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Pack 2 is the second level pack in Gunbrick.

Motif[]

Pack 2 takes place in a barren, irradiated wasteland. It has a number of desert and industrial themes, and a mostly brown palette.

Story[]

The destruction of the large police gunbrick at the player's hands and the subsequent swarms of police gunbricks entailing them afterwards causes the player to flee to the desert community of Deeperfumes Town. Later on, the player learns of a Mega Monsterbrick Rumble Mania event which interests him and causes him to go to it.

Spoiler
There, player fights a monsterbrick and defeats it, winning the event and a ticket to Brickcon.


Levels[]

Level 2-1 (Deeperfume hostel)[]

This level is located in the cellar of the town's hostel. You must press the red/green switches to open doors and avoid the lasers as well. In the map, this level's icon is a rusty radioactive canister.

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Level 2-2 (City limits)[]

This area is the city limits. The protagonist has to avoid the electric spheres, which activate as he progresses through the street and the sewer. This level's icon is a rusty metal sheet with wooden planks nailed into it.

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Level 2-3 (Gator cafe)[]

This level is set in the town's local cafe. The protagonist has to progress through the cafe, by shooting the yellow switches to temporarily disable the fire hazards, as well as avoid the variant mine gunbricks by shooting them. In the map, this level's icon is a rusty sign with the format of an eatery's sign; showing a knife and fork.

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Level 2-4 (Icebox)[]

This level occurs in the cafe's icebox. The protagonist has to progress through it, by shooting the red/green switches to clear a path, as well as shooting the weak blocks of ice. In the map, this level's icon is a blue refrigerant.

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Level 2-5 (Warehouse)[]

This level is set in the town's warehouse. The protagonist has to avoid the electrical spheres and other hazards as he progresses through the level. In the map, this level's icon is a rusted sign with planks nailed into it.

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Level 2-6 (Mining caves-I)[]

This level is set in the mines. The protagonist has to avoid the rocketbricks and safely get to the bottom without setting off any explosives. In the map, this level's icon is a cubic piece of rubble.

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Level 2-7 (Mining caves-II)[]

This level has the same level as mentioned above. The protagonist has to progress through the mines without getting blown up or burnt. Same icon as above level.

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Level 2-8 (Encroached tavern)[]

This level is set in an old tavern. The protagonist has to shoot the weak blocks, and shoot the switches to clear a path to pass through. In the map, this level's icon is a wall made from non-cemented bricks.

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Level 2-9 (Filling station)[]

This level is set in a filling station. Most of the level occurs in an underground area, ridden with fire traps. The protagonist has to hit the switches to disable the fire traps, and clear a path. Near the end, you must shoot some oil drums, which explode and clear the entire path. In the map, this level's icon is a red jerrycan.

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Level 2-10 (Powerhouse)[]

In this level, the player has to travel through a deserted powerhouse, avoiding the zappers and firetraps, and pressing the buttons to clear a path. In the map, this level's icon is a rusty plate with wood and stone fixed to it.

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Level 2-11 (Spiked tower)[]

This level occurs in the tower, in which the monsterbrick battle occurs in the following level. The protagonist has to climb the tower, without getting hurt by the fire traps and must shoot buttons to clear a path. In the map, this level's icon is a brick building with spikes on the roof.

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Level 2-12 (Monsterbrick)[]

This is the second boss of the game. You must destroy the monsterbrick to complete this stage

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Gunbrick_-_level_2-Boss_(2-12)

Cutscenes[]

Cutscene 1[]

This cutscene plays upon starting 2-9.

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Cutscene 2[]

This cutscene plays upon completing 2-12.

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