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|Test Subject Blue||⇦ Preceded by||Chisel 2||Followed by ⇨||Knight Trap|
|Planet digging follow up to our former title, now with the power to rocket jump!|
|Released||March 16, 2011|
|Genre||Action, Puzzle, Platform|
← → - Move
|Prequel/Sequel||Previous game: Chisel|
Chisel 2 is an action puzzle-platform game released March 16, 2011 and is the sequel to Chisel. Like the previous game, the player controls a robot referred to as the "Chiseler" and is given the task of cutting planets down to size. This game was made a distributable game on August 15th, 2012.
The game introduces multiple planets in a single level, of which Chiseler is required to use a new "rocket jump" technique to jump from planet to planet.
- Left and right arrow keys - Move left/right
- Space bar - Drill downwards
- Up arrow key - Perform a standard jump
- (hold) - Perform a rocket jump upon release
Chisel 2 has thirty levels.
This navigational box contains a spoiler. Click [show] to open the box.
- Robearcops - Robearcops perform rocket jumps to different planetoids. They can still be killed from drilling underneath.
- Quackbots - Yellow quackbots have new behaviors. When jumped on, they turn into red quackbots while stunned. Whilst normal red quackbots appear in only one level of the game
- Nipbots - Nipbots pop out from the ground and walk around the planet. If jumped on, they will go back into a normal turnip
Nitrome released a trailer for Chisel 2 on March 11th, 2011, showcasing the rocket jump technique along with a couple snippets from some of the levels.
There is a glitch in Chisel 2 that some enemies will rapidly bang into each other.
Moon planet glitch
If the player drills in a particular matter on level 5, one half of the moon will disappear.
Infinite Drilling glitch
If the player drills through a small planet (no matter the level) enough times to make it as small and drillable as possible, the player can glitch and cause Chiseler to drill through the planet and possibly throughout the void of space for the rest of his robotic life.
If a level is completed quickly, and the button next is clicked, on the start of the level a box will pop up saying level complete. If the level section is visited again, the skipped level will have a lock on it.
Level failed glitch
Like the level skip glitch, if the level has been failed quickly, and the replay button is clicked, a box will pop up at the start of the level saying it has been failed.
Sound FX glitch
If the player mutes the sound FX while they are drilling the sound of them drilling will not stop until they drill again with the sound FX not muted.
If the player starts a level in which Chiseler spawns right above a Barricadebot and the player presses the drill button at the right frame, he/she will be able to drill right through the Barricadebot. Rapidly pressing the space bar right as the screen transition starts will make this glitch easy to perform.
- Chisel 2 takes place in a galaxy which was supposed to be destroyed by Chiseler (according to the prequel's end).
- Foreman Buzz breaks the fourth wall in the first level by mentioning the "last game" (Chisel 1).
- Scratchbots and bomb crabs are accidentally called digbots and boombots in Chisel 2, respectively. Both of their re-given names are actually names of enemies in Chisel 1.
- Sprites of the wormholes and red field of the player's bombs of Nanobots exist in the coding, but are unused.
- In level 4, when Chiseler says, "My sensors indicate (this asteroid field) hasn't been used since 1979.", it is shown that the level design is the same of the Atari game Asteroids, which was released in 1979.