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Parasite Twin Shot 2 Rockitty

Twin Shot 2 - Good & Evil, often referred to as Twin Shot 2, is the sequel to the game Twin Shot and was the first Nitrome game to involve the use of MochiCoins. Like the prequel game, players control angels who defeat enemies using a bow and arrow.

Mochicoins allowed the player to make a MochiGames account, and buy extra things for the game, such as player skins, powerups, and extra levels. However, the discontinuation of Mochicoins in October 2012 prevented use of Mochicoin objects.

Twin Shot 2 was released in flash July 20th 2009, and updated on February 2nd 2013 to allow Mochicoins content to be accessible for free. The game was update on February 7th 2013 to add Nitrome Touchy functionality. Later on released/ported for HTML5 around June 10th and September 11th of 2021

Controls[]

Flash[]

Player 1[]

  • Right Left Left and right arrow keys - Move
  • Up Up - Jump
  • Space Space bar - Fire an arrow

Player 2[]

  • A key D key A and D - Move
  • W key W key - Jump
  • F key - Fire an arrow

Touchy[]

  • D-pad - Move
  • Button one - jump
  • Button two - fire arrow

Levels[]

Good Levels[]

The first 50 levels refer to the Good levels, while levels 51-100 refer to the Evil levels.

Introduction[]

 	Twin_Shot_2_Good_Intro 	 			  

Level 1[]

There are two plant creatures.

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Twin_Shot_2_-_Level_1

Level 2[]

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This level has two onions.

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Twin_Shot_2_-_Level_2

Level 3[]

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This level introduces blue slimes and turquoise slimes, the blue slime with a different color scheme.

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Twin_Shot_2_-_Level_3

Level 4[]

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This level introduces the stone blocks, opening platforms, and levers. This level has three onions and two plant creatures.

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Twin_Shot_2_-_Level_4

Level 5[]

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The ground is all crumbling stone in columns and there are eight onions.

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Twin_Shot_2_-_Level_5

Level 6[]

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This level has fans blowing the Angels up into bouncy rocks and there are four flying blue creatures.

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Twin_Shot_2_-_Level_6

Level 7[]

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This level has five strong creatures and eye platforms in three columns.

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Twin_Shot_2_-_Level_7

Level 8[]

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This level has stone blocks and two red slimes, four green slimes, and two dark creatures.

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Twin_Shot_2_-_Level_8

Level 9[]

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This level has three flying blue creatures.

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Twin_Shot_2_-_Level_9

Level 10[]

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This level has six flying blue creatures and two eye platforms.

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Twin_Shot_2_-_Level_10

Level 11[]

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This level has two two headed cerebus creatures and four green slimes.

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Twin_Shot_2_-_Level_11

Level 12[]

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This level has three dark creatures and four shielded dark creatures.

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Twin_Shot_2_-_Level_12

Level 13[]

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This level starts off with three blue slimes.

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Twin_Shot_2_-_Level_13

Level 14[]

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This level has three flying blue creatures.

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Twin_Shot_2_-_Level_14

Level 15[]

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This level has two dark creatures and three helmet dark creatures.

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Twin_Shot_2_-_Level_15

Level 16[]

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This level has five dark creatures.

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Twin_Shot_2_-_Level_16

Level 17[]

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This level has three flying blue creatures.

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Twin_Shot_2_-_Level_17

Level 18[]

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This level has four plant creatures.

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Twin_Shot_2_-_Level_18

Level 19[]

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This level has four flying blue creatures.

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Twin_Shot_2_-_Level_19

Level 20[]

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This level has two green slimes, two teleporter blobs, and two onions.

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Twin_Shot_2_-_Level_20

Level 21[]

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This level has two dark creatures and three flying blue creatures.

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Twin_Shot_2_-_Level_21

Level 22[]

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This level has two dark creatures and a carrier dark creature.

