Nitrome Wiki
(hmm don't really like putting two links in a row, but it is more concise.)
(It's out in NZ already)
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|image=
 
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|developer=[[Nitrome]]
 
|developer=[[Nitrome]]
|released=
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|released=August 27 2014
 
|version=
 
|version=
|projectedrelease=August 27, 2014
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|projectedrelease=
 
|latestrel=
 
|latestrel=
 
|levels=
 
|levels=
|platforms=iOS<ref name="refname4" />, Android<ref name="refname4" />, and Windows Phone <ref name="refname8" />
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|platforms=iOS, Android, and Windows Phone
 
|link=
 
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|genre=Action
 
|genre=Action
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|website=
 
|website=
 
|series=
 
|series=
|credits='''Music'''<br>[[William Bard]]<ref name="refname1" /><br>'''Art'''<br>[[Mat Annal]]<ref>Was credited in the Jam version of 8bit Doves as creating the art; mobile version contains all of the Jam levels.</ref>
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|credits='''Music'''<br>[[William Bard]]<br>'''Art'''<br>[[Mat Annal]]
 
|music=
 
|music=
 
|special=
 
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}}
 
}}
'''8bit Doves''' is an action mobile game based on a [[Nitrome Jam]] [[Jam:8bit Doves|entry]] scheduled for release on iOS and Android August 27, 2014. The game will be launched for Windows Phone at a later date. The player controls a [[flying man]] as he tries to collect [[doves]] while trying to reach the level's finish line.
+
'''8bit Doves''' is an action mobile game based on a [[Nitrome Jam]] [[Jam:8bit Doves|entry]] scheduled for release on iOS and Android August 27, 2014. The game will be launched for Windows Phone at a later date<ref>{{Citation|type=blog|link=http://www.nitrome.com/blog/articles/1135/|title=8Bit Doves Out Tomorrow!|name=|excerpt=Great news, our second mobile release 8Bit Doves is due for release Tomorrow on iOS and Android devices (Windows devices to follow shortly).|publisheddate=26 August 2014|retrieveddate=26 August 2014}}</ref>. The player controls a [[flying man]] as he tries to collect [[doves]] while trying to reach the level's finish line.
   
 
On June 30 2014 Nitrome announced that 8bit Doves was in development for iOS/Android.<ref name="refname4" />
 
On June 30 2014 Nitrome announced that 8bit Doves was in development for iOS/Android.<ref name="refname4" />
   
 
==Controls==
 
==Controls==
  +
The game uses only two buttons.
Exact controls have not yet been announced.
 
 
==Gameplay==
 
==Gameplay==
 
8bit Doves will likely retain its core gameplay of collecting doves will trying to reach the finish line at the end of each level. New features will be added<ref name="refname2" />.
 
8bit Doves will likely retain its core gameplay of collecting doves will trying to reach the finish line at the end of each level. New features will be added<ref name="refname2" />.
   
===Level packs===
+
==Level packs==
  +
8bit Doves is split into three level packs: [[Sweet Dreams]], [[Deep Sleep]], and [[Nightmare]].
8bit Doves will be split up into three level packs<ref name="refname2" />. The first level pack is called "Sweet Dreams"<ref name="refname5" />, and although this level pack in the announcement video contains the same amount of doves and the same level 1 as in the Jam version<ref name="refname5" />, these were likely placeholders in the video as Nitrome later stated that this level pack will also contain new levels.<ref name="refname7" />
 
 
The second level pack is titled "Deep Sleep"<ref name="refname5" /> and in total contains ninety-three doves to collect.<ref name="refname5" />
 
 
The third level pack is called "Nightmare"<ref>{{Citation|type=tweet|link=https://twitter.com/WilliamBard/status/485845330853105664|title=|name=William Bard|excerpt=Finished the music for the "Nightmare" level pack of @Nitrome's upcoming #8bitDoves mobile port!|publisheddate=6 July 2014|retrieveddate=6 July 2014}}</ref>, and can be partially glimpsed in the 8bit Doves announcement video.<ref name="refname5" />
 
 
In regard to using levels from the Jam version, Nitrome has said that the Jam levels may still be used in the game or at least that the ideas used in the levels would be spread throughout the game's new levels.<ref name="refname7" /> Levels from the Nitrome Jam 8bit Doves were used in [[wikipedia:Vine (service)|Vine]] videos of the mobile version of 8bit Doves, these levels being [[Jam:8bit Doves#Level 1|level 1]]<ref name="refname9" /><ref name="refname10" /> and [[Jam:8bit Doves#Level 7|level 7]]<ref name="refname4" />.
 
