Wikia

Nitrome Wiki

Chisel 2

Talk3
1,922pages on
this wiki
Distributable
This navigational box contains a distributable game. This game will start upon this page opening, so adjust the sound as needed. To open the box, click the [show] tag.
Clone Scientist Wall Slide This game article has a missing or incomplete "Levels" section

Level sections are a vital part of all game articles. You can help Nitrome Wiki by editing the Levels section of this article!

Test Subject Blue ← Preceded by - Chisel 2 - Followed by → Knight Trap
Logo Chisel 2
Ico chisel2
Released March 16, 2011
Play It Nitrome.com
Levels 30
Game Type Main Game
Genre Action, Puzzle, Platform
Websites Nitrome.com
Controls

← → - Move
Space Bar/down - Drill down Up - jump

Prequel/Sequel Previous Game: Chisel
Credits Programming
Chris Burt-Brown
Artwork
Jon Annal
Music
Dave Cowen

Chisel 2 is an action puzzle-platform game released March 16, 2011 and is the sequel to Chisel. Like the previous game, the player controls a robot referred to as the "Chiseller" and is given the task of cutting planets down to size.

Nitrome announced that they were able to provide multiple "planets" in levels, and that Rocket Jump (revealed on March 11th) or necessary for getting from planet to planet.


Contents

ControlsEdit

Left Right Left and right arrow keys - Move

Space Bar - Drill Down

Up Up key - Standard jump

Down Down key - Rocket Jump

LevelsEdit

The Moon Apple Logo Incomplete section

This section is incomplete. You can help by adding the missing info.

Chisel 2 has 30 levels.

Level 1Edit

Level 2Edit

Level 3Edit

Level 4Edit

Level 5Edit

Level 6Edit

Level 7Edit

Level 8Edit

Level 9Edit

Level 10Edit

Level 11Edit

Level 12Edit

Level 13Edit

Level 14Edit

Level 15Edit

Level 16Edit

Level 17Edit

Level 18Edit

Level 19Edit

Level 20Edit

Level 21Edit

Level 22Edit

Level 23Edit

Level 24Edit

Level 25Edit

Level 26Edit

Level 27Edit

Level 28Edit

Level 29Edit

Level 30Edit

EndingEdit

This navigational box contains a spoiler. To open the box, click the [show] tag.

Chisel 2 ending


EnemiesEdit

The Moon Apple Logo Incomplete section

This section is incomplete. You can help by adding the missing info.

  • Robearcops - Robearcops can perform rocket jumps to different planetoids. They can still be killed from drilling underneath.
  • Quackbots - Yellow quackbots have new behaviors. When jumped on, they turn into red quackbots while stunned. Whilst normal red quackbots appear in only one level of the game
  • Nipbots - Nipbots pop out from the ground and walk around the planet. If jumped on, they will go back into a normal turnip

HazardsEdit

Interactive ObjectsEdit

TrailerEdit

Nitrome released a Trailer for Chisel 2 on March 11th 2011. They also revealed the Rocket Jump.

GlitchesEdit

Bang glitchEdit

There is a glitch in Chisel 2 that some enemies will rapidly bang into each other.

Level skip Edit

If a level is completed quickly, and the button next is clicked, on the start of the level a box will pop up saying level complete. If the level section is visited again, the skipped level will have a lock on it.

Level failed glitchEdit

Like the level skip glitch, if the level has been failed quickly, and the replay button is clicked, a box will pop up at the start of the level saying it has been failed.

CameosEdit

  • Many Cameos appear in Chisel 2, some of which are planets in the shape of The Moon and, Planets with content from Mutiny and Magneboy dressed as a pirate can been seen on the second planet of the trailer.

TriviaEdit

  • Chisel 2 takes place in a galaxy which was supposed to be destroyed by Chiseler (according to the prequel's end).
  • Foreman Buzz breaks the fourth wall in the first level by mentioning the "last game" (Chisel 1).
  • On the level boomyfants are introduced, in the message before the start of the level, the phrase "A new creature has been added to your database" is a reference to the recurring phrase in the 3D Metroid games "A new creature has been added to your log book".
  • Scratchbots and bomb crabs are accidentally called digbots and boombots in Chisel 2, respectively. Both of their re-given names are actually names of enemies in Chisel 1.
  • Strangely, sprites of the wormholes and red field of the player's bombs of Nanobots exist in the coding, but are unused.
  • In level four, when Chiseler says, "My sensors indicate (this asteroid field) hasn't been used since 1979.", it's shown that the level design is the same of the Atari game Asteroids, which was released in 1979.


Jr Balloon Stub article

This article is a stub. You can help Nitrome Wiki by expanding it like a balloon.

Advertisement | Your ad here

Featured

Remove video
Are you sure you want to remove this video from the Videos list?
Please wait wile we are removing the video
Error occurred while loading data. Please recheck your connection and refesh the page.
2,447 Videos on this wiki
Add a video
1 of 12

Photos

Add a Photo
8,499photos on this wiki
See all photos >

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki