Castle Corp
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| Released | June 25, 2009 |
| Play It | Nitrome.com |
| Levels | Twenty-five |
| Game Type | Main |
| Genre | Strategy, Shooter, Platformer |
| Websites | Nitrome.com, Miniclip |
| Controls | |
| Credits | Artwork Mat Annal Jon Annal Programming Heather Stancliffe Music Dave Cowen |
| Special | First to involve in-game shop money. |
Castle Corp, full name Castle Corp - Castleware for All Occasions, is a strategy game released on June 25, 2009, three days after the release of Double Edged. The player's goal is to save the Castle Corp company, a group made up of knights that sell medieval-related weapons from a rival company.
Controls
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Levels
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Level 1
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(A statement from the commander shows at the beginning of each level, and is skippable):
OK troops here's the lowdown...
Happy Family Shields and Accessories Inc have completely monopolised the market in decorative flags, shields and drapes. Now that we are in a deep recession we just can't compete with their low low prices anymore and they must be stopped! Ready the workforce - we're to invade their tower factories and take them down!
When first introduced to the game, the player starts out with four player knights. Two enemy knights are seen standing on top of two watchtowers. To hit them, the player has to launch knights towards the enemies. The level layout is a flat path of grass with two towers extending up.
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Level 2
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Well done lads, after taking that tower out our profits have gone up a whole two points!
But let's not let success go to our heads - we've got a long way to go to win this price-war!
Signs introduce the player to a level wider than the playing screen. Between the two signs is a captured knight, which the player can rescue by hitting the cage with another player knight. Five enemy bats are situated in the air, all of which are relatively close to each other.
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Level 3
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Don't stray too far from the path on this one...
I want to see you take some decisive action!
Make sure to get their gold lads, and we will be able to spend it in the shop on equipment.
The playing field is pretty much symmetrical, with six enemy knights on the ground. Seven enemy bats remain in the middle between the two background watchtowers, amongst some bags of gold. Signs introduce the player to the concept of ground fighting with a knight.
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Level 4
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Watch out troops...they are targeting us with new initiatives!
With a little bit of forward planning we should be able to stay off their radar!
Four pig cannons are seen in the middle of the level, in between the peaks of both uneven grounds. Bags of money and silver coins are placed in between them. The player is also reminded to collect money in each level for buying in-game shop items.
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Level 5
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We may need a little blue-sky thinking on this one...
There's some clever tactics at play so we've got to think outside the box if we are to please the shareholders.
Pipes are introduced to the game, of which knights can richochet off. They create a small enclosed area to the right of the green pad, with many silver coins, two enemy bats and an enemy knight. Two enemy knights above the green pad on the tower, with an enemy bat just below. To the enemy knights' right are two sets of pipes, with a caged knight at the far right of the level.
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Level 6
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Their trajectories are on target...
Maybe this is the one time you won't want to get your five-a-day!
The ground is mostly level, with three enemy knights on the ground amongst a row of silver coins. Above them on three separate towers are three vegetable launchers. Above the first two from the left of the screen are pipes, with moneybags and a chest between them. Three small areas of pipes are also seen poking out of the bubbling liquid.
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Level 7
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There are six enemy knight, two jet pack knights, and a green liquid knight.
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Level 8
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There are six enemy bats, four enemy knights, and three ghost knights.
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Level 9
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This level has six enemy knights, nine enemy bats, two jet pack knights, and one ghost knight.
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Level 10
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This level has twelve enemy knights and four enemy bows'n'arrows.
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Level 11
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This level has five enemy knights and three red pig guns. This level also introduces spikes.
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Level 12
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This level has nine enemy bats and two green liquid knights.
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Level 13
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There are ten enemy knights, two enemy bats, and five green liquid knights that drop green liquid on the start pad.
| This section doesn't contain a video walkthrough. You can help the wiki by adding a video! To add a video, enter the Wikia editor, click the "Video" button, and follow its instructions. For a list of other pages that lack a video, please see Nitrome:Walkthroughs |
Level 14
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This level has four blue pig guns, two enemy bats, one enemy knight, and three spike gates.
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Level 15
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This level has two bow'n'arrows, two green liquid knights, two enemy knights, one spike gate, and one blue pig gun.
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Level 16
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This level has seven enemy knights, five green liquid knights, and two vegetable launchers.
| This section doesn't contain a video walkthrough. You can help the wiki by adding a video! To add a video, enter the Wikia editor, click the "Video" button, and follow its instructions. For a list of other pages that lack a video, please see Nitrome:Walkthroughs |
Level 17
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This level has three enemy knights, four enemy bats, one jet pack knight, two blue pig guns, two red pig guns, and three vegetable launchers.
| This section doesn't contain a video walkthrough. You can help the wiki by adding a video! To add a video, enter the Wikia editor, click the "Video" button, and follow its instructions. For a list of other pages that lack a video, please see Nitrome:Walkthroughs |
Level 18
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There are fifteen enemy bats, two enemy knights, and three jet pack knights.
| This section doesn't contain a video walkthrough. You can help the wiki by adding a video! To add a video, enter the Wikia editor, click the "Video" button, and follow its instructions. For a list of other pages that lack a video, please see Nitrome:Walkthroughs |
Level 19
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This level can be tricky. There are four jet pack knights, two enemy dragons, and a lot of spikes. The player can use wizards to complete this level.
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Level 20
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There are seven enemy bats, five enemy knights, and one jet pack knight.
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Level 21
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This level has eight enemy bats, two fire eyes, and one enemy knight.
