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Dirk Valentine and the Fortress of Steam, better known as Dirk Valentine, is a shooter-platform game released on March 27, 2008. The player controls a character named Dirk Valentine who is on a quest to save the Queen Victoria. The game was made a distributable game on September 14, 2011.
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In this level the player gets introduced to the game by a short intro. Monty tells the player about the latest top secret weapon: the chain cannon! There are four guards, for trying out your cannon and at the end there are two prisoners which the player can free, as Monty says, by shooting at the lock. Monty also tells you that the player they can advance to the next area by taking the lift.
This collapsible box contains a video walkthrough for this level in Dirk Valentine. If you would like to view it, click the[show]tag.
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In this level Monty tells the player about Medals and how to collect them. Then there are two guards and some medals. Monty will now tell the player about the different kinds of surfaces: the Black Metal Armored Surfaces and the Green and Brown Non-Armored Surfaces. At the end of the level, Monty tells the player about jumping and going down through a Chain Bridge.
This collapsible box contains a video walkthrough for this level in Dirk Valentine. If you would like to view it, click the[show]tag.
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In this level Monty tells the player about cannons and the cannon power bar. The player has to go to the right through some guards and some cannons. Now they come at a place with some guards who are protecting a pair of prisoners.
After the Prisoners have been freed, the player go up with help from their chain cannon. When they are at the top of the level, Monty tells them that they can destroy Missiles by shooting them with the chain head. Now, go left to the lift while destroying some missiles.
This collapsible box contains a video walkthrough for this level in Dirk Valentine. If you would like to view it, click the[show]tag.
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This is the first time the player faces the Baron. The player has to avoid missiles and where he moves.
The below box contains the method Nitrome did not intend for the player to use to complete the level
This collapsible box contains a video walkthrough for this level in Dirk Valentine. If you would like to view it, click the[show]tag.
This section is incomplete. You can help by adding the missing info.
The player has to shoot chains to gain height and get to the top of the stretch of space. When they get to the top, shoot a chain to brake there fall. Then fall on the moving platform.
This collapsible box contains a video walkthrough for this level in Dirk Valentine. If you would like to view it, click the[show]tag.
This section is incomplete. You can help by adding the missing info.
In this level Dirk must fight the Baron. This time the Baron can summon enemies. The player has to avoid where the Barons moves. When it reaches the center they have to shoot the side. Do this, avoid missiles, and destroy the enemies until the player completes the level.
This collapsible box contains a video walkthrough for this level in Dirk Valentine. If you would like to view it, click the[show]tag.
Existing in the files of Dirk Valentine is an unused avatar for Dirk, which would have been used for messages (judging from the image's shape, border colouring, and size). Although not really a beta element, Dirk's chain cannon arm is actually a separate sprite. Because of this, the player never sees Dirk's body without his chain cannon. Despite this, Dirk's sprite without his chain cannon actually is fully drawn, Dirk without his chain cannons wearing a simple white shirt.
Rumours of a sequel to Dirk Valentine due to the appearance of Monty in Final Ninja Zero were confirmed false. There is currently no plan for the development of a Dirk Valentine 2.[1]
Furthermore, Nitrome believes that all of the mechanics for the game were done in Dirk Valentine.[2]
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According to the newspaper at the end, the game took place on Saturday, April 26, 1897.
Causing the screen to stretch (such as pressing CTRL and moving a mouse's mouse wheel in) upon entering a level (when the player is not coming from another level) will allow the player to view placeholder dialogue for Monty, this dialogue positioned off screen. This dialogue is placeholder dialogue until the player comes to a dialogue hologram.
The message seen when the screen is stretched and the player has not come from a previous level
↑Nitrome Facebook comment posted 17 November 2012 at 6:14 am via mobile
↑Hey Nitromians!...| Facebook - Nitrome's comment: We get a lot of mention for a Dirk sequel. But always thought that it would be a little dull to do just more of the same. We felt that the first game rinsed pretty much everything there was to show from the game mechanic.