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Cave Chaos 2

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Gunbrick ← Preceded by - Cave Chaos 2 - Followed by → Super Snot Put
Logo Cave Chaos 2
Cave chaoss 2 sad
Released May 17, 2012
Play It Nitrome.com
Levels 15
Game Type Main Game
Websites Nitrome.com
Controls

Arrow Keys/WASD - Move

Prequel/Sequel Predecessor: Cave Chaos
Credits Art
Markus Heinel
Programming
Luis Jose Romero
Music
Dave Cowen
Music Menu
Cave Chaos 2 Menu
Game
Cave Chaos 2 Main

Cave Chaos 2 is an action-platformer and the second in the Cave Chaos series, released on May 17, 2012. It retains the same gameplay as the predecessor Cave Chaos, where players control miners trying to escape a cave before it collapses.

Contents

ControlsEdit

Help
The Controls Help page.
MinisoniczxAdded by Minisoniczx

Player 1

  • Left Right Left and right arrow keys - Move left and right
  • Up Up arrow key - Jump

Player 2

  • A key D key - Move left and right
  • W key - Jump

The controls help page in the game

LevelsEdit

There are fifteen levels in Cave Chaos 2, five less than the first Cave Chaos.

IntroductionEdit

Level 1Edit

Level 2Edit

Level 3Edit

Level 4Edit

Level 5Edit

Level 6Edit

Level 7Edit

Level 8Edit

Level 9Edit

Level 10Edit

Level 11Edit

Level 12Edit

Level 13Edit

Level 14Edit

Level 15Edit


EndingEdit

This navigational box contains a spoiler. To open the box, click the [show] tag.

The ending shows brown miner sitting in front of a skeleton of the Under-Dweller, who now serves as the brown miner's new house.
Gaggagg


EnemiesEdit

In Cave Chaos 2, all new enemies were introduced (except for two, who were Pushy and Dyna - Mo).

  • Puffing monsters - Puffs out when the player is near.
  • Ant-eaters - Blow bubbles that can trap the player and slow them down
  • Worms - Will get inside the player's body and turn the player to a monster. When this happens, the player cannot stop running.
This navigational box contains a spoiler. To open the box, click the [show] tag.

  • The Under-Dweller - The boss of the game. It follows the miners as they are running.


Interactive objectsEdit

  • Gooey spheres - Bounce the miners on contact.
  • Lanterns - Serve the same purpose as checkpoints, allowing players to restart a level from the last one passed.
  • Dynamite - Blasts the player in any direction it explodes in.
  • Rocks - Although rocks do not harm the miners on contact, they can squish miners if caught between two.

Power upsEdit

Main article: Power ups (Cave Chaos series)

  • Green crystal - Grants fifty points.
  • Red crystal - Grants one hundred points.

Power UpsEdit

  • Double jump - Allows the miner to jump again while in mid-air.
  • Stomp - The miner can kill enemies by jumping on top of them.
  • Shield - Summons three orange orbs around the miner, killing enemies on contact.

PreviewsEdit

February 15, 2012Edit

The game was first hinted in a pixelled image on Nitrome's February 15 blog post. Nitromians were encouraged to guess what the mystery sequel would be.

Mystery Cave Chaos 2
The preview image
Tigerlegs4011Added by Tigerlegs4011

February 24, 2012Edit

A week and two days after the pixelly preview image release, Nitrome revealed Cave Chaos 2 as the game hinted in the image. Along with this, a full preview image of the game was revealed, displaying the sequel's polished up graphics and a new enemy unfamiliar to the first Cave Chaos.

CC 2
The Preview image
AxiyAdded by Axiy

April 14th 2012Edit

On Thursday, April 14, Nitrome made another blog post, this time revealing an image of the miner against the silhouette of the Under-Dweller, the final boss of the game.

Blog-cc-monster
The boss' shadow

Differences from predecessorEdit

Most aspects of Cave Chaos 2 were the same as its predecessor, although there were some obvious changes distinguishing it from the first Cave Chaos.

  • Unlike earlier Nitrome sequels, the graphics in Cave Chaos 2 were noticeably different than from the first game.
  • In the beginning of the first level, the sign that says "Run" is wooden and held up by a bat, but in the second Cave Chaos, it is a floating white arrow.
  • If a miner got caught in between two rocks as they were being placed, they would shoot out vertically in the first Cave Chaos. Getting crushed between two rocks in Cave Chaos 2, however, kills the miner.
  • When the level begins in the first Cave Chaos, the bats will immediately start placing platforms. In the second Cave Chaos, the placing of the platforms is delayed until after the miner starts moving.
  • When the miner touches the end platform in the first Cave Chaos, they will automatically walk to the finish latern, without a player's control. In the second Cave Chaos, the player must get the miner to touch the lantern rather than simply reaching the end platform.

GlitchesEdit

  • When the player runs quickly on to a high-speed mining cart, they can get stuck in the back and still control it.
  • When a dynamite is on a barrel and the barrel is knocked out, the dynamite is seen in midair.
  • When a high-speed mining cart is left at level five, the rock underneath will fall and the the cart will float in midair. It will fall when touched by a miner.

TriviaEdit

  • In the background of some levels (such as level four), a creature highly resembling Captain Tongue appears in the background, licking a skull.
  • Unlike the first Cave Chaos, Cave Chaos 2 allows players to have more than one powerup simultaneously.
  • Even though the art of this game is much more refined than its predecessor, both games were designed by the same artist - Markus Heinel.
Spoiler
  • Even though dynamite does not harm the player, it is able to hurt the Under-Dweller.



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