to use crates to trigger heavy buttons and to block fireballs, as well as the basic mechanics behind pig statues.
Click [show] to see this video |
---|
Level 7[]
This game introduces green knights to the player. First, the player has to lead a green knight through some obstacles whilst keeping it alive. After that, the player has to face multiple slimes at the same time with four green knights. This level demonstrates how these knights can be used for both strategic and combat purposes. This is the only tutorial level in which green knights are used.
Click [show] to see this video |
---|
Level 8[]
This level starts off by showing that keys and slimes can be hidden in pots. Then, the player is introduced to winged creatures, which the player has to kill in order to gain keys to progress further into the level.
Click [show] to see this video |
---|
Level 9[]
This level contains more advanced mechanics regarding pig statues. The player has to use them to trigger heavy buttons whilst avoiding being crushed. This level also introduces bombs, which the player has to use to kill some pig statues.
Click [show] to see this video |
---|
Level 10[]
The last level of the tutorial mode serves as a boss level. First, the player has to face nine slimes, eight pigs and six skulls in a single room. After this, the player walks on a very long bridge that passes giant skull statues, to finally reach the boss room, surrounded by fire tiles. The boss is a giant 22 segment centipede which Rust Bucket has to defeat to finish the level.
Click [show] to see this video |
---|
This navigational box contains a spoiler. Click [show] to open the box. | |
An ending screen with Rust Bucket smiling to the player and wearing a square academic cap is shown.
|
Castle levels[]
Incomplete section
This section is incomplete. You can help by adding the missing info.
|
The castle levels of the game are much more similar to the level design from the original game or Endless Mode than from the tutorial levels. The theme is wildly dark blue, with every architecture element being seemingly made out of stone. The floor is made of simple checkered tiles and the walls are very reminiscent of medieval stone walls with crenels. There are also towers with purple flags on top of them. Thin paves are covered in purple carpet and supported with stone arches. Some rooms contain very large chess pieces such as pawns, bishops and kings which are actually taller than Rust Bucket.
This level pack introduces squids, skull statues, brain monsters, octopuses, living stumps, and slime towers.
Level 11[]
This section is empty. You can help Nitrome Wiki by adding info.
Click [show] to see this video |
---|
Level 12[]
This section is empty. You can help Nitrome Wiki by adding info.
Click [show] to see this video |
---|
Level 13[]
This section is empty. You can help Nitrome Wiki by adding info.
Click [show] to see this video |
---|
Mobile version Browser version |
Level 14[]
This section is empty. You can help Nitrome Wiki by adding info.
Click [show] to see this video |
---|
Level 15[]
This section is empty. You can help Nitrome Wiki by adding info.
Click [show] to see this video |
---|
Level 16[]
This section is empty. You can help Nitrome Wiki by adding info.
Click [show] to see this video |
---|
Level 17[]
This section is empty. You can help Nitrome Wiki by adding info.
Click [show] to see this video |
---|
Level 18[]
Description and directional inputs |
Level 18 consists of nine rooms. Input
The following directions will take the player to the Room 2 enemy trigger. Room 2 Input
The following directions start at the room 2 enemy trigger. Room 3 Input
x4 x2 x4 x2 x3 x2 x2 x2 x4 Browser version: Input
x5 x2 x4 x2 3 x3 x2 x2 x2 x4 Room 4 Input
x7 x2 x2 x2 x6 Browser version: Input
x5 x2 x2 x2 x3 x4 x7 Room 5 Input
x5 x2 x2 x5 Browser version: Input
x4 x2 x2 x2 x2 x2 x5 Room 6 Input
x3 x2 x2 x4 Browser version: Input
x4 x4 Room 7 Input
x4 x2 x2 x3 Room 8 Input
x2 x2 x6 Browser version: Input
x2 x2 x3 x2 x5 Room 9 Input
x3 x2 x2 x2 x6 Browser version: Input
x4 x2 x2 x2 x2 x2 x7 |
Click [show] to see this video |
---|
Mobile version Browser version |
Level 19[]
This section is empty. You can help Nitrome Wiki by adding info.
Click [show] to see this video |
---|
Level 20[]
This section is empty. You can help Nitrome Wiki by adding info.
Click [show] to see this video |
---|
This navigational box contains a spoiler. Click [show] to open the box. | |
An image of Rust Bucket smiling and wearing a crown is shown.
|
Fire temple levels[]
Incomplete section
This section is incomplete. You can help by adding the missing info.
|
The fire temple levels of the game are set in a very red and industrial environment. The colour scheme is mainly dark beige and brown, with some oranges and a dark red tone to the entire levels. The walls appear to be made of metal, and multiple industrial chimneys are spread out throughout the levels, blowing large smoke rings. Giant chains serve as thin paths for the player, and some gargoyles can be seen spilling out boiling lava.
This level pack introduces stealth ground, wooden keys, and weapons. The weapons introduced are battle axe, warhammer, bow, spear, and daggers.
Level 21[]
In this level the player is introduced to the battle axe and to red pots, which have to be broken in order to progress further in a level. First, the player learns how to use the weapon and that it can attack multiple targets at once. After that, the player has to go through various rooms which are entirely filled with pots and skull statues, having to take a specific path in order to clear the rooms without freeing the statues. At the end of the level, Rust Bucket has to face multiple slimes, slime towers, skulls, squids and octopuses in a single room using the battle axe.
Click [show] to see this video |
---|
Level 22[]
This level introduces the warhammer weapon, which allows the player to destroy statue enemies. Rust Bucket first has to face skull statues in various setups that use the weapon, then twelve pig statues using multiple hammers. Lastly, the player has to go through various rooms filled with skull statues and various hazards.
Click [show] to see this video |
---|
Level 23[]
Rust Bucket has to use the bow in this level. Learning first how the bow is used in various situations, the player faces some slime towers and skulls that have to be killed with the ranged. The rest of the level consists of platforms with teleporters at their center and enemies right next to them which will defeat Rust Bucket if the character tries to use the teleporters. Before teleporting, the player has to get rid of all enemies by using the bow. The player also has to be wary of his/her moves, as most of the paths in this later part of the level are made out of fire tiles.
Click [show] to see this video |
---|
Level 24[]
In this level the player is introduced to stealth ground and the spear weapon. The player first has to travel through various rooms separated by stealth ground, learning how to deal with enemies using it. Then, Rust Bucket has to use the spear and the ability to become invisible to deal with larger and more difficult groups of enemies. Eventually, the player has to activate three buttons protected by statue enemies by using stealth ground to the player's advantage.
Click [show] to see this video |
---|
Level 25[]
At the beginning of the level, the player faces a large group of slimes while being constantly pushed by a skull statue. After this the player has to destroy various normal and red pots without getting crushed by the statue. The following rooms use the same mechanic of having to deal with a skull statue pushing Rust Bucket around while trying to deal with enemies or activate switches.
Click [show] to see this video |
---|
Level 26[]
This level orientates the player how to use daggers, which allows Rust Bucket to attack enemies from two directions at once. Rust Bucket will then face a large pack of slime towers, and activate red pots while being pushed by skull statues. After that, the player will have to go through a room filled with pots and enclosed skull statues that are near red pots which need to be destroyed. Rust Bucket will have to use stealth ground as well as crates to clear this room without getting crushed. At the end of the level, the player will have to deal with a pack of slime towers and squids.
Click [show] to see this video |
---|
Level 27[]
This level revolves around the usage of normal and wooden keys to open locks and block enemies. The player first learns that keys can block enemies, and how wooden keys act differently from normal ones. Then, the player will face a puzzle involving three keys, fire tile paths and a skull statue. After this, the player has to use keys as a shield against various enemies.