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Level 22
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This level has six enemy knights, and two enemy bats. A power bomb should be dropped underneath a wooden pipe if there are enemies inside it.
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Level 23
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There are three enemy bats, three enemy knights, two jet pack knights, and one enemy dragon.
| This section doesn't contain a video walkthrough. You can help the wiki by adding a video! To add a video, enter the Wikia editor, click the "Video" button, and follow its instructions. For a list of other pages that lack a video, please see Nitrome:Walkthroughs |
Level 24
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This level has three Enemy Knights, eight Enemy Bats, two Fire Eyes, and one Ghost Knight.
| This section doesn't contain a video walkthrough. You can help the wiki by adding a video! To add a video, enter the Wikia editor, click the "Video" button, and follow its instructions. For a list of other pages that lack a video, please see Nitrome:Walkthroughs |
Level 25
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This is the last level, and it is quite hard. There are six enemy knights, eleven enemy bats, two bow'n'arrow's, one fire eye, two red pig guns, one spike gate, and one enemy CEO. Dragon breath and magic for dummies are good weapons to use on this level.
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Ending
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Materials
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- Ground - The ground is a material found in every level. It is a dirt path with grass growing on the edges. There is a pad on one side of the path and your knights can start to walk to the other side from there. When they come to the end of the path, the jump off and parachute off the screen. Ground can also be used to hold up treasure chests.
- Stone - Stone is a grey material that can be in the background, but it is also seen holding up ground. Stone is not interactive.
- Metal pipes - Metal pipes look like wood, but they do not break. If a rocketing Knight touches it, they will bounce off in another direction, instead of going into the pipe. Enemies will sometimes be on positioned on it, but Knights cannot walk on it, so the player will have to rocket towards there to knock out the enemy.
- Breakable wood - Breakable wood is wood that can be broken by a rocketing Knight. When a knight rockets towards it, it will bounce off in the other direction, but not before breaking it first. Breakable wood is mostly used to block enemies, or a trapped knight, making the player use more of their knights to get there.
Weapons
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Enemy weapons
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Main Article: Enemy weapons
- Bow'n'wrrow - This weapon is on a pad. The bow can move around and will shoot arrows at the player's soldiers.
- Fire eye - This fire eye will shoot fire balls at your soldiers.
- Blue pig gun - The blue pig gun has a blue pig face on it and will shoot mini pigs.
- Vegetable launchers - These launchers are perched upon tall towers. They throw pumpkins, radishes, and cabbages at the closest knight. They only take one hit from a launching knight to be destroyed.
- Red pig gun - These guns have a red pig face on it. They fire grey pigs.
- Green liquid knight - This is an enemy knight in a tower that pours green liquid onto the ground.
- Ghost knight - This is a big knight without legs, and it's arms are chained to the wall. When one of the player's knights gets close to it, a ghost will come out, injuring the knight.
- Spike gate - This is a red structure with a blue structure that is holding up a some metal that has three spikes on it. If the player uses a fly attack on the gate, their knight will not get killed, but it is better if they walks over to it and hits it.
- Enemy dragon - This dragon will shoot out blue balls that will kill a knight.
Player weapons
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Main Article: Player weapons
Player weapons are different from enemy weapons. They have to be purchased by collecting money from levels, and spending it in the shop.
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Weapon |
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Triple crossbow |
$500 |
This is a crossbow that will fire three arrows at a time. When fired, the knight will parachute down. |
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Barbarian beef-up shake |
$300 |
When used on a knight, the knight will become stronger and more powerful, inflicting more damage on opposing objects and having more health. |
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Battery chicken |
$400 |
This chicken is different then the free range chicken. Sometimes, they won't drop eggs. |
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Free range chicken |
$800 |
This will drop eggs as it flies. |
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Dragon breath |
$5000 |
This will launch a powerful pink ball that will go through walls. |
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Magic for dummies |
$3000 |
When used, it will make a huge pink ball that will stay in one place, and turn enemies into frogs. |
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Remote control steed |
$1000 |
The horse will move very fast. Move the mouse and click to fly off in the direction you want it to go. |
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Power bomb |
$300 |
The player will be able to drop three of these, but the bomb cannot be dropped in the air. The bomb explodes in a big blast. |
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Sword cannon |
$900 |
Move the mouse in the direction the player wants, and click to shoot a sword. The player can only shoot three swords. |
Enemies
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- Enemy knights - These soldiers will stay in one place,
- Jet pack knights - This knight is just a normal enemy knight with a jetpack. When they see the player's knight, they will fly at him. They can be killed with one flying attack.
- Enemy bats - This is a bat that is in the air. In some levels they will fly vertically, and in others they will fly horizontally.
- Enemy CEO- This enemy appears on the last level. It is a high ranked enemy knight that is in a vehicle that shoots spiky balls.
Pick ups
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Main Article: Pick ups
- Money bags - These bags, when collected, will give the player $100.
- Silver coins - A silver coin will give the player $10.
- Treasure chest - When the player flies into this, the chest will open, giving the player a weapon. The weapon can be used in the next level, once the current level has been completed. If the chest is opened, it will stay open, even if the player redoes the level.
External links
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Awards
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| Site/Event | Year | Contest | Prize | Outcome |
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| Jay is Games | 2010 | Best of Casual Gameplay 2009 | Best Tactical or Strategy game (Browser games) | Nominated - fifth place (7.85% of all votes) |
Trivia
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- Each knight's name is a reference to real-life knighted people
- Castle Corp is the first game to involve in-game money that the player could use to buy in-game items.
- Castle Corp was released three days after Double Edged, marking Castle Corp the game with the shortest release point from another game, being three days.
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