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Twin_Shot_2_-_Level_22

Level 23[]

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This level introduces the cloud, and there are two plant creatures, four flying blue creatures, and a dark creature.

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Twin_Shot_2_-_Level_23

Level 24[]

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This level has two thieves and two plant creatures.

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Twin_Shot_2_-_Level_24

Level 25[]

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This level has four dark creatures.

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Twin_Shot_2_-_Level_25

Level 26[]

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This level starts off with four green slimes, a carrier dark creature, and a red slime.

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Twin_Shot_2_-_Level_26

Level 27[]

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This level has four flying blue creatures, and three onions.

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Twin_Shot_2_-_Level_27

Level 28[]

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This level has four dark creatures and three plant creatures.

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Twin_Shot_2_-_Level_28

Level 29[]

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This level has two mouth dark creatures and two carrier dark creatures.

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Twin_Shot_2_-_Level_29

Level 30[]

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This level has two plant creatures and two onions.

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Twin_Shot_2_-_Level_30

Level 31[]

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This level has three thievess.

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Twin_Shot_2_-_Level_31

Level 32[]

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This level has two green slimes and three masked men.

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Twin_Shot_2_-_Level_32

Level 33[]

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This level has three mouth dark creatures.

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Twin_Shot_2_-_Level_33

Level 34[]

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This level has two plant creatures and four flying blue creatures.

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Twin_Shot_2_-_Level_34

Level 35[]

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This level has three masked men and one helmet dark creature.

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Twin_Shot_2_-_Level_35

Level 36[]

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This level has two cerebus creatures, one flying blue creature, and one bomb flying blue creature.

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Twin_Shot_2_-_Level_36

Level 37[]

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This level has four strong creaturess, seven dark creatures, and one shield dark creatures.

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Twin_Shot_2_-_Level_37

Level 38[]

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This level has four Onions, two flying blue creatures, and one rider dark creature.

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Twin_Shot_2_-_Level_38

Level 39[]

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This level has three dark creatures.

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Twin_Shot_2_-_Level_39

Level 40[]

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This level has two flying blue creatures, one plant creature, and one cerebus creature.

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Twin_Shot_2_-_Level_40

Level 41[]

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This level has one bomb flying blue creature. The player has to jump on eye platforms to get to the top and shoot the creature.

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Twin_Shot_2_-_Level_41

Level 42[]

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This level has two dark creatures. The level design is in a happy face made out of bouncy red rocks, the other is in a face with a frown made of crumbling rock.

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Twin_Shot_2_-_Level_42

Level 43[]

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This level has one red slime, a rider dark creature, three dark creatures, and one carrier dark creature.

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Twin_Shot_2_-_Level_43

Level 44[]

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This level has three masked men, and all the rocks the player can walk on will bounce them up.

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Twin_Shot_2_-_Level_44

Level 45[]

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This level has seven dark creatures, three flying blue creatures, and clouds the player can ride on.

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Twin_Shot_2_-_Level_45

Level 46[]

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This level has six onions.

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Twin_Shot_2_-_Level_46

Level 47[]

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This level has seven flying blue creatures, three dark creatures, and two clouds.

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Twin_Shot_2_-_Level_47

Level 48[]

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This level has three masked men.

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Twin_Shot_2_-_Level_48

Level 49[]

This level has two rider dark creatures, two green slimes, and one red slime.

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Twin_Shot_2_-_Level_49

Level 50[]

This is the boss of the game's good levels, king cloud. King cloud will follow where the player runs, then it will shoot thunder at the ground. If king cloud shoots the same area twice, there will be a hole, and if the player drops through it the player should try to hit king cloud's eye, either by standing on crumbling rock, or by shooting it in midair.

Then king cloud will drop coins and a heart, then it will get electrocuted, and hover on the rocks, trying to hit the player, then it will go back up, dropping bombs. Then king cloud will repeat the process. After the player hits king cloud three times, he will blow up, give the player lots of coins (silver and gold) and the player will have completed the game's good levels.

