Enemy 585 (full name Happy Jump Land - Enemy 585 - The Last Henchman) is a puzzle-platformgame released on November 9, 2010. The player controls a shape-changing group of blocks named Turner whose goal is to try and safely get Enemy 585 to the goal flag.
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Enemy 585 has a total of 24 levels and 6 worlds. There are 4 levels per world, along with 1 difficult level inside a castle where the player has to usually get to the ground. The player goes backwards through the game, from Level 6-4 to 1-1.
A Mario-like character is progressing to the end of the last level. He gets to the end and beats the game 99%, missing only one final enemy, Enemy 585. He is in a hole, walking back and forth endlessly. Seven years later, Turner comes by and decides to help him out. They progress backward through the worlds, trying to get to Level 1-1, that may take them out of the place.
World 6 is the first world encountered in Enemy 585. King Frog's castle is where the game starts. This world has four levels, the first level being the castle level.
King Frog's castle is located at the back of the island, surrounded by lava, which goes through a small opening (the opening bridged over by logs) that leads into a bigger poll. The poll holds volcanoes are located in a pool of lava in the middle of the island, the lava that goes though this area going into the sea. Levels
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Terrain: Castle
This level teaches the basics of the game. Crusher blocks and lava are the only dangers of this level. Despite being the "last level" for the true game, it is considerably the most linear.
This collapsible box contains a video walkthrough for this level in Enemy 585. If you would like to view it, click the[show]tag.
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Terrain: Clouds
This level introduces springs. The player has to fill in gaps again with Turner and lead Enemy 585 over springs. The last part of the level involves Enemy 585 being bounced up and Turner having to quickly fill in gaps.
This collapsible box contains a video walkthrough for this level in Enemy 585. If you would like to view it, click the[show]tag.
Terrain: Grassy plains
This level introduces crumbling blocks. Turner has to guide Enemy 585 over many areas that hold crumbling blocks. Near the end of the level, Turner has to guide Enemy 585 up several platforms holding crumbling blocks, but the player must act quick as there are several places to fill in.
This collapsible box contains a video walkthrough for this level in Enemy 585. If you would like to view it, click the[show]tag.
World 5 is the second world encountered in Enemy 585. It is the first world to have flowers in the fields. This world has four levels.
The world is the first world to show mushrooms. Near 5-1 are three blocks, the blocks signifying that blocks will be used for platforms in level 5-3. A tower in front of 5-4 signifies that 5-4 will be a castle level. A stone bridge connects the pathway from 5-3 to 5-2. Levels
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Terrain: Castle
The first tower level in the game. Turner has to help Enemy 585 get to the bottom of the castle where the goal flag is, while going down long drops with many of the the newly introduced cannons.
This collapsible box contains a video walkthrough for this level in Enemy 585. If you would like to view it, click the[show]tag.
This section is incomplete. You can help by adding the missing info.
Terrain: Beach
This level introduces switch blocks, and the colour switch affected blocks. Much of the level involves moving switches. Near the end of the level, Turner has to protect Enemy 585 from rolling rolling barrels, then quickly fill in gap to the goal flag after Enemy 585 activates a switch.
This collapsible box contains a video walkthrough for this level in Enemy 585. If you would like to view it, click the[show]tag.
Terrain: Grassy plains
This is the first level to have switch affected blocks on Turner. Once Enemy 585 has crossed the first switch, Turner needs to fill in a gap, then after being crossed by Enemy 585, he needs to head into a cave. Enemy 585 will fall into the cave, then after, activating a switch, he will climb out. Turner needs to be at the exit of the cave to prevent 585 from drowning.
After 585 walks down a walkway, Turner needs to position himself so he leads Enemy 585 up to the next switch. After a drop, turner needs to lead Enemy 585 up to a platform with a helmet on it. Enemy 585 has to hit the helmet so it activates a switch, and deactivates the wall. After that, Enemy 585 has to hit another helmet to activate some stairs, the top of the stairs needing to be filled in so enemy 585 can proceed to the goal flag.