   
 
==Price==
 
==Price==
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{| class="wikitable"
No price has been announced yet, however, the game will be a paid app.<ref>{{Citation|type=blog|link=http://www.nitrome.com/comments/?hid=515207&pid=515103&t=2&id=1101&notification_id=|title=Brand new mobile game! (8Bit Doves) → Comment by Nitrome|name=|excerpt=But it's a paid app not free, but shouldn't be expensive.|publisheddate=30 June 2014|retrieveddate=1 July 2014}}</ref>
 
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!Price
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![[wikipedia:Canadian_dollar|CDN ($)]]
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![[wikipedia:US_dollar|US ($)]]
  +
![[wikipedia:Pound_sterling|GBP (£)]]
  +
![[wikipedia:Euro|EUR (€)]]
  +
|-
  +
|?
  +
|$2.99
  +
|£1.99
  +
|?
  +
|?
  +
|}
 
==Development==
 
==Development==
 
:''See also:'' [[Jam:8bit Doves#Development]]
 
:''See also:'' [[Jam:8bit Doves#Development]]
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On June 30th 2014, Nitrome officially revealed<ref name="refname3" /> the game on Twitter and later published a more formal [[Nitrome blog]] post about the game. <ref name="refname4" /> The revamping of the mobile page on July 15th 2014 also caused Nitrome to put up a banner on the page for 8bit Doves, which also revealed the game would be coming to Windows Phone.<ref name="refname8" /> The next day, Nitrome uploaded a video of 8bit Doves being played on a Windows Phone.<ref name="refname10" />
 
On June 30th 2014, Nitrome officially revealed<ref name="refname3" /> the game on Twitter and later published a more formal [[Nitrome blog]] post about the game. <ref name="refname4" /> The revamping of the mobile page on July 15th 2014 also caused Nitrome to put up a banner on the page for 8bit Doves, which also revealed the game would be coming to Windows Phone.<ref name="refname8" /> The next day, Nitrome uploaded a video of 8bit Doves being played on a Windows Phone.<ref name="refname10" />
  +
  +
The game's Jam version was used as a starting point for the mobile game<ref name="refname7" />, though the use of the Jam version's levels in the mobile version was dispited. Originally the Jam levels were going to be ported in their original (or near-original) form to the mobile version<ref name="refname6" />, though later the attitude towards this changed to using general level design ideas from the levels and spreading them throughout the game if assets from the Jam levels were going to be used. <ref name="refname7" />
   
 
Info regarding new gameplay elements were announced on July 30th 2014, along with a video of the second level pack "Deep Sleep".<ref>{{Citation|type=blog|link=http://www.nitrome.com/blog/articles/1123/|title=More 8-Bit Doves!|name=|excerpt=|publisheddate=30 July 2014|retrieveddate=8 August 2014}}</ref> A video of the game running on iPad was released on August 8th 2014. <ref>{{Citation|type=other|link=https://vine.co/v/MVewEgPXp0Q|title=Nitrome's post on Vine|name=Vine|excerpt=|publisheddate=8 August 2014|retrieveddate=8 August 2014}}</ref>
 
Info regarding new gameplay elements were announced on July 30th 2014, along with a video of the second level pack "Deep Sleep".<ref>{{Citation|type=blog|link=http://www.nitrome.com/blog/articles/1123/|title=More 8-Bit Doves!|name=|excerpt=|publisheddate=30 July 2014|retrieveddate=8 August 2014}}</ref> A video of the game running on iPad was released on August 8th 2014. <ref>{{Citation|type=other|link=https://vine.co/v/MVewEgPXp0Q|title=Nitrome's post on Vine|name=Vine|excerpt=|publisheddate=8 August 2014|retrieveddate=8 August 2014}}</ref>
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*The menu is slightly different from the Jam version. The differences are that the flying man is wearing a different helmet, one that is light coloured on top and has a box placed over his eyes. His nose is also slightly different. Also, the Gameboy has been shifted down a bit, from being above the pipes to down a bit behind them. Note that the mobile version's menu lacks birds; this picture was provided by Nitrome on the Nitrome blog, and despite lacking doves the actual menu has them.<ref name="refname5" />
 
*The menu is slightly different from the Jam version. The differences are that the flying man is wearing a different helmet, one that is light coloured on top and has a box placed over his eyes. His nose is also slightly different. Also, the Gameboy has been shifted down a bit, from being above the pipes to down a bit behind them. Note that the mobile version's menu lacks birds; this picture was provided by Nitrome on the Nitrome blog, and despite lacking doves the actual menu has them.<ref name="refname5" />
 
*The game will have a wider screen.
 
