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Skywire VIP Shuffle Preceded by Calamari Followed by Turnament
Calamari
Ico calamari
Description
Get the top Facebook score in this two player survival squid game!
Released September 3, 2012
Play It Nitrome.com
Levels One (continuous)
Genre Shooter
Websites Nitrome.com
Controls
Instr-keyboard

Player one:
Movement: Arrow keys
Shoot: Space bar
Player two:
Movement: WASD
Shoot: Q

Credits Art
Markus Heinel
Programming
Aaron Steed
Music
Dave Cowen
Music
Menu
Calamari Menu
Game
Calamari Main

Calamari is a shooter game released on September 3, 2012. The game was mentioned prior to the week it was meant to be released[1], and although slated for release a week after the post[2], technical problems with the game in the Internet Explorer browser pushed back this release by three days.

Calamari is Nitrome's second released multiplayer game that could be played with Facebook, and is also the first of their Facebook applications to include an offline multiplayer function that allows to players to compete on the same computer at once.

Controls

Controls for both characters can be changed. Listed below are the primary controls.
Player 1 (Red squid)
Up - Jump
Left - Move left
Right - Move right
Space - Shoot

Player 2 (Green squid)
W key - Jump
A key - move left
D key - move right
Q key - shoot

Gameplay

Calamari has no levels, but sets the player in a room with the objective of collecting coins in order to get a high score. The room the player is in undergoes waves. When a wave is about to commence, a few blocks will change and a coloured line will go through the level until it meets another wall block. Multiple pairs of coloured line connected blocks may appear. After all coloured lines have been connected, blocks will begin to exit the blocks that the a blue line first exited, and exit the room through a block that certain coloured. Blocks that come out can be destroyed by shooting the eggs the player has, but the player can only shoot eggs that they have picked up.

Once an egg hits an object, it will fall down to the floor if it is not barred from doing this by any special block it lands on. All waves appear to be predetermined, the order in which waves are encountered being random. The player will be killed if hit by hazardous blocks or crushed by any block, the definition of crushing in this sense being that the player is confined in a spot that becomes too small for the length/width of their sprite.

Once the player has gotten a pretty high score, (1600+) the background may begin to flash red, like a warning. Then, bullet-shooting boxes will spawn very fast. This is very hard to dodge, but if the player survives, it will spawn a lot of coins and a egg-shaped block.

The player can only spawn twice, and upon being killed twice, the player receives a "game over" and can submit their score.

Click [show] to see this video
Nitrome - Calamari gameplay05:10

Nitrome - Calamari gameplay

Calamari gameplay


Gallery

Trivia

  • The game's gameplay seems is similar to the 1981 game Centipede .
    • The fact that the main character spits out eggs is probably a reference to Egg Blast.
  • Music and sound-effects were taken from previous Nitrome games, and used in Calamari.
    • The first part of the game's in-game music seems to be a remix of the menu/boss music in Nitrome Must Die.
    • The main menu music is similar to Hot Air Jr.'s music
    • The blocks appearing sound is Fault Line's level end sound
  • When the player dies, they get a game over message that changes each time. The messages are "You're no longer having a Kracken time", "You're a dead ringer", "You were battered", "You were egg-xecuted", and "You got fried". These are all puns to calamari/squids and eggs. When in two-player mode, it will always say "Insert Squid Based Pun.".
    • "You're no longer having a Kracken time" is a reference to the Kraken from Greek mythology.
  • Calamari is the only Nitrome game to have a Facebook exclusive high scores board.

Notes

  1. Nitrome blog post: Friday Update!, posted August 24 2012. "Next week we..."
  2. Nitrome blog post: Friday Update! posted August 31, 2012

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