Aquanaut is an adventure game released February 12, 2008. The player controls a submarine on the search for treasure avoiding enemies and hazards. This game was one of the launch titles for the iPhone and Android Nitrome Touchy, launched on October 31st 2012 for iPhone, and November 21st 2012 for Android.
Mouse - Click and hold to make submarine follow the cursor.
Usage: The player moves the submarine by moving the inner blue sphere on their smartphone. They have to move this sphere in order to move the submarine. To move the submarine, they have to place their finger on the sphere and twist it in the direction they want to go. Pressing the two bottom buttons lays a bomb. Tilting the submarine increases acceleration.
Twist/Touch blue core - move submarine
Press bomb buttons - lay bomb
Tilt smartphone - increase acceleration
There are 20 levels in Aquanaut. In each level, the player has to navigate a submarine through water, with many stone pillars, hazards, and enemies around. The water sometimes rises, the player having to roll on dry land to a spot until the tide comes back to lift them up. Treasure is found throughout the game.
This level features many obstacles including long barnacles coming out of coral and piranahas that dive to hit the submarine. Multiple whirlpools will pull the Submarine into bad positions like directly underneath a piranha.
This stage has two paths that both lead to the same path eventually. The path to the left is longer and has less barnacles and more jellyfish. The right path has more barnacles than the left path. Both paths force the player to get past a starfish.
This level requires the player to go over long, dry expanses of land covered in hermit crabs. After getting past the dry area, the player has to go through multiple enemies to get to the treasure chest.
This level has the Sea Serpent and has to be killed with a lot of bombs.
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The ending shows a golden fish award, with gems, coins and pearls falling. It also says, "Congratulations! You are the ultimate treasure hunter", along with links for the player to submit their score or go back to the level select screen. When the player clicks on the ending screen, gems, coins, or pearls on the computer screen will disappear upon contact with the cursor and bubbles will be made.
Aquanaut also has a Nitrome Touchy version of its ending, which is shown when the player completes the level using Nitrome Touchy. It is basically the same, except without gems, coins, and pearls falling. Also, when the player touches the ending screen of their smartphone, gems, coins, or pearls on the computer screen will disappear and bubbles will be made.
Jellyfish - They may move or simply be still in a level, and can be destroyed by two bombs.
Hermit crabs - They can walk on walls and the ceilings as well as on the ground, and can be destroyed by three bombs.
Starfish - It remains stationary and rotates on the spot. Cannot be destroyed.
Pufferfish - Periodically, they will expand to take up more space in the level before shrinking back to a smaller size. They can be destroyed with one bomb when they are not inflated.
Barnacles - They have a tongue that sticks out, hurting the submarine on contact. Can be destroyed with three bombs by hitting the bomb on the tongue.
Lionfish - When the submarine is underneath one, the submarine will be chased until it moves out of the way. Can be destroyed with 3 bombs.
Starshooters - They remain in one place and throw little starfish at the player. Can be destroyed with two bombs.
Squids - Attack the submarine with homing squids. Can be destroyed with three bombs.
Sea serpent - As the last boss of the game, the player needs to defeat it successfully in order to pass the level.
Spikes - Cover certain areas of the game and hurt the submarine on contact.
Currents - Push the submarine in one direction if still.
Whirlpools - Draws submarine towards it, often towards hazards and enemies as well.
These beta elements were found outside the game's code. Two beta elements of Aquanaut were discovered on Simon Hunter's website: the beta logo for the game and beta squid. The beta logo had the words Aquanaut underwater with the water coloured sub jumping out of it.
The beta squid looked different than the final squid in the game, the beta squid had its tentacles outstretched as if it was trying to catch the player, while the final one has the squid's tentacles down in a kind of arrow shape.
These beta elements were found inside the game's code. Present in the game's code is a very large, closeup image of real-life water. The image is called "water displacement". It is the only image in the game that has a name, and the only unused image.
It is not known what it would have been used for, and likely is just present in the game for no reason.
Aquanaut was one of ten games to be Nitrome Touchy compatible upon the release of the Nitrome Touchy application. The player moves the submarine by touching and holding in the direction they want the submarine to move within the encased blue bubble. Two grey buttons on the bottom of the control display allow the player to deploy mines.
Upon its compatibility with Touchy, the submarine was also given a doubled health boost that allowed it to withstand six hits before breaking instead of three.
The controller for Aquanaut as seen on the Nitrome Touchy website