*The game will have a wider screen.
*In the level that was level 8 (and also the last level) in the Jam version had doves scattered throughout the level in pairs, the third pair described by Nitrome as "almost impossible [to get]"<ref name="refname6" />. This was due to the doves being placed at the bottom of an alcove, where the player had to go down at around 45° very close to the triangular left wall then at a certain point fly straight upwards in order get close enough to the doves to collect them. This will fixed in the mobile version to make the doves easier to collect.<ref name="refname6" /> However, this level may not appear in the game due to entire Jam levels potentially not being used.<ref name="refname7" />
 
 
*Instead of the player starting a level by moving in an arc either to the left or right (as in the Jam version), the player will start a level in a bed, with the player either being launched forward or horizontally (depending on the bed). This new method for starting a level was used as many beta testers for the mobile version were crashing into a wall using the Jam method of starting a level.<ref>{{Citation|type=blog|link=http://www.nitrome.com/comments/?hid=542547&pid=542474&t=2&id=1123&notification_id=|title=More 8-Bit Doves! → Comment by Nitrome|name=|excerpt=Yeah after some testing we found that a lot of players were actually crashing via launching straight into a wall. So we now have a sideways take off for sideways levels and a vertical one for ones that suit that starting position. |publisheddate=30 July 2014|retrieveddate=8 August 2014}}</ref>
 
*Instead of the player starting a level by moving in an arc either to the left or right (as in the Jam version), the player will start a level in a bed, with the player either being launched forward or horizontally (depending on the bed). This new method for starting a level was used as many beta testers for the mobile version were crashing into a wall using the Jam method of starting a level.<ref>{{Citation|type=blog|link=http://www.nitrome.com/comments/?hid=542547&pid=542474&t=2&id=1123&notification_id=|title=More 8-Bit Doves! → Comment by Nitrome|name=|excerpt=Yeah after some testing we found that a lot of players were actually crashing via launching straight into a wall. So we now have a sideways take off for sideways levels and a vertical one for ones that suit that starting position. |publisheddate=30 July 2014|retrieveddate=8 August 2014}}</ref>
 
==References==
 
==References==
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<ref name="refname5">[https://vine.co/v/MFIxtInu9Fv Nitrome's post on Vine]</ref>
 
<ref name="refname5">[https://vine.co/v/MFIxtInu9Fv Nitrome's post on Vine]</ref>
 
<ref name="refname6">{{Citation|type=blog|link=http://www.nitrome.com/comments/?hid=515205&pid=515122&t=2&id=1101&notification_id=1324965|title=Brand new mobile game! (8Bit Doves) → Comment by Nitrome|name=|excerpt=Yeah it's true that it almost impossible. But well{{sic}} fix this in the mobile version. So don't sweat it to much, just a silly little mistake whilst building levels quickly for the nitromejam. With so little time, mistakes are bound to happen.|publisheddate=30 June 2014|retrieveddate=30 June 2014}}</ref>
 
<ref name="refname6">{{Citation|type=blog|link=http://www.nitrome.com/comments/?hid=515205&pid=515122&t=2&id=1101&notification_id=1324965|title=Brand new mobile game! (8Bit Doves) → Comment by Nitrome|name=|excerpt=Yeah it's true that it almost impossible. But well{{sic}} fix this in the mobile version. So don't sweat it to much, just a silly little mistake whilst building levels quickly for the nitromejam. With so little time, mistakes are bound to happen.|publisheddate=30 June 2014|retrieveddate=30 June 2014}}</ref>
<ref name="refname7">Pocket Gamer: 8bit Doves, a tappy bird-collecting arcade action game, is Nitrome's next title for iOS and Android → [http://www.pocketgamer.co.uk/reader_comments.asp?e=60425 Comment by Nitrome:]<br><blockquote>''... Also you stated that the first pack will use the online levels. That's not the case as there will be new levels in the first pack too. The old levels might still be used or at least ideas from them and spread throughout the new levels in the game. Were using the Nitromejam game as a starting point and while we don't want to upset the balance of the game too much by adding things in order to make more levels we really needed to add more gameplay elements so thats{{sic}} what were doing.''</blockquote></ref>
+
<ref name="refname7">{{Citation|type=other|link=http://www.pocketgamer.co.uk/reader_comments.asp?e=60425|title=Pocket Gamer: 8bit Doves, a tappy bird-collecting arcade action game, is Nitrome's next title for iOS and Android → Comment by Nitrome|name=|excerpt=[...] Also you stated that the first pack will use the online levels. That's not the case as there will be new levels in the first pack too. The old levels might still be used or at least ideas from them and spread throughout the new levels in the game. Were using the Nitromejam game as a starting point and while we don't want to upset the balance of the game too much by adding things in order to make more levels we really needed to add more gameplay elements so thats{{sic}} what were doing.|publisheddate=8 July 2014|retrieveddate=8 July 2014}}</ref>
 