Click [show] to see this video |
---|
Level 28[]
Green knights are reintroduced as a core mechanic of this level. The player has to synchronize his/her movement and position relative to each green knight in order to complete various puzzles involving buttons, fire tiles and the usage of daggers.
Click [show] to see this video |
---|
Level 29[]
In this level the player has to carry wooden keys around while avoiding the fireballs which can destroy them. To do so, Rust Bucket will have to block the fire cannons throughout the level by using crates. The player, armed with a bow, will also have to face some living stumps while carrying a wooden key around, trying to burn the enemies while avoiding burning the key.
Click [show] to see this video |
---|
Level 30[]
The last level of the Fire temple pack consist of multiple fights against hordes of enemies while using the battleaxe. Much like in the last tutorial level, giant skulls can be seen in the scenery, pouring out lava from their mouths.
Description and directional inputs |
This level contains four main rooms.
Room 1 Input
x4 x2 x2 x4 x2 x3 x4 x10 x4 x3 x7 Room 2 Room 3 Input
x2 x4 x3 x2 x2 x2 x2 x2 x2 x9 x8 x8 x4 x7 Room 4 Input
x2 x2 x2 x3 x3 x2 x2 x2 x3 x4 |
Click [show] to see this video |
---|
This navigational box contains a spoiler. Click [show] to open the box. | |
The ending is same as in the castle level's ending. |
Sewer levels[]
Incomplete section
This section is incomplete. You can help by adding the missing info.
|
The sewer levels are set in a dark greenish-brown environnement. The floor and walls are made of simple square tiles, with occasional metal plates on the ground and sewer grids on the walls. Multiple pipes can be seen, serving as thin paths, walls, and scenery. It is implied that they carry toxic goo, with the skull and crossbones on some obstacle pipes as well as other scenery pipes pouring out a light green liquid. This same goo is used by crocodiles to move around and is commonly seen throughout the sewer levels. Multiple cleaved skull statues serve as wall ornaments and some large spider webs can also be seen in the background.
The sewer level pack introduces blobs, crocodiles, bulls, rocks as well as the bomb bow weapon.
Level 31[]
This section is empty. You can help Nitrome Wiki by adding info.
Click [show] to see this video |
---|
Level 32[]
This section is empty. You can help Nitrome Wiki by adding info.
Click [show] to see this video |
---|
Level 33[]
This section is empty. You can help Nitrome Wiki by adding info.
Click [show] to see this video |
---|
Level 34[]
This section is empty. You can help Nitrome Wiki by adding info.
Click [show] to see this video |
---|
Level 35[]
This section is empty. You can help Nitrome Wiki by adding info.
Description and directional inputs |
Final room Input
x7 x6 x2 x2 x2 x2 x2 x2 x2 x5 x2 x3 x6 |
Click [show] to see this video |
---|
Level 36[]
This section is empty. You can help Nitrome Wiki by adding info.
Click [show] to see this video |
---|
Level 37[]
This section is empty. You can help Nitrome Wiki by adding info.
Click [show] to see this video |
---|
Level 38[]
This section is empty. You can help Nitrome Wiki by adding info.
Click [show] to see this video |
---|
Level 39[]
This section is empty. You can help Nitrome Wiki by adding info.
Click [show] to see this video |
---|
Level 40[]
This section is empty. You can help Nitrome Wiki by adding info.
Click [show] to see this video |
---|
This navigational box contains a spoiler. Click [show] to open the box. | |
The ending is same as in the castle level's ending. |
Endless Mode []
Main article: Endless Mode (Rust Bucket)
Enemies[]
Main article: Enemies (Turnament series)
Unless otherwise noted, all enemies move a tile every turn and will kill Rust Bucket if both the character and the enemies move into the same tile or they move into Rust Bucket.
- Slimes - Move one tile every two turns.
- Slime towers - These enemies are a tower of three slimes. Hitting it will cause all the slimes to fall on the ground, whereupon the slimes act like regular slimes. Their golden variant leave a coin when destroyed.
