There's a glitch in Pixel Pop that's real. Sometimes when you start a level, the game will automatically start. This happened to me several times.Read more >
So... uh....Hey guys, it's me. Jeffrey & I have something to tell you guys.
You see I'm thinking of creating my own Nitrome game of sorts
Maybe some sort of new Test Subject game
And it's called.......
BLUE VS NITROME!
I'm currently creating some proto-suits for Blue. So, if you have any suggestions, let me know
And... as always, thanks for reading
Love,Jeffreyover9000Read more >
Mine's Hot Air because it was Nitrome's first ever game. Let me know in the comments to this blog which one is your's!Read more >
I'm scared of the final boss! Please help my fear go away! It's eyes are what makes me scared of it!Read more >
To all Nitrome Wikians, both new and old:
I hope you have, had and continue to have a wonderful day. Merry Christmas! There is snow here this year! And it's gonna be a lonely Christmas.
Penguins forever! :P
~Random-storykeeperRead more >
Hey, uh. I'll be joining this wiki soon, as the PvZ Wiki has gone a bit... Dramaish?
Well, I am a great fan of Nitrome, so I thought, Why not move here?
I hope it's nice here.Read more >
Huh. Where to start?
Well, back in the days of yore, when I was REALLY into editing, I always knew it would have to probably end some day, and I always had planned to make this post on that day. As in, a goodbye post. When I left. Back then I thought I would know exactly when I was finished with the wiki, and I planned to make a big, long, heart-felt post about all my experiences with the wiki and how many good times I had and whatnot. I didn't expect to slowly get so busy that I phased out of the wiki and barely had time to check it, much less edit it (I guess that was pretty naïve of me not to predict that).
Being away from the wiki for a number of months, I doubt this goodbye will be as heart-felt as I had intended when I was on fire for …Read more >
I've been thinking of something lately, and this only really concerns the most active and dedicated users who work at this wiki. Of course, those would be users NOBODY and RSK right off the bat. We rarely ever discuss Nitrome wiki's future, as far as I can tell, and there are a lot of elements to this to consider.
How long do you, we, plan on running this site? Can we really tend to this wiki for at least every week for the rest of our lives? When the time comes, we'd all have to take a break from this, not necessarily abandon it and quit forever, but instead find ourselves attending to more urgent and essential events in life. And someday, due to how Wikia is managed, the wiki will be inactive for a few months and will be terminated with…Read more >
While I was on vacation, I made a mistake of reading through half of the blog posts in Blog:Recent posts. I got up to page 50 or so and kind of...felt a bit sad. It seems this year, in particular, is a big year of change, and this wiki is no exception. The change seems to be lack of things, rather than the addition of things. Yeah, users that used to hang around here frequently are rarely seen. And as for those who make blog posts, mm well, it seems there isn't much time for making blog posts anymore.
And hey, that's not a bad thing, of course. Things don't always stay the same. So for old times' (or new times?) sake, have a long rambly blog post where I put random topics into level 2 and 3 headings!
So a longish time ago, Wikia introduced p…
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This is just my idea so please, no harsh feelings? Now what i have seen with many other games that contain dungeons is the ability to create your own dungeon that people can challenge themselves on/raid depending on the game, certain games like this are Dungeon Boss and King of Thieves, i think it would be nice ifReDungeon would do this, maybe the "Dungeon" would be accessed by reaching a certain level like Lvl 5 that would be implemented into the game, once the player got the Dungeon the player would immediately receive normal platfroms, the crumbling platforms, spikes and slimes. Although other Traps, Hazards and Enemies would be accessed by collecting Miniatures found while playing in the Dungeon. Once your Dungeon is created people can…Read more >