<ref name="refname8">http://cdn.nitrome.com/styles/images/lo_ios_8bitdoves.png <br> on iOS [,] Android & Windows Phone</ref>
 
<ref name="refname8">http://cdn.nitrome.com/styles/images/lo_ios_8bitdoves.png <br> on iOS [,] Android & Windows Phone</ref>
 
<ref name="refname9">{{Citation|type=tweet|link=https://twitter.com/birslip/status/475993549876789248|title=|name=Arthur Guibert|excerpt=Check out our #nitromejam game 8bit doves running on the iPhone! @nitrome |publisheddate=9 June 2014|retrieveddate=30 June 2014}}</ref>
 
<ref name="refname9">{{Citation|type=tweet|link=https://twitter.com/birslip/status/475993549876789248|title=|name=Arthur Guibert|excerpt=Check out our #nitromejam game 8bit doves running on the iPhone! @nitrome |publisheddate=9 June 2014|retrieveddate=30 June 2014}}</ref>

Revision as of 16:36, 26 August 2014

For the Nitrome Jam entry, see Jam:8bit Doves.

8bit Doves is an action mobile game based on a Nitrome Jam entry scheduled for release on iOS and Android August 27, 2014. The game will be launched for Windows Phone at a later date[1]. The player controls a flying man as he tries to collect doves while trying to reach the level's finish line.

On June 30 2014 Nitrome announced that 8bit Doves was in development for iOS/Android.[2]

Controls

The game uses only two buttons.

Gameplay

8bit Doves will likely retain its core gameplay of collecting doves will trying to reach the finish line at the end of each level. New features will be added[3].

Level packs

8bit Doves is split into three level packs: Sweet Dreams, Deep Sleep, and Nightmare.

Price

Price CDN ($) US ($) GBP (£) EUR (€)
? $2.99 £1.99 ? ?

Development

See also: Jam:8bit Doves#Development

The Jam version of 8bit Doves was created in five days for the Nitrome Jam. Mat Annal - one of Nitrome's co founders - did the game's art while Icebreaker A Viking Voyage programmer Arthur Guibert did the programming. Unlike all of Nitrome's other browser games, 8bit Doves was made in Unity instead of Adobe Flash. Prior to development of the mobile version of the game starting, Arthur Guibert while bored[4] made the Jam version of 8bit Doves run on iPhone[5], which may have been influential in the decision to make the game a full fledged mobile title as the game worked "really well"[6] on an iPhone.

Development of the mobile release of 8bit Doves presumably started soon after the Jam, as the Jam version's composer William Bard shared how after the Jam he had been contacted by Nitrome to make music for the game[7], although he only specified the game as "8bit Doves" and not that it was the mobile version (which had not yet been revealed).

On June 30th 2014, Nitrome officially revealed[8] the game on Twitter and later published a more formal Nitrome blog post about the game. [2] The revamping of the mobile page on July 15th 2014 also caused Nitrome to put up a banner on the page for 8bit Doves, which also revealed the game would be coming to Windows Phone.[9] The next day, Nitrome uploaded a video of 8bit Doves being played on a Windows Phone.[10]

The game's Jam version was used as a starting point for the mobile game[11], though the use of the Jam version's levels in the mobile version was dispited. Originally the Jam levels were going to be ported in their original (or near-original) form to the mobile version[12], though later the attitude towards this changed to using general level design ideas from the levels and spreading them throughout the game if assets from the Jam levels were going to be used. [11]

Info regarding new gameplay elements were announced on July 30th 2014, along with a video of the second level pack "Deep Sleep".[13] A video of the game running on iPad was released on August 8th 2014. [14]

Gallery

Jam version differences

The mobile version of 8bit Doves will contain a few changes that will either mostly or entirely regard content from the Jam version, these changes made due to the rushed nature of the Jam version and the smartphones/tablets it is being ported to.