- Pigs - Can only move in the direction they are facing and have to rotate themselves to face a different direction.
- Armoured pigs - Acts like regular pigs but wears a helmet that takes one hit to destroy. Double armoured pigs can take up to three hits before being defeated.
- Pig statues - Acts like pigs but can only be killed with explosions or warhammers. If they are right behind the player, they will push them. Their golden variant leave a coin when destroyed.
- Skulls - Takes one turn to move and kills the player on contact.
- Skull Bombs - Behaves like skulls, but will explode when killed.
- Skull statues - Same behaviour as skulls but can only be killed by explosions or warhammers. Their golden variant leave a coin when destroyed.
- Demons - Jumps over a tile/obstacle every other move. While jumping, it cannot be harmed and the player can move under it.
- Squids - Only moves diagonally.
- Ghosts - Can go over pits and through walls.
- Brain monsters - These enemies can create other enemies.
- Mimics - Resemble treasure chests and will start moving when the player is two steps away from them.
- Centipedes - Are made of multiple body parts, which all have to be destroyed to defeat the centipede.
- Living stumps - Becomes petrified for a few turns when attacked.
- Octopuses - Can move in any direction, both horizontally and vertically.
- Crabs - Capable to move only horizontally.
- Crocodiles - Has limited moving area marked with goo tiles. Can kill the player on contact, and retract in the goo if attacked.
- Blobs - Creates mushrooms behind itself when it moves.
- Bulls - Capable to sprint from side to side, but have to turn around similarly to pigs.
Hazards[]
Main article: Hazards (Turnament series)
- Fire tiles - Will shoot out fire every three turns, damaging everything that stands on it.
- Fire cannons - Shoots fireballs that travel in a straight line.
In-app purchases[]
Incomplete section. You can help by adding missing info. Needed: Prices in Euros.
The "Remove Ads" in-app removes all third-party advertisements, the Cross Promotion advertisement, and grants the player a free continue for every game of Endless Mode they play.
Item | US ($) | EUR (€) |
---|---|---|
Remove Ads | $3.99 | ? |
Buy 50 coins | $0.99 | ? |
Buy 200 coins | $1.99 | ? |
Buy Coins 3 | $3.99 | ? |
Versions[]
Release version[]
This version was released on Google Play on December 16th, 2015, and the Apple App Store on December 17th, 2015. It is labelled Version 2 on the Apple App Store. This version was the game's initial release version.
Google Play update version 1[]
Released on December 18th, 2015, this update fixes a bug with the player losing all of his/her coins in Endless Mode upon closing the game.
Google Play update version 2[]
This update was released on January 5th, 2016, and fixes a bug with the game's music still playing when the Android device's home button is pressed.
Google Play update version 3[]
This update was released on January 6th, 2016, and is labelled version 16.0. This update fixes a glitch regarding button states.
Update 1[]
This update was released on January 27th, 2016 on Google Play and the following day on the Apple App Store and is labelled Version 3 on there and Version 21 on Google Play. This update adds levels 11-20 and introduces slime towers, living stumps, and medusas in both the level-based mode and Endless Mode.
In Endless Mode the continue system was added and a fifth scenery type was added. The "Remove ads" in-app purchase was also updated so that it removes Nitrome's cross promotion advertisements and also gives players a free continue in every Endless Mode game they play[4].
This update also made minor changes to the game, improved aspects of it, and fixed various bugs. One of these changes was that selecting the restart icon would respawn players at the last checkpoint they passed instead of at the start of the level.
Bug fixes update version 1[]
This update was released on the Apple App Store on February 1st, 2016, and on Google Play on February 2nd, 2016, and is labelled Version 4 on the Apple App Store and Version 25 on Google Play. According to the update's description, this update fixes minor glitches.
