Platform Panic's level design consists of phases that contain a selection of rooms that can be encountered during that phase, subsequent phases adding to this pool of rooms. Unlike other Nitrome endless games, the player does not have a random chance at encountering a different room in that phase when transitioning to another room, the room encountered must contain a door that is level with the door the player exits that room from.
Starting room[]
The player starts each game in this room. It has an exit at the bottom right side.
Phase 1[]
This phase starts when the player has 1 point. Due to the exit of the starting room, the first encountered room of this phase is restricted to the rooms that have a bottom left entrance.
Gallery
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After this, the regular rooms of this phase are encountered.
Gallery
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v • d • ePlatform Panic | |
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General | Platform Panic • Characters • Rooms |
Hazards | Spikes • Falling spikes • Cannons • Bombs • Spike blocks • Spikewheels • Crushers • Lasers |
Interactive objects | Springs • Disappearing platforms • Coins • Pipes |
Enemies | Panic bots |
Characters | Rosy Cheeks Boy • Sir Jumpalot • Radd Bradd • Blue Rodent • Spacegirl? • Clive • Plumber • Awesome Ninja • Mr. Smooth |