8bitDoves-Menus

Comparison of the Jam menu (left) and mobile menu without birds (right)

  • The palette is slightly adjusted to be lighter in colour (see menu comparison).
  • The menu is slightly different from the Jam version. The differences are that the flying man is wearing a different helmet, one that is light coloured on top and has a box placed over his eyes. His nose is also slightly different. Also, the Gameboy has been shifted down a bit, from being above the pipes to down a bit behind them. Note that the mobile version's menu lacks birds; this picture was provided by Nitrome on the Nitrome blog, and despite lacking doves the actual menu has them.[15]
  • The game will have a wider screen.
  • Instead of the player starting a level by moving in an arc either to the left or right (as in the Jam version), the player will start a level in a bed, with the player either being launched forward or horizontally (depending on the bed). This new method for starting a level was used as many beta testers for the mobile version were crashing into a wall using the Jam method of starting a level.[16]

References

  1. Game Developer's Blog - Nitrome: 8Bit Doves Out Tomorrow!: Great news, our second mobile release 8Bit Doves is due for release Tomorrow on iOS and Android devices (Windows devices to follow shortly)., 26 August 2014, retrieved 26 August 2014.
  2. 2.0 2.1 2.2 Game Developer's Blog - Nitrome: Brand new mobile game! (8Bit Doves), 30 June 2014, retrieved 30 June 2014.
  3. 3.0 3.1 Game Developer's Blog - Nitrome: Brand new mobile game! (8Bit Doves): Finally were going to add a lot more levels some new features and split into three easy access packs., 30 June 2014, retrieved 30 June 2014.
  4. Jonathan Annal on Twitter: [6]: Mat and @birslip [Arthur Guibert] got board [sic] and made there's run on iPhone and iPad whilst there waiting. Its REALLY great., 9 June 2014, retrieved 30 June 2014.
  5. 5.0 5.1 Arthur Guibert on Twitter: [7]: Check out our #nitromejam game 8bit doves running on the iPhone! @nitrome, 9 June 2014, retrieved 30 June 2014.
  6. Nitrome on Twitter: [8]: ...we just wanted to see how it would run and play. It works really well though...needs more levels though!, 9 June 2014, retrieved 30 June 2014.
  7. 7.0 7.1 William Bard on Twitter: [9]: Beyond excited to write some more music for @Nitrome's "8bit Doves"! Let's do this! Stay tuned., 19 June 2014, retrieved 30 June 2014.
  8. 8.0 8.1 Nitrome on Twitter: [10]: check out 8bit doves running on mobile! #nitrome #8bitdoves, 30 June 2014, retrieved 30 June 2014.
  9. 9.0 9.1 http://cdn.nitrome.com/styles/images/lo_ios_8bitdoves.png
    on iOS [,] Android & Windows Phone
  10. 10.0 10.1 Nitrome on Twitter: [11]: 8bit Doves running on windows phone! WOOT!, 16 July 2014, retrieved 16 July 2014.
  11. 11.0 11.1 11.2 ': Pocket Gamer: 8bit Doves, a tappy bird-collecting arcade action game, is Nitrome's next title for iOS and Android → Comment by Nitrome: [...] Also you stated that the first pack will use the online levels. That's not the case as there will be new levels in the first pack too. The old levels might still be used or at least ideas from them and spread throughout the new levels in the game. Were using the Nitromejam game as a starting point and while we don't want to upset the balance of the game too much by adding things in order to make more levels we really needed to add more gameplay elements so thats [sic] what were doing., 8 July 2014, retrieved 8 July 2014.
  12. 12.0 12.1 Game Developer's Blog - Nitrome: Brand new mobile game! (8Bit Doves) → Comment by Nitrome: Yeah it's true that it almost impossible. But well [sic] fix this in the mobile version. So don't sweat it to much, just a silly little mistake whilst building levels quickly for the nitromejam. With so little time, mistakes are bound to happen., 30 June 2014, retrieved 30 June 2014.
  13. Game Developer's Blog - Nitrome: More 8-Bit Doves!, 30 July 2014, retrieved 8 August 2014.
  14. Vine: Nitrome's post on Vine, 8 August 2014, retrieved 8 August 2014.
  15. 15.0 15.1 Nitrome's post on Vine
  16. Game Developer's Blog - Nitrome: More 8-Bit Doves! → Comment by Nitrome: Yeah after some testing we found that a lot of players were actually crashing via launching straight into a wall. So we now have a sideways take off for sideways levels and a vertical one for ones that suit that starting position., 30 July 2014, retrieved 8 August 2014.
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