Click [show] to see this video
Twin_Shot_2_-_Level_50_Ending

Good ending[]

Penguin 1

This navigational box contains a spoiler. Click [show] to open the box.

"With the dark creatures clearly outmatched our twin heroes once again stand triumphant! As the last of the evil cowered back to their land it is time to celebrate with a banquet!" The orange angel holds a drumstick in one hand while the pink holds a cup in one hand and a bottle in the other.

Evil Levels[]

Introduction[]

Level 1[]

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In the first evil level, there are three dragons and a floor made of fans.

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Level 2[]

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There are four spiky monsters, and the player must make them fall on the hot rocks to destroy them.

Click [show] to see this video

Level 3[]

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Although there is only one dark creature, the player must navigate a long ways through the level to get to it.

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Level 4[]

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There are five helmet dark creatures on conveyer belts.

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Level 5[]

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There are a lot of dark creatures and one fire dark creature. Some dark creatures will also turn into berserker dark creatures if left alone too long. Glass rocks are also introduced.

Click [show] to see this video

Level 6[]

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There are eight shielded dark creatures and two spiky monsters.

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Level 7[]

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There are six fire dark creatures.

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Twin_Shot_2_-_Evil_level_7

Twin Shot 2 - Evil level 7

Level 8[]

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There are two green slimes and one dark purple cerebus creature.

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Level 9[]

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There are two demons, one in each section of the level.

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Twin_Shot_2_-_Evil_level_9

Twin Shot 2 - Evil level 9

Level 10[]

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There are five dark creatures, conveyor belts, and spikes.

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Level 11[]

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There are four spiky monsters on elevator platforms.

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Level 12[]

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There are nine flying blue creatures here and hot rocks, meaning the Angel must stay on the elevator.

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Level 13[]

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There four fire dark creatures and two green slimes, each in its own section. The level is shaped like a skull, too.

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Level 14[]

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There are nine pitchfork demons, who can spear the Angels if they are directly above or below them.

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Level 15[]

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There is a bomb flying blue creature and two fire dark creatures.

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Level 16[]

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There are two pitchfork demons, each in its own space.

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Level 17[]

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There are three dark creatures and two dragons.

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Level 18[]

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There are two green, two red, and two blue slimes.

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Level 19[]

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There are five dark creatures trapped in a box with the Angel.

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Level 20[]

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The player gets a new type of cloud and must use the lightning to kill a large number of bomb flying blue creatures.

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Level 21[]

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There are eight dragons and a maze of elevator platforms.

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Level 22[]

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There are five or more fire dark creatures.

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Level 23[]

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There are three green slimes and two flying blue creatures. There are a lot of red blocks here too.

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Level 24[]

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There is a spiky monster and a cerebus creature.

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Level 25[]

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There are two shield dark creatures, plant creatures, and dragons.

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Level 26[]

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This level contains three pitchfork demons and three fire dark creatures.

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Level 27[]

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There are eleven pitchfork demons.

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Level 28[]

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There are eight bomb balls and two bomb flying blue creatures. Four of the bomb balls are at the top of the stage and require some climbing and for the bomb flying blue creatures to be defeated.

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Level 29[]

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There are two green slimes and two blue slimes. The platforms and levers need to be used very carefully to quickly beat this level.

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Twin_Shot_2_-_Evil_level_29

Twin Shot 2 - Evil level 29

Level 30[]

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Between rows, there are bombs, a lot of plant creatures, and living gaps to make them fall.

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Level 31[]

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There are four fire dark creatures and eight teleporter blobs. There are a lot of metal blocks, making the level very difficult to climb.

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Level 32[]

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There are four new boomerang dragons.

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Level 33[]

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This level has two bomb flying blue creatures and three flying blue creatures. The only way to access them is to climb the golden platforms, too.

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Level 34[]

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There are four spiky monsters and five plant creatures. Note that the plant creatures will all fall on the hot rocks and die eventually.

