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Nebula | ← | Cave Chaos | → | [[:Graveyard Shift|Graveyard Shift]] |
Cave Chaos is a fast-paced platforming multiplayer game Nitrome released for Miniclip on October 7, 2009. Players control miners whose goal is to escape a cave before it collapses.
The object of the game is to run to the end of the level without dying. The problem, though, is that the floor is constantly falling off the screen, meaning that the player must keep ahead of it until the end. A sequel for the game was released, titled Cave Chaos 2.
Controls
Player 1
- Left, right - Move
- Up - Jump
Player 2
- A, D keys - Move
- W key - Jump
Levels
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When the player clicks to play level one, the game always begins with a cut-scene to introduce the story to the player.
Introduction
The movie shows the brown miner going up to a cave, with a sign in it that says "Starfish Cove". He looks behind him, then walks toward the cave, over a bridge of rocks. He pauses for a brief moment, and then the rocks that he is standing on fall down, and the miner falls with them.
Level 1
The first level of Cave Chaos is a short, easy level to introduce the player to the components mechanics of the game. They start by running across a flat, open area, composing of purple rock and scaffolding. There are four green gems in a row across this short area.
They then jump over three scaffolding blocks, and up a few purple rocks. At the top are four more green gems, and another small flat distance. Directly after is a pile of six barrels stacked in the shape of steps. A few steps behind the barrels is a gap, which the player has to jump over.
On the other side of the gap are six boxes stacked on top of each other. This stack can be pushed over easily. Right after the boxes is scaffolding stacked up with a depression in the middle. In the lower area are three more green gems. Connected to the back of the scaffolding is a slope of purple rock that goes directly down to the finish platform.
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Level 2
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Level 3
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Level 4
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Level 4 starts at 2:46 in the below video |
Level 5
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Level 5 starts at 3:52 in the below video |
Level 6
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Level 7
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Level 8
This section doesn't contain a video walkthrough. You can help the wiki by adding a video!
To add a video, enter the Wikia editor, click the "Video" button, and follow its instructions. For a list of other pages that lack a video, please see Nitrome Wiki:Walkthroughs |
Level 9
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Level 10
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NOTE: The below video contains music in it, which is an extra track of Cave Chaos music |
Level 11
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Level 12
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Level 13
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Level 14
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Level 15
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Level 16
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2 players |
Level 17
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Level 18
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Level 19
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Level 20
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Ending
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The brown miner goes up several platforms and walks up to a girl miner. The options for "Back" and "Submit Score" appear, and the brown miner does the happy dance he does at the end of each level.
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Interactive objects
- Lanterns - This always appears at the end of each level and by touching it completes the level. In two player mode, if a Miner has fallen of the screen and another Miner comes across a bat holding a lantern, that player that fell off of the screen will come back.
- Mining carts - If a miner jumps into one it can go across rails that a it would slip through if it went on its own. Some can hold two passengers some can only hold one.
- Mushrooms - If a miner lands on one that miner will be sent into the air as if it jumped on it like a trampoline.
- Barrels - These can be pushed to get across rails.
- Rocks - Similar to barrels.
Enemies
- Dyna-mo - will drop dynamite from the ceiling and blow up any adjacent blocks. Dynamite does not hurt the player.
- Hurl - will drop yellow goo onto platforms that will slow the player down.
- Pushy - It will push objects and the player, hence its name.
- Silky - will drop in front of the player, then go back up. When the spider is down, the player won't be able to get past it unless they have the Invincibility powerup. This enemy can also be used as a forklift up to other platforms.
- Mr. nibbles- will bite the head of the miner, slowing the player down. The player can only get it off of their head if they simultaneously press ← and →. This works in Nitrome Must Die also.
- Mo & DJ - If the player goes to close to Dj (the name of the creatures tongue), Dj will grab the miner and pull it into mo's mouth. Mo will then spit the miner back out.
- Captain tongue - when the player gets to close to this enemy it will grab the player with it's tongue. To escape the player must press and to escape.
Power ups
Points
- Green gems - worth 50 points
- Red gems - worth 100 points
Power ups
- Main Article: Power ups (Cave Chaos series)
- Double jump - Upon coming in contact with it, the player has the ability to jump twice consecutively.
- Invincible - Upon picking it up, three orange orbs will encircle the player. When the player touches touch enemies, one orange orb will disappear, but the enemy will die.
- Bomb - Upon contact with it, there will be a temporary flash, and all enemies in sight will die. However, if the player had Double Jump or Invincibility, their powerup disappears.
Glitches
- In a certain levels where the level offers the player an invincibility, they can jump on a mushroom to hurl. When they hurt him, the miner will lose their other two shields.
- Sometimes on levels, when the player gets an invincibility crate, it turns to six spheres, not three.
- Sometimes, the double jump will not work properly.
Awards
Site/Event | Year | Contest | Prize | Outcome |
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Jay is Games | 2010 | Best of Casual Gameplay 2009 | Best Action or Arcade game (Browser games) | Nominated - Fourth place (8.2% of votes) |
Name change
Cave Chaos was originally going to be called Rock Bottom[1], but the game's name was changed right before release.
Despite its name change, the original URL was not delete[2], and still exists, but redirects to the front page of Nitrome.com instead of the "all games" page of the site. Furthermore, its original Nitrome.com 1.5 icon is still intact.
Trivia
- There is an irregular URL present on Nitrome.com titled http://www.nitrome.com/vote/cavechaos/ . It is not known what purpose this URL serves, however, going to the URL back when it was created would take the player to an exact replica of the Cave Chaos game page[3]. Accessing the page now leads to a general broken Nitrome.com page, the layout of a broken page like this present on Nitrome.com pages that were present on Nitrome.com 1.5 but were not remade for Nitrome.com 2.0.
- Lee Nicklen (Cave Chaos's composer) made four extra tracks, all of which are available for purchase on the iTunes store, as are most of the Nitrome game-soundtracks
- The intro cannot be seen if the player plays the game for the first time. When the player finishes the level or quits the first level and then goes back to it, only then would the intro could be seen.
Notes
- ↑ Nitrome blog: - Cave Chaos → It's been a while.... but we finally have a new game to share with you. Cave Chaos (originally called 'Rock Bottom' before a last minute change)...
- ↑ http://web.archive.org/web/20100603204117/http://www.nitrome.com/games/rockbottom/
- ↑ http://web.archive.org/web/20100429084940/http://www.nitrome.com/vote/cavechaos/ (this page was crawled when the Factory skin was the newest skin)
v • d • eCave Chaos series | |
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General | Cave Chaos series • Cave Chaos • Cave Chaos 2 • Platforms |
Characters | Bats • Brown miner • Maroon miner |
Enemies | Dyna-Mo • Pushy • Mr. Nibbles • Captain Tongue • Mo & DJ • Hurls • Silkies • Bomber monsters • Puffing monsters • Ant-eaters • Worms • Under-Dweller |
Hazards | Boulders • Dynamite |
Power ups | Invincibility • Bomb • Double jump • Shield • Glide • Stomp |
Pick ups | Green gems • Red gems |
Interactive objects | Lanterns • Mining carts • Mushrooms • Barrels • Boxes • Rocks • High-speed mining carts • Cable cars • Gooey spheres |
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