Update 2[]
This update was released on March 2nd, 2016, on the Apple App Store and Google Play. This update adds the fire temple levels and weapons to the game. The level select menus were also changed: the square academic cap in tutorial levels menu was removed, and all level packs automatically have their first level unlocked. Checkpoints were also changed so that they remember the players' spot even after the app is closed and will allow players to continue from that spot when they return to the game. Due to a glitch, this feature did not work in this update.
Golden slime towers, weapons, and the shop were introduced into Endless Mode. Treasure chests were also updated to that they can contain weapons.
Save data update[]
This update was released on March 3rd, 2016, on both the Apple App Store and Google Play and is labelled Version 6 on the Apple App Store and version 35 on Google Play. This update fixed checkpoints so that they save players' progress and remember it even after the app is closed.
Update 3[]
This update was released on March 30th on Google Play and the Apple App Store and is labelled Version 7 on the Apple App Store and version 48 on Google Play. This update adds new content to the game and also changes some technical elements of the game.
This update adds levels 31-40, and introduces four new enemies: crabs, skull bombs, crocodiles and bulls. This update also introduces bomb arrows and adds sound effects for some interactive objects.
This update also made a few technical changes to the game. For slimes, slime towers, and living stumps, their behaviour for determining where to move was changed, resulting in them moving into spots different from where they moved prior to the update. Enemy behaviour for scripted events regarding the lowering of gates was also changed. Previously, enemies that were held behind gates and unable to move would not move on the turn that these gates were lowered, but this was changed so that they did move on the turn.
Wooden crates, which were previously indestructible, were made susceptible to fire cannons. For this reason, all the crates in level 6 were changed from wooden to stone so that they would not be destroyed by the various fire cannons in the level. A stone crate was also added at the very beginning of the level next to the player's spawn point, which Rust Bucket has to push out of the way in order to proceed in the level. This update also changed the colour palette of the wooden crates to better match the one of all other inflammable wooden objects in the game (wooden keys, shields and living stumps).
In level 18, in the corridor separating the second room from the third room, the tile on the floor that had the gate was removed, and as a result the gate was removed with it.
Level 25 update[]
This update was released on Google Play on July 5th, 2016, and on the Apple App Store on July 6th, 2016, and is labelled Version 49 on Google Play and Version 8 on the Apple app Store. This update changes level 25 back to how it was prior to Update 3.
Google Play beta version[]
This special version was made available on July 13th, 2016, but only for those who applied on the game's Google Play page to be a beta tester.
Announcements[]
Incomplete section
This section is incomplete. You can help by adding the missing info. |
- September 16th, 2015 - Nitrome released a Twitter post revealing Rust Bucket and a GIF of gameplay.
- September 17th, 2015 - The game is announced on the Nitrome blog, with more information about it given.
- September 21st, 2015 - Aaron Steed posted on Twitter an image of one enemy type in the game.
- October 9th, 2015 - Nitrome posted a preview that showed some enemies and a villager.
- November 13, 2015 - Nitrome posted a preview of Endless Mode.
- December 22, 2015 - Nitrome announced the addition of new enemies, levels and mechanics in an upcoming update.
- August 25th, 2016 - Nitrome posted on Twitter that the game had been featured on the Apple App Store in the section "10 Best Arcade Games".
Development[]
Incomplete section
This section is incomplete. You can help by adding the missing info. |
Rust Bucket was announced on Twitter on September 16th, 2015[3] and revealed on the Nitrome blog the following day[5]. Another preview was posted on October 9th[6], and another on November 13th, 2015[7]. On this same day, Nitrome also said that they plan to release the game on mobile devices before December 25th, 2015[8]. On December 22nd[9], Nitrome announced an upcoming update for the game that would add new levels, enemies and mechanics. On January 7th[10], Jon Annal tweeted about a new update coming soon, with a preview showing a new way of defeating Pig statues by teleporting onto them.
While more content was planned[11], it was never released and in April 2017 Nitrome mentioned they had no current plans for future updates[12].