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Level 35[]

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Level eighty five contains living gaps on each platform and four of each type of dragon.

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Level 36[]

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There is a purple carrier dark creature, a spiky monster, a flying blue creature and a conveyor belt moving from the hot rocks to the player.

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Level 37[]

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There are three plant creatures, and a dragon. The floor is made of spikes and eye platforms.

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Level 38[]

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There are three bomb balls, two teleporter blobs, and two green slimes.

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Level 39[]

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There are three demons and walls made of bouncing rocks.

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Level 40[]

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Here, there are two dragons, a rider dark creature, and one of each kind of helmet dark creature. This level is very hard because the fans on the floor push the Angels into the dragons and the helmet dark creatures.

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Level 41[]

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This level has three demons and the upper half of it is made of gray rocks.

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Level 42[]

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There are three fire dark creatures, a pitchfork demon, and two cloud dark creatures. The Angel can also get in a cloud.

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Level 43[]

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There are two plant creatures and two spiky monsters.

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Level 44[]

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There are two flying blue creatures, hot rocks and fans.

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Level 45[]

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There are five dark creatures, three to four cloud dark creatures, and two flying blue creatures.

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Level 46[]

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There are four shield dark creatures and four pitchfork demons on rows with hot rock ceilings.

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Level 47[]

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There are three cerebus creatures on small, inaccessible platforms, which means the player must fall to kill them.

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Level 48[]

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There are four spiky monsters on glass platforms.

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Level 49[]

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There are a lot of cloud dark creatures, but the Angel gets a cloud too.

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Level 50[]

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The Angels fight the Evil boss flying fire monster. The Angels must use the bats as platforms and shoot its eye, then shoot it on the ground when it turns to stone, until it breaks.

Click [show] to see this video

Evil ending[]

Penguin 1

This navigational box contains a spoiler. Click [show] to open the box.

"As the dust settled it was clear things would never be the same again. In time harmony spread across their land and statues were built in honour of the heroes." A stone carver dark creature is turning the flying fire monster into a statue of the angels.

Previews[]

July 7th, 2009[]

Nitrome reveals that there will be a Twin Shot 2 - Good and Evil, and they released a screen-shot of one of the good levels.

TS2 Good Level Preview

Good level screenshot

July 14, 2009[]

Nitrome explains about MochiCoins, and the Evil level pack. They also released a screen-shot of one of the Evil levels.

TS2 Evil Pack Preview

Evil level screenshot

July 15, 2009[]

Nitrome explained about what some of the upcoming Cheats N' Treats were for, and why. They also released an image of two players with grow and shrink turned on.

TS2 Preview image

The Cheats N' Treats preview image

July 16, 2009[]

Nitrome released three video trailers for the game.

Nitrome_-_Twin_Shot_2_-_Good_Trailer

Nitrome - Twin Shot 2 - Good Trailer

Nitrome_-_Twin_Shot_2_-_Evil_Trailer

Nitrome - Twin Shot 2 - Evil Trailer

Nitrome_-_Twin_Shot_2_-_Cheats_Trailer

Nitrome - Twin Shot 2 - Cheats Trailer

Updates[]

Free skins[]

Four days after the game's release (on July 24th), Nitrome added new content to the game that allowed the player to change their skin using MochiGames. The player would have to sign up for a MochiGames account, and then go to the in-game shop from the menu of Twin Shot 2 to buy the skins for zero MochiCoins.

Free content[]

As of February 7, 2013, all content in the game could be played along with removing the MochiCoin system from the game, making the evil level pack free for everyone and custom skins do not require an account in MochiGames, although coins are still needed to unlock all functions in the cheats n' treats using an in-game coin system. The Nitrome Touchy version was also added.

Nitrome Touchy version[]

On February 7, 2013, Twin Shot 2 was made Nitrome Touchy compatible. Touchy allows for up to four players to play simultaneously on the same screen. The screen displays a D-pad with the skin reflecting the look of the character the player has chosen.