This collapsible box contains a video walkthrough for this level in Enemy 585. If you would like to view it, click the[show]tag.
World 4 is the third world encountered in the game Enemy 585. Like other worlds, it has four levels.
The world is shaped like a vertically flipped L. This world is the first to show mountains. At the left of 4-1, there is a palm tree. On the right, there is a flower. There is nothing at 4-2. Around 4-3, there are mountains which represent a winter mountain level. There is a tower at 4-4 like the other 6-4, 5-4 etc.. Levels
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Terrain: Castle
Turner has to get Enemy 585 to the left side of the castle to reach the goal flag.Spinning fireball chains that are similar to crossfires are introduced in the level.
This collapsible box contains a video walkthrough for this level in Enemy 585. If you would like to view it, click the[show]tag.
This section is incomplete. You can help by adding the missing info.
Terrain: Winter mountain
This is the first level to have this terrain. Turner has to help Enemy 585 up the mountain to the goal flag. This is the level where icicles are introduced; Turner also has new red blocks for his body. The player has to beware, because there are lots of switches and icicles.
This collapsible box contains a video walkthrough for this level in Enemy 585. If you would like to view it, click the[show]tag.
This section is incomplete. You can help by adding the missing info.
Terrain: Clouds
This is the first level where Turner has crumbling bricks on his body. This level takes thinking, for if Enemy 585 goes on the crumbling bricks to much, he might not be able to go to farther platforms.
This collapsible box contains a video walkthrough for this level in Enemy 585. If you would like to view it, click the[show]tag.
World 3 is the fourth world encountered in Enemy 585. This world has four levels, like all other worlds in the game.
This world is split up into four small islands, each connected by bridges. The first island - at the top right of the map - has a tower next to 3-4. Connected by bridge is island two, which has a palm tree, flower, three mushrooms, and level 3-3.
The bottom side of this island contains a bridge that connects which island three. The third island in this set of four has 3-2 and 3-1, stretching out from the right side of the island being a small peninsula that has only a single palm tree.
Island three and four are connected by a long bridge, island four containing a palm tree, flower, and an arrow space.
Levels
World 2 is the fifth world in Enemy 585. This world contains four levels, and consists of four islands connected by rainbow bridges.
The bottom-right island is the island the player initially arrives on. Containing a flower, tower, it also contains three spaces: an arrow space, 2-4, and 2-3. The top of this island is connect to island two by a short rainbow bridge. Island two contains two flowers, a space for level 2-2, and a rainbow bridge on the left side that connects with island two.
Island two is exactly the same as island three, only being reversed, having a space for 2-1 instead of 2-2, and the flowers replaced with shrubs. The bottom of this island has a long rainbow that makes liner turns, eventually connecting with island four. A small island, it has a single flower and an arrow space.
World 1 is the sixth and final world of Enemy 585. Consisting of four levels, this island is a single island not connected by bridges, and containing the castle of the Princess. This island is shaped similar to a cubic U.
The path for the level goes down in an L shape, the only arrow space in this level at the top of the L. A short distance below this space is 1-4, which is next to a tower. The same distance down is level 1-3, which is at the joins of the L. As the path moves horizontally left, level 1-2 is found at the end of this long walk. A short distance above this level is level 1-1 - the final level of the game, which, is right below the princess's castle.
To the left and right of 1-1 are flowers and roses.
Levels
When the Turner somehow collides with Enemy 585, he will get trapped in Turner. This is only possible in 1-2.
Sometimes, if the turner is placed as a stairway and when Enemy 585 is going up, the player turns it fast, sometimes the turner may glitch and Enemy 585 will randomly start going up until the turner ends.
When the game is paused, the timer might keep counting.
When Enemy 585 falls and the player pauses the game, Enemy 585 will stand on a part of land at the side.
This game is based on what happens after a 'Mario-like' character wins a world without killing one enemy, who continues to walk back and forth in his alcove until saved by Turner. Similar also to Mario, when the character wins; an image of the 'Bowser' character appears, and when he loses an image of the 'Mario' character appears.