Nitrome did not name the game after its predecessor, Turnament, because it was deemed too difficult to search for as it was hard to spell[5].
Glitches[]
- In browser version, rapidly clicking the button to enter a level or Endless Mode will result in the level loading screen showing twice in quick succession, with the level number only appearing the first time. With Endless Mode, this glitch can also be performed on the Game Over screen and the room layout will be different both times the level loads.
- On random occasions, squids can be wrongly rendered by the game. The squid will move, but it will be still rendered in its previous location, its shadow being the only element that moved correctly.
- If a slime tower is killed by a fire tile or any other hazard, it will spawn four slimes instead of three, and they will stay for two turns in their state instead of one. For example, if they spawned in their idle state, they will still be idling when the player moves once.
- It was possible for armoured pigs to die on fire hazard by landing on them when the tiles are activated and when the pigs are turning. This bug was fixed.
- In Endless Mode, it is possible for a crabs to spawn near the stealth entrance of a shop, and walk on it. The crab will then be able to walk inside the shop in which it will be stuck because enemies are unable to target the player past stealth ground.
Beta elements[]
In the October 9th, 2015, Nitrome blog post, Nitrome posted a preview GIF that showed a level that takes place in a haunted house-like theme, which has not appeared in the game yet.
Reception[]
Aggregate scores | |
---|---|
Site | Score |
Metacritic | 78/100[13] |
Review scores | |
Site | Score |
Touch Arcade | 4/5[14] |
Pocket Gamer | 9/10[15] |
Gamezebo | 3.5/5[16] |
Rust Bucket received generally positive reviews. The game has an aggregate score of 78/100 on Metacritic[13]. As of May 20th, 2016, the game has a rating of 4.5/5 stars in the United States Apple App Store and a rating of 4.4/5 stars on Google Play. Despite these accolades, it did not perform well financially[17].
Promotions[]
On August 25th, 2016, Nitrome posted on Twitter that Rust bucket had been featured in the Apple App Store under the section "10 Best Arcade Games"[18].
Trivia[]
- The game's release date for the Apple App Store version is exactly one year after the release of Platform Panic.
References[]
|
v • d • e Turnament series | |
---|---|
General | Turnament • Rust Bucket • Turnament series • Endless Mode • Resistance system • Rust Bucket (character) • Green knights • Villagers • Shops |
Enemies | Slimes • Skulls • Pigs • Spiders / Demons • Squids • Octopuses • Mimics • Brain monsters • Centipedes • Ghosts • Crabs • Blobs • Living stumps • Crocodies • Sorcerers |
Interactive objects | Pots • Crates • Bombs • Rocks • Mushrooms • Coins • Treasure chests • Buttons and gates • Keys and locks • Ice tiles • Teleporters • Stealth ground • Goo tiles • Checkpoints • Staircase |
Hazards | Fire tiles • Spikes • Fire cannons |
Weapons | Sword • Battle axe • Warhammer • Bow • Bomb bow • Spear • Daggers • Shields |
v • d • eMobile games | |
---|---|
Free | Endless Doves • Roller Polar • Platform Panic • Magic Touch: Wizard for Hire • Silly Sausage in Meat Land • Cooped Up • Green Ninja • Vault! • Beneath The Lighthouse • Gopogo • Rust Bucket • Leap Day • Stretch Dungeon • Hop Swap • Silly Sausage: Doggy Dessert • Flat Pack • Turn-Undead: Monster Hunter • Colorblind: An Eye For An Eye • Turn-Undead 2: Monster Hunter |
Premium | Icebreaker: A Viking Voyage • 8bit Doves • Gunbrick (mobile) • In the Dog House (mobile) • Bomb Chicken • Super Leap Day |
Published | Ultimate Briefcase • Redungeon • Magic Mansion • Drop Wizard Tower • Tower Fortress • Slime Pizza • Nano Golf: Puzzle Putting • Spike City • Nano Golf: Hole in One • Spicy Piggy • Sprint RPG |