Players control the angels using the left and right arrow keys. One button on the right corresponds to the jump key; the other corresponds to the shoot.

On August 22nd, Nitrome announced that Twin Shot 2 had not been updated along with the new Nitrome Touchy 2.0 app that had been released just before, and because of this, glitches were caused when playing with Touchy. These glitches have been fixed.

Skins[]

These are the looks of the different characters as they appear on the D-pad skin.

Interactive objects[]

  • Cloud - Clouds let the player fly all around and shoot lightning in the evil levels.
  • Treasure chest - When shot, a large number of silver and gold coins fly out.
  • Fans - Will make the angel fly up until it hits a roof.
  • Conveyer belts - Will move anything that touches them.
  • Switches - the Angels can use them to turn wood platforms on and off.
  • Arrows - After the player has shot an arrow into the wall, they can stand on it for a short while.

Blocks[]

All blocks that can be stuck to by a normal arrow can be blown up by bomb arrows.

  • Blue rock - The player cannot jump through this rock
  • Red rock - This stone is really bouncy and will bounce Angels if touched.
  • Normal rock - The player can jump through all these rocks that are this colour.
  • Crumbling rock - This rock will crumble when walked upon, it can also be jumped through it.
  • Metal rock - These rocks deflect arrows of all kinds.
  • Hot rock - These are the only way to defeat spiky monsters.
  • Glass rock - These resemble metal rocks but are destroyable with normal arrows.
  • Bouncing platforms - Landing on these makes the player bounce. Red ones bounce the player higher.
  • Eye platform - Will be solid half the time.
  • Wood platform - Use switches to use these blocks.
  • Gold Platform - Find the switch then shoot an arrow at it, the Angels can stand on these platforms until the arrow disappears.
  • Moving box - Use the Angel to push these or use an arrow to push them.
  • Down rocks - These will let the angels down, but not up.
  • Moving rocks - These red rocks will move.
  • Bats - After the player has shot a bat, they can stand on it.

Pick Ups[]

  • Gem - Five hundred points
  • Silver coin - Fifty points
  • Gold Coin - One hundred points
  • Power-ups - See the main article for more information on each one individually. They can boost the player or the player's arrows abilities and power. Some are exclusive to Cheats N' Treats.
  • Bronze coin - These coins only appear in a bonus level and they are worth 1 point
  • Switch player pick up - This power up is marked by half of the orange and pink Angel side by side. When the player picks this up the first and the second players switch their Angels. This Pick Up is only available in Multiplayer mode.
  • Time cisk - Shoot an arrow at this (a target) and the player will get more time for the bonus level.

Hazards[]

  • Spikes - If the angels land on these pointy metal, they will lose health.
  • Hot rocks - If the angels land on these they will lose health.
  • Bombs - Bombs take about 3 seconds to explode. Be sure to stay away.
  • Unlit bombs - If the angels touch an unlit bomb it will light taking 3 seconds to explode.

Enemies[]

This section is empty. You can help Nitrome Wiki by adding info.

Glitches[]

  • Pausing the game while a bomb is in the level may result in the bomb detonating.
  • When the player forces an enemy into a small space, it will go through the wall.
  • A glitch exists in the game Twin Shot 2 that can only be access while using level skip. If the player beats a level, and presses level skip without clicking "Next Level," the screen will not appear normal and the letters will be overlapped.
  • If the player pauses the game when a blob creature is shooting green slime, the blob creature will go into its death animation.
  • In the HTML5 version, often when loading up the game, coins will be invisible.

Awards[]

Site/Event Year Contest Prize Outcome
Jay is Games 2010 Best of Casual Gameplay 2009 Best Platform game (Browser games) Nominated

Trivia[]

  • The plant creatures and onions bare a resemblance to the titular characters and their homes respectively in the game Pikmin.
Nitrome - Twin Shot 2

"Nitrome" spelled out in grey blocks


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